Hendricks266, on 12 December 2012 - 10:37 PM, said:
http://www.gog.com/n..._nukem_3d_pcmac
This promo ended at 2012/12/14 14:59 GMT.
Seriously, I hate them.
Hendricks266, on 12 December 2012 - 10:37 PM, said:
CraigFatman, on 13 December 2012 - 01:44 AM, said:
// x, y, z etc. omitted gamevar orient 1040 0 onevent EVENT_DISPLAYREST setvarvar a totalclock divvar a 120 modvar a 4 mulvar a 16384 addvar a 16384 // a is now one of {1,2,3,4}*16384 setaspect 65536 a setvar x 64 setvar y 100 setvar z 65536 setvar picnum 4584 // has y size 100 setvar pal 0 setvar shade 0 rotatesprite x y z 0 picnum shade pal orient 0 0 xdim ydim endevent
Quote
This post has been edited by Drek: 13 December 2012 - 03:20 PM
Helixhorned, on 13 December 2012 - 02:17 PM, said:
Fox, on 13 December 2012 - 08:57 AM, said:
typedef struct { uint8_t num; // animate number int8_t xofs, yofs; uint8_t sf; // anim. speed and flags } picanm_t; EXTERN picanm_t picanm[MAXTILES];
Hendricks266, on 13 December 2012 - 07:06 PM, said:
This post has been edited by Fox: 14 December 2012 - 12:19 AM
Fox, on 13 December 2012 - 11:49 PM, said:
CraigFatman, on 13 December 2012 - 04:56 PM, said:
r3284 said:
Hendricks266, on 13 December 2012 - 11:31 PM, said:
Hendricks266, on 14 December 2012 - 10:36 AM, said:
Hendricks266, on 14 December 2012 - 10:36 AM, said:
Helixhorned, on 14 December 2012 - 11:32 AM, said:
// Orientation presets define OR_ 0x400 define OR_Y 0x404 define OR_C 0x410 define OR_YC 0x414 define OR_T 0x401 define OR_YT 0x405 define OR_CT 0x411 define OR_YCT 0x415 define OR_TR 0x421 define OR_YTR 0x425 define OR_CTR 0x431 define OR_YCTR 0x435 define OR_Q 0x440 define OR_YQ 0x444 define OR_CQ 0x450 define OR_YCQ 0x454
This post has been edited by Micky C: 14 December 2012 - 04:03 PM
Hendricks266, on 14 December 2012 - 10:36 AM, said:
This post has been edited by Hendricks266: 06 January 2013 - 10:54 AM
TerminX, on 14 December 2012 - 01:22 PM, said:
Drek, on 14 December 2012 - 05:55 PM, said:
Micky C, on 14 December 2012 - 04:00 PM, said:
Drek, on 14 December 2012 - 05:55 PM, said:
This post has been edited by Drek: 15 December 2012 - 06:46 PM