Quote
Polymer runs faster under 64-bit because it is CPU-bound and x86_64 has a higher number of registers compared to x86. It has little to do with having
Quote
This post has been edited by NightFright: 14 October 2013 - 04:10 AM
This post has been edited by dpax: 14 October 2013 - 07:46 AM
This post has been edited by MacoMan: 14 October 2013 - 08:30 AM
Helixhorned, on 13 October 2013 - 11:11 AM, said:
This post has been edited by NightFright: 14 October 2013 - 12:02 PM
This post has been edited by dpax: 14 October 2013 - 12:15 PM
NightFright, on 14 October 2013 - 12:01 PM, said:
NightFright, on 14 October 2013 - 12:01 PM, said:

This post has been edited by dpax: 14 October 2013 - 03:40 PM
This post has been edited by dpax: 14 October 2013 - 03:40 PM
This post has been edited by dpax: 14 October 2013 - 06:11 PM
MacoMan, on 14 October 2013 - 06:01 PM, said:
Hendricks266, on 14 October 2013 - 08:06 PM, said:
Hendricks266, on 14 October 2013 - 02:29 PM, said:
Hendricks266, on 14 October 2013 - 08:06 PM, said:
Quote
necroslut, on 15 October 2013 - 07:27 AM, said:
In file included from build/include/sdlayer.h:8:0,
from build/include/renderlayer.h:5,
from source/game.c:26:
build/include/sdl_inc.h:15:23: fatal error: SDL/SDL.h: No such file or directory
# include <SDL/SDL.h>
^
compilation terminated.
Failed building source/obj_win/game.o from source/game.c!
make: *** [source/obj_win/game.o] Error 1
dpax, on 14 October 2013 - 12:13 PM, said:
dpax, on 14 October 2013 - 01:48 PM, said:
LeoD, on 15 October 2013 - 10:22 AM, said:
Helixhorned, on 15 October 2013 - 08:40 AM, said:
This post has been edited by DanM: 16 October 2013 - 04:35 AM
Hendricks266, on 15 October 2013 - 11:54 AM, said:
NightFright, on 15 October 2013 - 10:45 AM, said:
This post has been edited by LeoD: 16 October 2013 - 10:54 AM
necroslut, on 15 October 2013 - 01:16 PM, said:
Helixhorned, on 16 October 2013 - 12:10 PM, said:
This post has been edited by necroslut: 18 October 2013 - 01:19 PM
This post has been edited by dpax: 18 October 2013 - 03:33 PM