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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#78

View PostMusicallyInspired, on May 12 2009, 07:40 AM, said:

EDIT: It seems ATI has stopped supporting my card regularly and is now in the legacy category. I can only get the 9.03 driver which I think is what I already have.


I don't know what your smoking, but your card is under the Radeon tab.

Posted Image

EDIT: Oh I see your using Linux but it's still under the Radeon tab, choose the X1600 series.

This post has been edited by The Commander: 11 May 2009 - 05:00 PM

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User is offline   Tea Monster 

  • Polymancer

#79

View PostDeeperThought, on May 8 2009, 01:00 PM, said:

I don't have a model of Duke's hand holding a flashlight to put in the hud. I suppose I could make the flashlight hover in front of him, like the flares, and then I would only need a flashlight model.


Sounds very sweet. Is there any way to put a texture, or lightmap onto spots so that we could get that effect of seeing the imperfections in the plastic lens and reflector cup of the flashlight? If so, its Doom 3 quality flashlight here we come.

That reminds me of something else. Whats happening with HUD models? Is the HUD model system being redone to get rid of all the little flaws that cause the errors in the shotgun?
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User is offline   Danukem 

  • Duke Plus Developer

#80

View PostTea Monster, on May 11 2009, 08:45 PM, said:

That reminds me of something else. Whats happening with HUD models? Is the HUD model system being redone to get rid of all the little flaws that cause the errors in the shotgun?


Back at 3DR, I recall Plagman stating that HUD stuff currently still uses polymost, but that he would eventually switch it over to polymer and have it lit as though it were part of the game world.
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User is offline   Moggimus 

#81

@Teamonster

I was talking with DT, and he suggested I post this. How about instead of (or an alternative to) the flashlight we do a Zippo lighter? You could model it up nice with a signature Nuke symbol and nice shiny chrome!

I mean, Duke has to light his cigars somehow, right? =)

This post has been edited by moggimus: 11 May 2009 - 10:39 PM

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User is offline   Danukem 

  • Duke Plus Developer

#82

View Postmoggimus, on May 11 2009, 11:38 PM, said:

@Teamonster

I was talking with DT, and he suggested I post this. How about instead of (or an alternative to) the flashlight we do a Zippo lighter? You could model it up nice with a signature Nuke symbol and nice shiny chrome!

I mean, Duke has to light his cigars somehow, right? =)


I like that idea as a alternative to the flares (because honestly, flares aren't very Duke like). Of course, the lighters would have to be unrealistically bright to be useful.

The cool thing about a flashlight is that it makes use of the spot light effect. There's no way a lighter can be a spot light.

But as some have noted, I really don't need a model for the flashlight. In fact, it would suck to have to put away your weapon and get it out each time you wanted to use it. It could be like some games where you turn it on and the light is just there while you still hold your weapon (maybe he has an attachment to his nightvision goggles?)
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User is offline   ryche 

#83

I can't wait to see this released.
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User is offline   Parkar 

  • Honored Donor

#84

View PostTea Monster, on May 12 2009, 05:45 AM, said:

Sounds very sweet. Is there any way to put a texture, or lightmap onto spots so that we could get that effect of seeing the imperfections in the plastic lens and reflector cup of the flashlight? If so, its Doom 3 quality flashlight here we come.


Talked to Plagman about that just a few days ago and it's on the future feature list. Will be real useful for mappers to get cool looking cheap shadows in a lot of cases. Not to mention multicoloured spotlights.
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#85

View PostParkar, on May 11 2009, 09:58 AM, said:

Well, you have to ask for it at least ;). Besides I don't think the comment was suggesting anything regarding Kev.

@Hectic: Check your PM's.


Thanks Parkar. Got it. ;)
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User is offline   Tea Monster 

  • Polymancer

#86

I love the lighter idea. But as Deeper Thought says, you would need to fill it with magnesium to get the right amount of light out of it in real life. Then the hand would have to have some kind of asbestos glove on it and the lighter would have to be made of Beryllium or something similar to stop from melting. But hey, its a game, what the heck! It would look cool, which is the main thing! I'll come up with something though and I'll PM DT when its done ;)

The only other 'problem' with that is that the point lights don't cast shadows. You could do an array of spots to fake it, but you might get shadow artifacts and so forth. Also with enough to fake a sphere of light, you may get a performance hit on the frame rate. DT would have to have a play with a setup and see how it goes.

This post has been edited by Tea Monster: 12 May 2009 - 04:58 AM

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User is offline   Moggimus 

#87

View PostTea Monster, on May 12 2009, 08:51 AM, said:

I love the lighter idea. But as Deeper Thought says, you would need to fill it with magnesium to get the right amount of light out of it in real life. Then the hand would have to have some kind of asbestos glove on it and the lighter would have to be made of Beryllium or something similar to stop from melting. But hey, its a game, what the heck! It would look cool, which is the main thing! I'll come up with something though and I'll PM DT when its done ;)

The only other 'problem' with that is that the point lights don't cast shadows. You could do an array of spots to fake it, but you might get shadow artifacts and so forth. Also with enough to fake a sphere of light, you may get a performance hit on the frame rate. DT would have to have a play with a setup and see how it goes.


Yeah I think a point will do fine. The flashlight can be a spot though.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#88

View PostThe Commander, on May 11 2009, 07:57 PM, said:

I don't know what your smoking, but your card is under the Radeon tab.

EDIT: Oh I see your using Linux but it's still under the Radeon tab, choose the X1600 series.


Yes, and that takes you to the Legacy Display Driver download page. Which is 9.3-only. And I'm not using Linux (not right now, anyway).

