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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   Alexraptor 

#138

View PostPlagman, on May 13 2009, 08:53 PM, said:

Yeah, those are two of the renderer features.


Yoiks! Wow! Only other two games with POM ive played so far is Crysis and F.E.A.R ;)
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User is offline   Plagman 

  • Former VP of Media Operations

#139

View PostAlexraptor, on May 13 2009, 09:03 PM, said:

Yoiks! Wow! Only other two games with POM ive played so far is Crysis and F.E.A.R ;)


My approach should yield better results than what's in FEAR and something between the highest surface detail in Crysis and the one before that (IIRC, they use a binary search while I only do a few linear iterations to save performance). It looks like that (the crack in the wall is a flat texture, courtesy of Parkar):

Posted Image

Same for the sink on that picture, as the shadow shows:

Posted Image
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User is offline   ced117 

#140

Great job Plagman ! ;)
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User is offline   Alexraptor 

#141

Wow man, thats amazing.
Allthough the wall in the bathroom looks a bit much reflective, or is that to show off the effects such as the glass distortion there?

Anyway though, its truly amazing what can be done with a pixelated 1996 game when you have the source code. ;)
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User is offline   lycanox 

#142

Is there already some indication what you should have of the list you get when you type glinfo in console to run Polymer properly?

It would be a shame to hype up people over something half of them aren't going to be able to run.
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User is offline   Benichon 

#143

OMFG, i follow you since one or two years but this is really awesome.
I saw other pictures that they don't show and it is really beautiful (like ice in the monster etc...).

I juste want to know if there will be bump mapping or other modification form (i don't know if you use shaders or not ;)) for Models like ennemies.
Thanks a lot for this future really great release.

Continue guys ;).
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User is offline   Plagman 

  • Former VP of Media Operations

#144

You need GL_ARB_shader_objects and GL_ARB_occlusion_query, basically. Any card above Geforce FX or Radeon X600ish should be able to run it.
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User is offline   atlas 

#145

i'm still curious to see more of the classic textures w/ polymer lights and normal maps. : )

(this is misfitx from the 3dr forums)
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User is offline   kaiser42 

#146

Hi all !

First of all, I'am french and I don't speak and write english very well, sorry ^^.

Where could I find Polymer Modification ?
Or when it will "Gold" for download ?

Since the new about the canceled of DNF, i want to revisite Duke 3D !

Thanks !
sorry yet !
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User is offline   zchri9 

  • Honored Donor

#147

The Polymer version of EDuke32 hasnt been released yet.

Welcome kasier42 ;)
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User is offline   Reaper_Man 

  • Once and Future King

#148

View PostPlagman, on May 13 2009, 04:52 PM, said:

You need GL_ARB_shader_objects and GL_ARB_occlusion_query, basically. Any card above Geforce FX or Radeon X600ish should be able to run it.


So any computer that is less than say 5 years old. ;)
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User is offline   TerminX 

  • el fundador

  #149

View Postmsleeper, on May 13 2009, 02:26 PM, said:

So any computer that is less than say 5 years old. ;)

More or less. Minimum system requirements are shader model 3.0, so the oldest card that can run this would be something from the GeForce 6 series. There are plenty of old AGP cards around that should make this accessible to just about anyone who isn't stuck with a system that absolutely can't be upgraded (like an old laptop or whatever). It's really important to me that this runs okay on as many machines as possible, as some of us (myself included...) are still stuck with old AGP based systems with no possibility to upgrade any time soon. The whole time this thing has been in development I've been pushing for it to run on the absolute lowest spec possible.
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User is offline   Puritan 

#150

View PostParkar, on May 13 2009, 02:37 AM, said:

I can't wait to see what maps built with Polymer in mind from the get go is going to look like. It's going to be rather impressive, me thinks.


