usually try to keep a halfway sector in between lights with no light SE's in it, seems to work better for larger lights distributing the light properly.
come on flashing SE51 i want you so bad heh
making the light textures work as breakable light sprites that turn into flashing light would be a feature most awsome, imagine the absolutley insane crazy light breaking, glass smashing action scenes you could create with that, combine that with a nice polymer texture marble foyer with the new RoR and oh yes
props to Plagman & TerminX for this stuff, its just totally of the scale.
edit : whats that console command parker?

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