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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   z0mb1e 

#620

Will polymer work fine on a 3870 X2? I'm upgrading in the somewhat near future, but just wanna know.
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User is offline   Skulldog 

#621

Will polymer work on my Packard Bell 486 pc?

This post has been edited by Skulldog: 30 June 2009 - 01:51 PM

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User is offline   WedgeBob 

#622

I'd doubt that, Skulldog, from judgment in that YouTube video, it seems to require a pretty steep config spec. We'll have to see what the official system requirement and/or recommendation list will be once we finally get Polymer out to public download. I can be rest assured to tell you, it's probably gonna require something far newer than a 486, if it's gonna use the kind of power we think it will.
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User is offline   Jimmy 

  • Outta jail, back in rehab

#623

Reread TX's statement, Polymer requires hardware from within the past 5 or 6 years. A definite requirement you'll need is Shader Ver. 2.0.
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User is offline   SwissCm 

#624

View PostWedgeBob, on Jul 1 2009, 08:02 AM, said:

I'd doubt that, Skulldog, from judgment in that YouTube video, it seems to require a pretty steep config spec. We'll have to see what the official system requirement and/or recommendation list will be once we finally get Polymer out to public download. I can be rest assured to tell you, it's probably gonna require something far newer than a 486, if it's gonna use the kind of power we think it will.

Don't be stupid. I have a build running on my ZX Spectrum.
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User is offline   SwissCm 

#625

View PostSwissCm, on Jul 1 2009, 08:56 AM, said:

Don't be stupid. I have a build running on my ZX Spectrum.

Fuck, I gave away the latest feature. Plagman let me post a screenshot at least. Sorry plags!
Posted Image
It's not perfect and has some memory issues (obviously), but despite it running at a rather low 8fps it's actually quite faithful.
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User is offline   z0mb1e 

#626

To the sarchastic posts replying to mine -.-
i ask because of issues with polymer and ati cards.
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User is offline   Jimmy 

  • Outta jail, back in rehab

#627

Sarchastic? Is that like a some sort of Sarcastic Masochist?
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User is offline   SwissCm 

#628

View Postz0mb1e, on Jul 1 2009, 11:06 AM, said:

To the sarchastic posts replying to mine -.-
i ask because of issues with polymer and ati cards.

I was actually making fun of Wedgebob.

Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.
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User is offline   inquisitor 

#629

HI mate. Any estimated release time for a polymer beta? ;)
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User is offline   Master Fibbles 

  • I have the power!

#630

View Postinquisitor, on Jul 1 2009, 07:55 AM, said:

HI mate. Any estimated release time for a polymer beta? ;)

When its done. ;)
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User is offline   z0mb1e 

#631

View PostSwissCm, on Jun 30 2009, 10:40 PM, said:

I was actually making fun of Wedgebob.

Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.

Aw man, I like shadows! ;)

I mainly meant skulldog -.-
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User is offline   Skulldog 

#632

Sorry, my bad. I forgot I upgraded 12 years ago. Its a Packard Bell PII.
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User is offline   Tea Monster 

  • Polymancer

#633

View PostSwissCm, on Jun 30 2009, 07:40 PM, said:

I was actually making fun of Wedgebob.

Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.


... and I had my heart set on a version for the BBC Micro ;) ;) ;) ;) ;)

This post has been edited by Tea Monster: 01 July 2009 - 12:36 PM

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User is offline   Skulldog 

#634

LOL, Must of had a 1kb hard drive on BBC Micro. And as for the ATI Card problem, good luck. I tried one of the ATI cards once.
Went back to Best Buy and got a refund. Got a Nvidia card, and no problems after that. Even now I will have to
upgrade my nvidia card to run polymer.

This post has been edited by Skulldog: 01 July 2009 - 05:51 PM

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User is offline   AdrianG 

#635

View PostCaptain Awesome, on Jun 30 2009, 05:47 PM, said:

Reread TX's statement, Polymer requires hardware from within the past 5 or 6 years. A definite requirement you'll need is Shader Ver. 2.0.


I thought it required SM 3.0?

Also, maybe it is taking so long to reach a release stage because Plag is working on getting us all complimentary GTX 295s. ;)
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User is offline   Stabs 

#636

its seems more GFX card intensive, little difference between 1024x768 & 1680 x 1050 for me
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User is offline   supergoofy 

#637

r1450 : introduced full ROR support, though still unfinished
r1451 : fixed a savegame bug
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User is offline   atlas 

#638

i know that this is a ways off, but do you think it's possible that eduke32 could support post-process effects (like motion blur, desaturation, noise, bloom, etc) in the future? maybe for both 8bit and hrp?

also, with the coming of eduke32, besides for the obvious new effects, can we expect any major changes for 8bit?

i'd still like to see some more shots of polymer normal mapping on regular 8bit (those shots on the 3dr forums ROCKED)
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User is offline   Danukem 

  • Duke Plus Developer

#639

View Postatlas, on Jul 5 2009, 10:49 AM, said:

i know that this is a ways off, but do you think it's possible that eduke32 could support post-process effects (like motion blur, desaturation, noise, bloom, etc) in the future? maybe for both 8bit and hrp?

also, with the coming of eduke32, besides for the obvious new effects, can we expect any major changes for 8bit?

i'd still like to see some more shots of polymer normal mapping on regular 8bit (those shots on the 3dr forums ROCKED)


From what I've heard, all of that may be possible in Polymer eventually, but will not be added to the older renderers. If by "desaturation" you mean displaying as greyscale, that can already be done in Polymost using a tint.
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User is offline   Jimmy 

  • Outta jail, back in rehab

#640

You could also just take the 8bit palettes, greyscale them, and reinsert them into the game.
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User is offline   asdasd 

#641

when this will be released?
anyone could upload his compilation to try it out?
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User is offline   atlas 

#642

depth of field was another post process filter i forgot.

This post has been edited by atlas: 05 July 2009 - 07:00 PM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#643

View Postasdasd, on Jul 6 2009, 11:46 AM, said:

when this will be released?
anyone could upload his compilation to try it out?


When it's done and no.

This post has been edited by The Commander: 05 July 2009 - 08:11 PM

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User is offline   Stabs 

#644

heh no doubt when/if it gets filters the first thing will be a very nice night vision effect
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User is offline   asdasd 

#645

hi!
I use windows 7 and have ATI Radeon HD 4570 (512mb) graphic card... and have this error:

Posted Image
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User is offline   TerminX 

  • el fundador

  #646

You have a GL driver problem... either you haven't installed ATI's driver or you have an OpenGL ICD issue. Either way, your driver is definitely reporting something incompatible to EDuke32!
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User is offline   SwissCm 

#647

View Postasdasd, on Jul 7 2009, 10:03 AM, said:

hi!
I use windows 7 and have ATI Radeon HD 4570 (512mb) graphic card... and have this error:

You're running the default Windows 7 ATI drivers which don't have support for OpenGL. Download the latest Catalysts. You should see a substantial speed boost in pretty much every other game you have as well.

This post has been edited by SwissCm: 06 July 2009 - 05:00 PM

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User is offline   Sebastian 

#648

There are no updated drivers to the 4570 though.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#649

I found updating the drivers for ATI on Windows 7 a real pain in the ass, one of the reasons I went back to Win XP. ;)
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