Hendricks266, on 11 November 2015 - 04:57 PM, said:
Awesome. So I would be able to get at it in def or con somehow? On my end I want to do it for one or two surfaces in a md3 with more surfaces defined to regular textures.
Hendricks266, on 11 November 2015 - 04:57 PM, said:
This post has been edited by Drek: 11 November 2015 - 05:44 PM
This post has been edited by Mark.: 11 November 2015 - 05:55 PM
Drek, on 11 November 2015 - 05:42 PM, said:
Micky C, on 11 December 2015 - 03:53 PM, said:
LeoD, on 21 December 2015 - 06:30 AM, said:
Hendricks266, on 21 December 2015 - 10:32 AM, said:
Hendricks266, on 21 December 2015 - 11:24 AM, said:
This post has been edited by LeoD: 21 December 2015 - 12:08 PM
LeoD, on 21 December 2015 - 11:44 AM, said:
Hendricks266, on 21 December 2015 - 11:47 AM, said:
LeoD, on 21 December 2015 - 11:53 AM, said:
sprite 3049 mdzoff -4000 // tile0052 sixpack sprite 3049 pitch -512 // tile0052 sixpack
Hendricks266, on 21 December 2015 - 10:32 AM, said:
This post has been edited by Mark.: 02 January 2016 - 04:54 PM
This post has been edited by LeoD: 04 January 2016 - 05:58 PM
LeoD, on 04 January 2016 - 04:46 PM, said:
getactor[THISACTOR].z temp subvar temp player[THISACTOR].posz mulvarvar temp vel_mod shiftvarr temp 2 setactor[THISACTOR].zvel temp
geta[].z temp sub temp player[].posz mul temp vel_mod shiftr temp 2 seta[].zvel temp
Jblade, on 09 January 2016 - 02:14 PM, said:
Jblade, on 09 January 2016 - 02:14 PM, said:
Jblade, on 09 January 2016 - 02:14 PM, said:
Quote
Quote
This post has been edited by M210: 23 January 2016 - 11:48 PM
This post has been edited by Jblade: 25 January 2016 - 03:23 PM
Jblade, on 25 January 2016 - 02:34 PM, said:
This post has been edited by Jblade: 26 January 2016 - 02:26 AM