Fox, on 08 July 2012 - 03:05 PM, said:
Thank you for that. That's something I was really looking for.

That's great, but I have reverted the correct drawing for now because it's the logical thing to do currently: the original levels rely on how those walls are drawn, and we have the correction hacks in place for the GL renderers. So I hope you don't mind waiting until the new map format arrives (this is something that is discussed on IRC from time to time). Levels saved with that one will then always have the correct panning, across all renderers.
LeoD, on 08 July 2012 - 03:29 PM, said:
This has brought up some new warnings (yet one left on MinGW):
source/music.c: In function 'MUSIC_ErrorString':
source/music.c:84:21: warning: assignment discards 'const' qualifier from pointer target type [enabled by default]
Oh hey, I wasn't even aware we had Windows-exclusive code other that winlayer.c and the like up till now. D'oh to that.
Fox, on 08 July 2012 - 07:51 PM, said:
Huh, has this been implemented? I failed in finding anything about it in the Changelog and etc.
No, and I'm not sure it's only "2 lines copied from Mapster32", since as far as I can see CON has no support for system (i.e. non-user) arrays.
empy, on 08 July 2012 - 09:26 PM, said:
Absolutely related, though not as easy, and with r2824 they should be identical for Polymost and Polymer.
LeoD, on 09 July 2012 - 07:22 AM, said:
The space(use) key has ceased to work when trying to reload a map after dying.
What troubles me more is that the use key (which for me isn't space) has stopped working as a means to fast-forward the level ending screen. IMO one shouldn't assume a particular binding of keys to functions.