My sweaty right index finger is resting just above the "launch Mapster32/polymer button". ;)
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#151

Hmmm some interesting developments with my issue. I saw my first lightcastings! The problem, then, doesn't seem to be with the lights but with sprites. Any sprite I look at completely slows the game to an abrupt halt until I can possibly get the sprites out of my view. Like actors and stuff. I also see them through walls. I'm fine with my gun in front of me until I fire it and then it halts again for ever until it's done thinking. Maybe it has something to do with the objects that cast light? I don't know....

EDIT: Actually, it seems to be any sprite that is flattened against a sector's wall or acting as a wall. I can't look at bridge rails or gunshot holes in walls (that's why I seize up when I shoot my gun) or anything like that. Switches seem to be fine, though, and I can see the lights they cast. Still can't look at any enemies.

EDIT 2: Here's a list of things I can't look at. When I look at them the sprites become garbled and the transparency sections turn black so most of these objects become surrounded in black boxes:

force fields
fences
bridge rails
cracks in walls
fire
vent covers
explosive tank canisters
fans
wall posters

Most of these things are things you can't pass through. Maybe that has something to do with it?

This post has been edited by MusicallyInspired: 13 May 2009 - 02:20 PM

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User is offline   Reaper_Man 

  • Once and Future King

#152

View PostTX, on May 13 2009, 05:35 PM, said:

More or less. Minimum system requirements are shader model 3.0, so the oldest card that can run this would be something from the GeForce 6 series. There are plenty of old AGP cards around that should make this accessible to just about anyone who isn't stuck with a system that absolutely can't be upgraded (like an old laptop or whatever). It's really important to me that this runs okay on as many machines as possible, as some of us (myself included...) are still stuck with old AGP based systems with no possibility to upgrade any time soon. The whole time this thing has been in development I've been pushing for it to run on the absolute lowest spec possible.


Oh yeah I totally get where you're coming from. The lower end of a system it can run on, the more people who can use it.

We should start a "Buy TX a new computer" fund.
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User is offline   kaiser42 

#153

thanks for welcome !

Do you think we can find another 3D models ? Or the engine is limited in geometry ?
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User is offline   TerminX 

  • el fundador

  #154

View Postmsleeper, on May 13 2009, 02:52 PM, said:

Oh yeah I totally get where you're coming from. The lower end of a system it can run on, the more people who can use it.

We should start a "Buy TX a new computer" fund.

Haha, seriously... you know your computer is old when you buy a 4 year old video card off of eBay and it's an upgrade from what you had before. Yeah, that was my birthday present to myself this year... a couple gigs of DDR-400 and an old AGP 7600GT. Shit, the box I'm typing this post on now is another old one, but this one actually has PC-133 in it... no sense letting old hardware go to waste if it still works, right?
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User is offline   Reaper_Man 

  • Once and Future King

#155

My old system is still up and running, it's an Athlon 64 3200+ with 2gb of RAM and a mostly working Radeon x800. I was going to use it for an experiment, but pay for shipping and it's yours.
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User is offline   Alexraptor 

#156

Well that depends on your priorities, wether you want to get your full money worth or if you want the best performance.
I know i went through two graphics cards last year and one this year. ;)
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User is offline   Reaper_Man 

  • Once and Future King

#157

View PostAlexraptor, on May 13 2009, 06:11 PM, said:

I know i went through two graphics cards last year and one this year. ;)


Your parents must be glad you waste so much of their money.
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User is offline   Richard Shead 

  • "Dick Nasty"

#158

View Postmsleeper, on May 13 2009, 02:12 PM, said:

Your parents must be glad you waste so much of their money.



Sorry if you aren't rich. Some people are, I guess you'll just have to excuse them. ;)
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User is offline   Jokke_r 

#159

I tend to upgrade every 4-5 years, when my computer is incapable of running modern games i tend to do a full upgrade.
My first "modern" PC (Had a 486 before that) was bought in 99. Had 600Mhz pentium 3 and 64megs of ram (later upgraded to 192) and an ATi Rage 128 (later upgraded to a geforce 256 i got for free from a friend) Used it untill 2003 when i got a P4 2,4GHz with 512MB DDR (later upgraded to 2GB) and an ATI Radeon 9800 Pro, Lasted me untill last year when i got my Core 2 Duo E8400 (OC'd to 3,6GHz) and 4GB DDR2-1066 and a GeForce 9800GX2. Hopefully it will last me another 4-5 years. Heh

