Plagman, on Feb 3 2010, 12:22 AM, said:
http://plagman.free....rmaltrooper.jpg
I "works" if you add spaces between 'normal' and '{' as well as 'surf 1' and the trailing '}'.
It's definitely buggy on some triangles, though. I'll try looking into it in some more detail, but I think it's bad interaction between the smoothing code and how the skin is unwrapped.
Yeah. Amazingly I have lived this far withot knowing about this flaw in md3 format.
I am talking about how it splits the UV seams.
Well it's not so amazing, since I've only done md3 models for this project, and it didn't used to have lighting on models.
What I'm thinking is that would it be somehow possible to implemenet a flag to the model tag, that would force "merging" of the double vertices from model.
In blender I can do this by going to mesh-edit-mode and pressing "W" and then "Remove Doubles".
This essentially removes the seams from the model.
Here is an example screenshot on how the seams look in Blender when imported, and what they look after the deleting/merging double ones.
Ofcoures I have not looked at the actual Eduke code, so I don't know the scope of this kind of "fix".