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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   Daedolon 

  • Ancient Blood God

#181

I have the files but I literally have no time to make an archive or test it.
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User is offline   NightFright 

  • The Truth is in here

#182

Just send everything to me, either here or via email. I will take care of the rest. Usually if it doesn't break after 2-3 levels, it should be ok.

Would help however to know what you changed so I get a rough idea what to look for when checking. :thumbsup:

This post has been edited by NightFright: 23 December 2015 - 04:22 AM

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User is offline   NightFright 

  • The Truth is in here

#183

Double post alert:

I would really need the files for Duke Hard and Grins today, folks. Time to wrap this up!
1

#184

They are supposed to be visible without the goggles, the difference is that these take your stashed gold instead of the collected one ^_-

So it's a bug.

For what you said about WGR2 I mean

This post has been edited by thedrawliner: 24 December 2015 - 02:24 AM

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User is offline   Kyanos 

#185

Yes, blue chests are always visible, they use gold from previous levels, aka stashed gold. That is not a bug.

The only thing in your pic that looked wrong to me was the color of the chest itself. Was that the skin I provided earlier in the thread? It wasn't bright like that in polymost when I tested it.

edited post:
This skin
Attached Image: chest1.jpg

This post has been edited by Drek: 24 December 2015 - 05:38 AM

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User is offline   NightFright 

  • The Truth is in here

#186

I used Polymer, maybe that's why. Other than that, everything seems to be in order with WGR2.
3

User is offline   supergoofy 

#187

I can't wait for the release

Happy Holidays / Merry Christmas


Also, why don't you include mods like: Attrition, AMC TC, Duke Nukem 64 Mod etc. ?

This post has been edited by supergoofy: 24 December 2015 - 06:32 AM

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User is offline   FistMarine 

#188

edit

This post has been edited by FistMarine: 11 December 2016 - 06:50 AM

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User is offline   NightFright 

  • The Truth is in here

#189

I simply didn't get permissions for those. Authors wanted their packs to remain standalone, I have to respect that. Stuff like AMC, Duke Forever 2013 and the like will never be part of this compilation, partially also due to limitations of the .grp/.dat system. In the end, there is still more than enough contents left.
2

User is offline   Micky C 

  • Honored Donor

#190

View PostNightFright, on 24 December 2015 - 08:08 AM, said:

I simply didn't get permissions for those. Authors wanted their packs to remain standalone, I have to respect that. Stuff like AMC, Duke Forever 2013 and the like will never be part of this compilation, partially also due to limitations of the .grp/.dat system. In the end, there is still more than enough contents left.


Could there perhaps be a text file containing a list of recommended mods not included in the pack? I'd hate for someone new to the community to download the compilation thinking it's the ultimate collection of best mods, and not realize there are other large high quality mods out there.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #191

View PostMicky C, on 24 December 2015 - 12:34 PM, said:

I'd hate for someone new to the community to download the compilation thinking it's the ultimate collection of best mods, and not realize there are other large high quality mods out there.

MasterFaster has been letting this happen for a while anyway.
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User is offline   NightFright 

  • The Truth is in here

#192

I can explicitly mention this fact at the beginning of the readme again. This was never supposed to be the "ultimate" collection of everything related to Duke 3D, anyway. Some releases are better off being standalones. Putting them into a massive pack like this one wouldn't do them justice, regardless whether there are technical obstacles or not. It's a fun pack with lots of good (and sometimes also not-so-good) stuff inside. Think of it as a selection - which is always kinda subjective. I think it's a nice thing to have especially for technically less adept folks who want to get a peek into the amazing world of Duke 3D modding without having to mess with setups too much.

And if anybody wonders where the release is - still waiting for those Duke Hard v1.2 files. :thumbsup:

This post has been edited by NightFright: 24 December 2015 - 02:24 PM

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User is offline   Micky C 

  • Honored Donor

#193

I suppose one of the great benefits of the compilation is that you've put a lot of work into getting some of the older mods to work with eduke32. I've always wanted to play Grins of Divinity but could never quite get it working properly. Other mods and TCs not included such as the AMC TC by contrast work fine out of the box, with the simple startup of running straight from eduke32.
0

User is offline   FistMarine 

#194

edit

This post has been edited by FistMarine: 11 December 2016 - 06:50 AM

1

User is offline   Forge 

  • Speaker of the Outhouse

#195

View PostFistMarine, on 31 December 2015 - 08:56 AM, said:

isn't it possible to release the compilation as it is now and then update later?

it's being done professionally, not done by "professionals". Next you'll be asking for DLC's.
1

User is offline   FistMarine 

#196

edit

This post has been edited by FistMarine: 11 December 2016 - 06:51 AM

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User is offline   Jblade 

#197

Quote

Sorry about that but the compilation should have been released a week ago.