On topic, is there any possibility of getting any of the incomplete light hacks and/or normal/bump maps or something for testing purposes?
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User is online   Danukem 

  • Duke Plus Developer

#160

If there weren't people who bought the latest cards the minute they came out, then there wouldn't be a video card business as we know it. That's where they make their money. If it weren't for those people, the rest of us wouldn't be able to buy the same cards much cheaper two years later.
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User is offline   Alexraptor 

#161

View PostDuke Rocks, on May 14 2009, 12:27 AM, said:

Sorry if you aren't rich. Some people are, I guess you'll just have to excuse them. ;)


As a matter of fact I'm not either, nor do my parents pay for it(Hey i'm 21)
In fact none of my graphics card have ever been bought the minute they came out, my current which is a GTX280 and my first truly high-end card came out like a year ago.

But yeah, were drifting off topic.

This post has been edited by Alexraptor: 13 May 2009 - 02:37 PM

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User is offline   Plagman 

  • Former VP of Media Operations

#162

View PostDeeperThought, on May 14 2009, 12:33 AM, said:

If there weren't people who bought the latest cards the minute they came out, then there wouldn't be a video card business as we know it. That's where they make their money. If it weren't for those people, the rest of us wouldn't be able to buy the same cards much cheaper two years later.


Exactly. That's why I strongly urge you to buy two Geforce GTX 295 to get the full Polymer experience!

This post has been edited by Plagman: 13 May 2009 - 02:38 PM

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User is offline   Mblackwell 

  • Evil Overlord

#163

*Ahem* No soliciting Mr. Conflict of Interest. ;)
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#164

View PostPlagman, on May 13 2009, 06:37 PM, said:

Exactly. That's why I strongly urge you to buy two Geforce GTX 295 to get the full Polymer experience!


wow that would cost like 1000 bucks 700 at best lol honestly though if this would be less consuming then crysis your better off getting 9600GT or a 9800GT or if your an ATI fan get a ATI 4670 or a ATI 4870 those are mid ranged sorta high-endish cards and i have a nice little set up and can run crysis on high (not very high just high) with top resolution (no AA though its a real hog when it comes to fps). with a mid range computer you can experience almost all of the visual glory and orgasm that is crysis at a very very very good frame rate and a good price to boot.

my specs:

2.5 gb ddr2 ram
1 gb ATI 4670 pci express 2
1.9 Ghz AMD 3600+ dual core processor

not sure on my motherboard or hard drive speed but on that set up you should be able to run a lot of high end games today at a good rate at a good quality as well.

though i notice for some reason when i run duke plus maps it acts kinda choppy anyone know why that would be? ( i know this isn't the place for the question but while im at it and posting my specs you know lol )

Edit: where i said they could run crysis on high not very high i rememberd my brother has a 4870 and it can run crysis maxed out 30 fps trust me these are good cards to have and running this shouldn't be a problem either imo

This post has been edited by staffcarguy: 13 May 2009 - 03:13 PM

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User is offline   Mblackwell 

  • Evil Overlord

#165

In this case, it's better NOT to get an ATI GPU as all of the bugs haven't been ironed out with ATI cards.
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#166

View PostMblackwell, on May 13 2009, 07:14 PM, said:

In this case, it's better NOT to get an ATI GPU as all of the bugs haven't been ironed out with ATI cards.


really? oh well
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User is offline   Jokke_r 

#167

i find the game runs a little choppy at some points which i would assume occur when loading something, be it sounds or models, textures are precached so shouldn't be a problem, but especially when starting E1M1 it's very sluggish for the first second or two.


Also noticed that the sound buffer sometimes loops when about to load a map or when quitting the game, loops for a second or so. Not that it hinders gameplay or functionality in any way.

This post has been edited by Jokke_r: 13 May 2009 - 03:26 PM

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