#1457
Posted 08 May 2010 - 04:02 PM
Alright 4.4.1 (Come Get Some):
Now I regularly have that it is as if my controls remain stuck: Duke moves and shoots on its own, usually stuck in one direction, while I have to fight him to remain where I want to be.
The poster thing of E1L2 still happened.
Crashed and exited to desktop as it started to load E1L3.
4.5.0 (Come Get Some):
Didn't try with the others, but Vsync On equals unplayable. The controls stuck issue is from the beginning and constant and is far worse. Duke goes in circles, and looks up and down; your own controls no longer work.
Vsync off and worked fine until e1l2. After killing the trooper, the flying pigcop, and the cop behind the corner, Duke suddenly started to strafe left and did not stop, I could still make him move, but only while simultaneously strafing left. Unlike previous times, the issue did not end, so I pushed esc to quit the game. I could not move the nuke coin up and down; had to alt-tab and quit the game from the desktop.
In E1l1 the glow from the cinema sign on the wall is gone; I'm not sure if it was visible in the other two though, I thought I'd seen it in the gane but not sure, I know I've seen it in demo vids on youtube though.
4.3.3 seems to have the least problems.
Just played Duke it out in DC, in 4.3.3 (Let's Rock); Vsync on and it runs mostly smooth. Only when trying to look up and down does it slow down to a crawl for a moment. Put Vsync off again; shortly after I had another controls stuck moment, but it quickly resolved itself and that was the only moment. The only remaining thing, is that sometimes when turning, the game seems frozen for about a hundreth of a second, and then suddenly you've turn and move a lot, often 180 degrees, making it difficult to figure out where you had to go.
Not sure how much this is eDuke, the power of my computer, the wide open - and I suppose large - levels of DC. I suppose this might be improved with optimizations of the renderer and the rest of eDuke.
Oh, in E1l1 is the lightswitch in the room behind the ticket booth supposed to work? I thought in the original Duke it indeed turned on lights, not in either of the three 1633 versions.
This post has been edited by 3D Master: 08 May 2010 - 05:32 PM
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