EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#2990 Posted 21 June 2012 - 08:43 PM
#2991 Posted 23 June 2012 - 05:08 PM
#2992 Posted 24 June 2012 - 02:40 AM
#2994 Posted 24 June 2012 - 06:52 AM
This post has been edited by Marked: 24 June 2012 - 06:52 AM
#2995 Posted 24 June 2012 - 06:55 AM
#2996 Posted 24 June 2012 - 07:13 AM
This post has been edited by empy: 24 June 2012 - 07:13 AM
#2997 Posted 24 June 2012 - 09:24 AM
#2998 Posted 24 June 2012 - 09:57 AM
#2999 Posted 24 June 2012 - 10:53 AM
#3000 Posted 24 June 2012 - 10:54 AM
#3001 Posted 24 June 2012 - 03:58 PM
Micky C, on 23 June 2012 - 05:08 PM, said:
This question seems to have been lost. Is there an internal system in EDuke32 for loading map specific files with maps automatically? There was an app (Play Duke, I believe) that would do this among other things.
It would be cool to have this since it would save some hassle in loading levels with, for example, unique art files or music.
This post has been edited by Mr.Flibble: 24 June 2012 - 03:59 PM
#3002 Posted 24 June 2012 - 09:46 PM
Example, MYMAP.MAP will play music with the name MYMAP.mid or MYMAP.ogg
This post has been edited by Cody: 24 June 2012 - 09:46 PM
#3003 Posted 25 June 2012 - 12:30 AM
#3004 Posted 25 June 2012 - 11:58 PM
Quote
Would you guys be able to add a new STATNUM? It's for a waypoint system I want to code; using the headspritestat command and stuff seems like the best way to go about it and having a new statnum that I know nothing else will be using would be very useful.
EDIT: also just an FYI, the front page of the wiki has some text added by a bot about Casinos. I can't edit it out since the front page is locked. I know it's a pain but you guys might want to disable auto-registrations or something since there's a shitload of bots joining every day.
This post has been edited by James: 26 June 2012 - 12:35 AM
#3005 Posted 26 June 2012 - 08:13 AM
#3006 Posted 26 June 2012 - 08:18 AM
Mblackwell, on 26 June 2012 - 08:13 AM, said:
Oh heh heh, that's good to know. I thought it just flat out wouldn't work. thanks.
#3007 Posted 26 June 2012 - 09:40 AM
Mblackwell, on 26 June 2012 - 08:13 AM, said:
This is true, but let's split the range into reserved and user, because we might add some new ones too, like the recent STAT_LIGHT. How about giving you statnums starting from the end of the range, say 1000-1023 for a start?
edit: well how many is rather irrelevant practically speaking, my point is that CON statnums should be used up from the end.
#3008 Posted 26 June 2012 - 10:20 AM
James, on 25 June 2012 - 11:58 PM, said:
Nah, I needed some cash and got paid for that. LOL.
#3009 Posted 26 June 2012 - 01:11 PM
Mblackwell, on 17 June 2012 - 05:13 PM, said:
Revision 2726 broke the ability to not use any grp at all (and may break the ability to use an entirely new grp file although that I have no way of testing that). This means most of my projects can't use anything past r2725.
This is still an issue for me with the latest revision. Using Ubuntu 12.04 with no duke3d.grp all .dat files and .art files present, and user_profiles_disabled. At this point I'd be happy if someone just reverted the check until it could be figured out what's wrong/how to make it work correctly. I believe TX already took a glance at the code and wasn't really sure what would cause it. I'd like to be able to move forward.
EDuke32 2.0.0devel rXXXX Compiled Jun 26 2012 16:01:33 Application parameters: -map city4a.map Using /home/jon/games/mods/camera/dd/misc/parkour/ for game data Initializing SDL system interface (compiled against SDL version 1.2.14, found version 1.2.14) Using "x11" video driver Searching for game data... Found no recognized game data! Warning: could not find main data file "DUKE3D.GRP"! Duke Nukem 3D game data was not found. A valid copy of "DUKE3D.GRP" or other compatible data is needed to run EDuke32. You can find "DUKE3D.GRP" in the 'DN3DINST' or 'ATOMINST' directory on your Duke Nukem 3D installation CD-ROM. EDuke32 will now close.
#3010 Posted 26 June 2012 - 03:54 PM
Mblackwell, on 17 June 2012 - 05:13 PM, said:
Revision 2726 broke the ability to not use any grp at all (and may break the ability to use an entirely new grp file although that I have no way of testing that). This means most of my projects can't use anything past r2725.
I apologize for the error and my untimely absence and I will look at this ASAP.
empy, on 24 June 2012 - 02:40 AM, said:
It sounds simple enough in theory, just setting a windowed resolution to the current desktop size and repositioning the window just right. Could someone point me in the right direction of an open source app that has this feature to see non-hackish implementations?
Micky C, on 23 June 2012 - 05:08 PM, said:
As already pointed out, map.map + map.ogg/map.mid currently exists. Adding support for a .cfg file that runs console commands on map load sounds simple and workable but specifics would have to be worked out, such as the potential reservation of the ".cfg" extension. Finally, having .zip files show up in user map warrants independent discussion.
#3011 Posted 26 June 2012 - 04:10 PM
#3012 Posted 27 June 2012 - 04:56 AM
Hendricks266, on 26 June 2012 - 03:54 PM, said:
Indeed, and such a thing is planned in the long term.
Mblackwell, on 26 June 2012 - 04:10 PM, said:
Gee, these sound like designer drugs or something
#3013 Posted 27 June 2012 - 05:01 AM
Hendricks266, on 26 June 2012 - 03:54 PM, said:
Maybe VLC has such a thing?
#3016 Posted 27 June 2012 - 01:35 PM
Helixhorned, on 27 June 2012 - 04:56 AM, said:
Damn, no chance of anything happening in two weeks then? Or how would we work around that in the mean time? Will something with a .bat file do it?
#3017 Posted 27 June 2012 - 02:39 PM
Micky C, on 27 June 2012 - 01:35 PM, said:
If you can ninja rename autoexec.cfg, yes.
#3018 Posted 27 June 2012 - 02:46 PM
If it can't be loaded from a zip I might have some ideas on a temporary workaround.

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