This post has been edited by Fox: 01 December 2012 - 11:36 PM
This post has been edited by Drek: 02 December 2012 - 11:49 AM
This post has been edited by Drek: 02 December 2012 - 01:07 PM
Plagman, on 02 December 2012 - 01:12 PM, said:
Plagman, on 02 December 2012 - 03:26 PM, said:
Fox, on 01 December 2012 - 11:36 PM, said:

TerminX, on 07 December 2012 - 08:48 AM, said:
This post has been edited by Achenar: 07 December 2012 - 08:53 AM
This post has been edited by Fox: 07 December 2012 - 10:36 AM
This post has been edited by rasmus thorup: 07 December 2012 - 11:02 AM
Fox, on 07 December 2012 - 09:14 AM, said:
This post has been edited by Achenar: 08 December 2012 - 09:10 PM
CraigFatman, on 09 December 2012 - 04:02 AM, said:
Achenar, on 08 December 2012 - 09:09 PM, said:
rasmus thorup, on 09 December 2012 - 05:44 AM, said:
Helixhorned, on 09 December 2012 - 04:47 AM, said:
Achenar, on 08 December 2012 - 09:09 PM, said:
Helixhorned, on 09 December 2012 - 04:47 AM, said:
include GAME.CON gamevar x 0 0 gamevar y 0 0 gamevar z 0 0 gamevar a 0 0 gamevar picnum 0 0 gamevar pal 0 0 gamevar shade 0 0 onevent EVENT_DISPLAYREST setaspect 65536 65536 // Setup 1:1 ratio setvar x 64 setvar y 64 setvar z 65536 setvarvar a totalclock setvar picnum FEMPIC2 setvar pal 0 setvar shade 0 rotatesprite x y z a picnum shade pal 0 0 0 xdim ydim addvar x 64 rotatesprite x y z a picnum shade pal 0 0 0 xdim ydim setaspect 65536 78643 // Restore default 240:200 ratio endevent


Helixhorned, on 09 December 2012 - 08:23 AM, said: