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[RELEASE] EDuke32 Addon Compilation  "Version 3.13 released on December 6, 2016!"

User is offline   NightFright 

  • The Truth is in here

#1021

You will have fun with the new version, then. Mere_Duke supposedly fixed all problems, already some while ago. I hope he is still around, I might need him for more consultations.
1

User is offline   NightFright 

  • The Truth is in here

#1022

So, since it will obviously take ages to get enough testers the way I intended, I decided to do this differently.

I will now provide full access to the most recent development branch of the upcoming version 4.0 as it resides on my hard drive at this very moment. Please test anything you want with latest working EDuke32 snapshot (r9257 as of now). In most cases, I have not done anything that goes beyond checking whether the addons show up in the launcher or whether they load in general (without errors).

To make this work, you will have to do the following:
1) Download the base pack (zip, 11.9 MB) and unzip it into your EDuke32 dir.
2) Download any addon you want from this repository and place any downloaded file into your "addons" subdir.
3) Run the compilation with addons.bat (Atomic) or addons_wt.bat (World Tour).

For a detailed changelog and more info about the addons in general, please consult the included addons_readme.txt (in addons/readme subdir) which is up-to-date.

KNOWN ISSUE:
All user map packs (Bolduc Pack, C3PO Pack, Cerovsky Pack, Glavic Pack, Kucera Pack, Pinxten Pack, Quakis Pack, Ruohonen Pack, Space Map Pack, Spiegul Contest, Stranger Pack, Taivo Pack, Urban Map Pack) either don't work as intended or not at all due to the lack of a properly implemented usermaps feature.

IMPORTANT:
Please refrain from requesting any additional addon to be added at this point. The only purpose of this pre-release is to find problems either with the included addons or EDuke32 code.


Code-intense addons which should receive more testing:
Borg Nukem
Chimera
Fusion Redux 2018 (received a lot of fixes)
Grins of Divinity
Infestation in Time
Merc 1+2
Oblivion (that one's gonna hurt for sure)
Platoon
Quest for Al-Qa'eda
Quest for Hussein
Starship Troopers TC (this one was pretty broken)
The Gate (especially the final boss map which was considerably fixed)
WGR2: Knee Deep (includes the outdated Siege Breaker, so it's likely there will be some issues)
WGR2: Demon Throne (well, it should work, it's brand-new)

I don't want to exclude that other addons can show issues in specific maps as well since EDuke32 tends to break some functions over time, so feel free to check any other addon as thoroughly as you can as well.
1

User is online   ETPC 

#1023

I will test out The Gate tonight
0

User is offline   NightFright 

  • The Truth is in here

#1024

Outstanding. The goal btw is to have everything ready by mid January 2021, so a release at the end of that month is possible.

Primary renderers for testing should be Classic or Polymost (unless explicitly stated otherwise in the readme). I am done with Polymer.

This post has been edited by NightFright: 19 October 2020 - 11:43 AM

0

User is online   ETPC 

#1025

testing with polymost and the latest eduke32 snapshot. just completed episode 1 on CGS! nothing aside from some minor visual bugs (a small HOM here or there) on e1l3, l4 and l7. also noticing that the weird new slug monsters are hard to hit unless they are right in front of me. onto episode 2!
0

User is offline   NightFright 

  • The Truth is in here

#1026

Smaller visual glitches are OK. What matters more would be stuff like switches that don't work, doors not opening, scripts not triggering, enemies not dying, crashes or any other kinds of showstoppers.The Gate received an important fix in the end that would make it impossible to destroy the brains that would weaken the boss. You still need to avoid that the boss follows you through one of the gateways, though. There is little we were able to do about that.
0

User is online   ETPC 

#1027

the anti-gravity pad.......i'm not sure *how* it's supposed to work in e3l6 but i managed to just jetpack through it. i'll do episode 4 tommorow!
0

User is online   ETPC 

#1028

and that's episode 4 done! zero issues with the boss, brains all worked as they should (ie. they blew up). i can say in good faith that the gate is 100% ready and encountered zero issues other then small visual bugs here and there. no scripting issues, no crashes.
0

User is offline   Aleks 

#1029

View PostNightFright, on 19 October 2020 - 09:30 PM, said:

You still need to avoid that the boss follows you through one of the gateways, though. There is little we were able to do about that.


I have never considered that a bug, but rather a challenge in The Gate - that you had to outmaneuver the boss while he's invincible, so he doesn't follow you into one of the teleporters and make your way much harder this way. On the other hand, one could also use this to his advantage to trap the boss and have easier way around.
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