EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#620 Posted 30 June 2009 - 08:32 AM
#621 Posted 30 June 2009 - 01:50 PM
This post has been edited by Skulldog: 30 June 2009 - 01:51 PM
#622 Posted 30 June 2009 - 02:02 PM
#623 Posted 30 June 2009 - 02:47 PM
#624 Posted 30 June 2009 - 02:56 PM
WedgeBob, on Jul 1 2009, 08:02 AM, said:
Don't be stupid. I have a build running on my ZX Spectrum.
#625 Posted 30 June 2009 - 04:29 PM
SwissCm, on Jul 1 2009, 08:56 AM, said:
Fuck, I gave away the latest feature. Plagman let me post a screenshot at least. Sorry plags!

It's not perfect and has some memory issues (obviously), but despite it running at a rather low 8fps it's actually quite faithful.
#626 Posted 30 June 2009 - 05:06 PM
i ask because of issues with polymer and ati cards.
#628 Posted 30 June 2009 - 06:40 PM
z0mb1e, on Jul 1 2009, 11:06 AM, said:
i ask because of issues with polymer and ati cards.
I was actually making fun of Wedgebob.
Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.
#630 Posted 01 July 2009 - 05:05 AM
inquisitor, on Jul 1 2009, 07:55 AM, said:
When its done.
#631 Posted 01 July 2009 - 06:09 AM
SwissCm, on Jun 30 2009, 10:40 PM, said:
Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.
Aw man, I like shadows!
I mainly meant skulldog -.-
#632 Posted 01 July 2009 - 08:12 AM
#633 Posted 01 July 2009 - 12:36 PM
SwissCm, on Jun 30 2009, 07:40 PM, said:
Provided Plagman gets the issues with ATI cards ironed out, that card should fare pretty well. Shadows may have to be turned off though.
... and I had my heart set on a version for the BBC Micro
This post has been edited by Tea Monster: 01 July 2009 - 12:36 PM
#634 Posted 01 July 2009 - 05:37 PM
Went back to Best Buy and got a refund. Got a Nvidia card, and no problems after that. Even now I will have to
upgrade my nvidia card to run polymer.
This post has been edited by Skulldog: 01 July 2009 - 05:51 PM
#635 Posted 01 July 2009 - 10:20 PM
Captain Awesome, on Jun 30 2009, 05:47 PM, said:
I thought it required SM 3.0?
Also, maybe it is taking so long to reach a release stage because Plag is working on getting us all complimentary GTX 295s.
#636 Posted 02 July 2009 - 02:46 AM
#637 Posted 05 July 2009 - 12:05 AM
r1451 : fixed a savegame bug
#638 Posted 05 July 2009 - 09:49 AM
also, with the coming of eduke32, besides for the obvious new effects, can we expect any major changes for 8bit?
i'd still like to see some more shots of polymer normal mapping on regular 8bit (those shots on the 3dr forums ROCKED)
#639 Posted 05 July 2009 - 10:01 AM
atlas, on Jul 5 2009, 10:49 AM, said:
also, with the coming of eduke32, besides for the obvious new effects, can we expect any major changes for 8bit?
i'd still like to see some more shots of polymer normal mapping on regular 8bit (those shots on the 3dr forums ROCKED)
From what I've heard, all of that may be possible in Polymer eventually, but will not be added to the older renderers. If by "desaturation" you mean displaying as greyscale, that can already be done in Polymost using a tint.
#640 Posted 05 July 2009 - 11:14 AM
#641 Posted 05 July 2009 - 03:46 PM
anyone could upload his compilation to try it out?
#642 Posted 05 July 2009 - 06:59 PM
This post has been edited by atlas: 05 July 2009 - 07:00 PM
#643 Posted 05 July 2009 - 08:10 PM
asdasd, on Jul 6 2009, 11:46 AM, said:
anyone could upload his compilation to try it out?
When it's done and no.
This post has been edited by The Commander: 05 July 2009 - 08:11 PM
#644 Posted 05 July 2009 - 11:38 PM
#645 Posted 06 July 2009 - 04:03 PM
I use windows 7 and have ATI Radeon HD 4570 (512mb) graphic card... and have this error:
#646 Posted 06 July 2009 - 04:30 PM
#647 Posted 06 July 2009 - 04:59 PM
asdasd, on Jul 7 2009, 10:03 AM, said:
I use windows 7 and have ATI Radeon HD 4570 (512mb) graphic card... and have this error:
You're running the default Windows 7 ATI drivers which don't have support for OpenGL. Download the latest Catalysts. You should see a substantial speed boost in pretty much every other game you have as well.
This post has been edited by SwissCm: 06 July 2009 - 05:00 PM

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