Should have? I can understand your enthusiasm but seriously, just find something else to do in the meantime. This is a hobby project for NightFright, having someone on his ass like it's actually a job is not going to make him want to speed up working on it.
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User is offline   NightFright 

  • The Truth is in here

#198

I am not releasing this until everything is ready. And certainly not because one impatient guy cannot wait for it. The Duke Hard guys are the ones you gotta poke, not me. From my side, I am finished since Dec 24.

This post has been edited by NightFright: 01 January 2016 - 07:39 AM

2

User is offline   FistMarine 

#199

edit

This post has been edited by FistMarine: 11 December 2016 - 06:51 AM

1

User is offline   rambo919 

#200

fine, i poked them, no response
0

User is offline   NightFright 

  • The Truth is in here

#201

Well, I can wait. It's the only thing that is missing, anyway. After the patch is out, the release can happen really fast.
0

#202

If I could wait over a decade for DNF, I can wait for this. Thanks for all the work putting it together. :dukeaffirmative: I've never played WGRealms 1 and 2 yet for example, so it'll be cool to give those a go.
0

User is offline   rambo919 

#203

True
0

#204

View PostNightFright, on 03 February 2016 - 01:05 AM, said:

Well, I can wait. It's the only thing that is missing, anyway. After the patch is out, the release can happen really fast.



Why did you block me? I only asked where I can get a working version of Neil's Zone (maldeth.zip)

I want to thank you for your hard work for the addons/TC's so I haven't lost any respect for you.

This post has been edited by theunbeholden: 10 February 2016 - 08:10 AM

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User is offline   NightFright 

  • The Truth is in here

#205

You ask me about stuff that isn't related to this addon compilation. I wouldn't know about locations of addon packs, and that's not the topic here. I will only comment on the upcoming release of the addon compilation, and I am still waiting for the v1.2 release of Duke Hard.
0

User is offline   supergoofy 

#206

Suggestion: Even if the new Duke Hard is released, please wait a couple of days before releasing your pack. So that you can integrate possible fixes for new bugs that the Duke Hard v1.2 will introduce.
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User is offline   NightFright 

  • The Truth is in here

#207

Since I am usually testing anything before adding it anyway, I think it's for sure I wouldn't rush things. :dukeaffirmative:
1

User is offline   Dynamo128 

#208

Hello! :P Sorry for the bump, but I wanted to say thank you for making this project - this is a great opportunity for those that may not have played a lot of these great TC's and now, with them fully organized and easy to set up, hopefully some of these oldies will get the playtime they deserve :whistling:

I found "Duke Nukem: It's Zero Hour" was among those included - I remember playing that TC back in the day and loving it, both the level design and all the custom stuff they added. When I found on the readme that the wrong sprite sizes were fixed that was all the more reason to play this version rather than the original one. However I seem to have found what appears to be a bug at the very start:

Posted Image

On the original version of the TC which I still have, there's 2 drones at the beginning once you drop down the waterfall - here, there are 4, two of which I destroyed but the remaining two appear to be completely static: their frames don't rotate at all, they don't move or attack and they cannot be hit by weapons. It seems like a bug of some sort, not sure what causes it, but figured I'd report it nonetheless.

Another thing I wanted to ask, is there some specific setting I need to get the music to work? the original zero hour files I have have working midis but I can't seem to get music to work in any of these so far. I haven't looked too deep into it yet but from the options everything should be working properly so, would be cool to know where I'm meant to look for that.

Thank you and keep up the good work :woot:
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User is offline   NightFright 

  • The Truth is in here

#209

This bug is known. Other addons like "The Gate" are also affected. It is due to flawed code which I used to fix sprite resizings. It will be fixed for good in the upcoming version 2.0 release. Sorry for this!

If you are using a recent EDuke32 snapshot, you may experience issues with MIDI music. Revert to r5597 until the issue is officially solved.

This post has been edited by NightFright: 02 March 2016 - 11:55 AM

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User is offline   FistMarine 

#210

edit

This post has been edited by FistMarine: 11 December 2016 - 06:51 AM

1

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