DeeperThought, on Apr 15 2010, 12:05 PM, said:
<x coordinate> x 65536 x <current scale> / 100
And if <current scale> is 100, them the maximum for x coordinate is 327, which unfortunatelly I have already bypassed.
Another thing I trying to do is an GTA like map with an big image used as the map that would move in the screen. Since I would use player posx and posy, it turns something very limited.
So far the way I go through it is multipling not by 65536, but (for example) 256 in the multiplication process, and before using rotatesprite16 command I multiply by 256... it works, but I think it kills the purpose of rotatesprite16...

Help
Duke4.net
DNF #1
Duke 3D #1