Says this:

Quote

AMD has moved a number of DX9 ATI Radeon™ graphics accelerators products to a legacy driver support structure. This change impacts Windows XP, Windows Vista, and Linux distributions. AMD has moved to a legacy software support structure for these graphics accelerator products in an effort to better focus development resources on future products.


Then it shows a list of all cards that have moved under Legacy devices and the X1650 is there.

This post has been edited by MusicallyInspired: 12 May 2009 - 06:25 AM

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User is offline   Alexraptor 

#89

This is pretty sweet stuff.
Its amazing what you can do when you got the sourcecode, update a game released in 1996 to todays modern graphical standards.
And to think these kind of visuals were rendered as an April fools for HRP. ;)

I just cant wait to let my GTX280 sink its teeth into this. ;)
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#90

really amazing graphics, is (or will) there a linux version of this engine ?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#91

The source code can be compiled in Linux, yes.
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User is offline   Rellik 

#92

On the flashlight issue, let's just say that Duke has a headlamp or he has 2 bright LEDs integrated into the sides of his sunglasses.
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User is offline   Danukem 

  • Duke Plus Developer

#93

By the way, using CON code to give Duke a flash light is pretty trivial now. 99% of the work has been done in the source code. I haven't done it yet because I have other priorities, that's all.
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User is offline   Tea Monster 

  • Polymancer

#94

View PostDeeperThought, on May 12 2009, 08:50 AM, said:

By the way, using CON code to give Duke a flash light is pretty trivial now. 99% of the work has been done in the source code. I haven't done it yet because I have other priorities, that's all.


I actually made a flashlight last night while waiting for my email to load. I googled special forces flashlight and it took about 2 minutes to construct in total. I want to put hands with it so that might take a little while.

I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!
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User is offline   Daedolon 

  • Ancient Blood God

#95

View PostDeeperThought, on May 12 2009, 07:50 PM, said:

By the way, using CON code to give Duke a flash light is pretty trivial now.


View PostTea Monster, on May 12 2009, 09:15 PM, said:

I still want to do the lighter though. I'm thinking it has to be a Zippo.


You guys are stealing my glory ;)

Not really, it's just some stuff that will make three of my mods possible. Gah, I wish I had polymer already.
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User is offline   TerminX 

  • el fundador

  #96

Posted Image
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User is offline   Striker 

  • Auramancer

#97

View PostDeeperThought, on May 12 2009, 03:42 AM, said:

But as some have noted, I really don't need a model for the flashlight. In fact, it would suck to have to put away your weapon and get it out each time you wanted to use it. It could be like some games where you turn it on and the light is just there while you still hold your weapon (maybe he has an attachment to his nightvision goggles?)


Have an Item/Inventory Pickup that are Superbright LEDs to attach to Duke's Glasses.
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User is offline   Parkar 

  • Honored Donor

#98

View PostTX, on May 13 2009, 12:10 AM, said:

Posted Image


You bastard, I was gona post that ;) .

Anyway here is a screen where I made the light texture fully bright.
http://www.duke4.org...mp/duke0101.jpg

The other one is kinda cooler as a screenshot though (thanks to DT advanced AI for following me when I was going to take the shot).

Edit: Just realized that it's probably not obvious that this is a new feature (texture projection on spotlights) and not just the shadows from the fence.

This post has been edited by Parkar: 12 May 2009 - 02:43 PM

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#99

Daedolon, on May 12 2009, 07:23 PM, said:

Gah, I wish I had polymer already.


I guess the more you want something, the harder it is to wait for it...

This post has been edited by KillerBudgie: 12 May 2009 - 03:02 PM

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User is offline   Moggimus 

#100

View PostTea Monster, on May 12 2009, 02:15 PM, said:

I actually made a flashlight last night while waiting for my email to load. I googled special forces flashlight and it took about 2 minutes to construct in total. I want to put hands with it so that might take a little while.

I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!


Yeah, I forgot to mention I meant a Zippo. I figured just a regular polished chrome zippo with the Nuke symbol.

Posted Image

IRL they look a little wider to me than in that pic though.
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#101

View PostTX, on May 12 2009, 05:10 PM, said:

Posted Image


That looks... fucking amazing. Awesome job guys.
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User is offline   Danukem 

  • Duke Plus Developer

#102

View PostDamien_Azreal, on May 12 2009, 04:03 PM, said:

That looks... fucking amazing. Awesome job guys.


Ditto.
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User is offline   Alan 

  • Hellspawn

#103

Plagman kicks ass.
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User is offline   Richard Shead 

  • "Dick Nasty"

#104

View PostKillerBudgie, on May 12 2009, 03:00 PM, said:

I guess the more you want something, the harder it is to wait for it...



Being a Duke fan, I'm sure he doesn't need to be reminded. ;)
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User is offline   Parkar 

  • Honored Donor

#105

I can't wait to see what maps built with Polymer in mind from the get go is going to look like. It's going to be rather impressive, me thinks.
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User is offline   Sobek 

  • There's coffee in that nebula!

#106

Oh my, TX. That is... incredible. I didn't realise that the alpha texture in front of the light would affect the lighting shining through it. That's just beautiful.
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User is offline   Sebastian 

#107

Yeah that looks real freaking nice. Only problem I see is that it appears you can't eminate light evenly throughout the entire area of the textures, which in both the above screenshots case and the case of the circular ceiling light in the shot that The Commander posted would benefit from. http://img22.imagesh.../6662/spin2.jpg

This post has been edited by Rusty Nails: 12 May 2009 - 05:01 PM

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