Trooper Dan, on 11 March 2016 - 11:43 AM, said:
No. Well...I suppose with a lot of work you could kind of fake something like that, but not using actual saved files.
It was almost a philosophical question and about what the engine is capable to do more than actually a CON coding question.
Trooper Dan, on 11 March 2016 - 11:43 AM, said:
It's possible but not exactly as described. The other map would have to be loaded, so you would be leaving the first iteration. However, you could create the illusion that you had never left by using the map caching feature, so that when you step away from the screen, the original map is reloaded and everything is back the way it was. As for difficulty: in any mod that allows map caching (there are a few), you should already be able to do pretty much what you are describing. If you want an image of the"destination map to appear on the view screen, though, you would have to duplicate a small part of the map and set up a camera.
This answer is already all that is needed to practical purposes
Anyway as mere curiosity: I was testing opening multiple iterations of EDuke32 and the saved files work on the other running engines obviously as far as you open the saved file in a new iteration, so you can keep playing it on the next iteration and so on, if the initial applications are closed this works flawlessly.
Concerning EDuke32 possibilities and as a technical fact, my question is if the engine is capable to call a .bat file through an action in game without taking in account visual effects.