Fox, on 17 March 2012 - 03:49 PM, said:
Essentially I am trying to make this:
(pic)
Looks like this:
(pic)
However the second picture is a mock-up, I can't actually make the fog work in conjunction with a pallette.
Fox, I think I misread your post. Did you mean that you're trying to make the first pic (which you already achieved) make look like the second one? I read it as if you're trying to make the first one, and the second one is a mock-up of what you're seeing on the screen (which doesn't make much sense then, since you could have posted it).
So, how do you achieve the effect in the first pic? By setting the pals of all sectors/walls/sprites and HUD elements to a custom palswap that maps into whitish colors in reverse?

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