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New Add-on for SW  "Click here to discuss, join or see progress of the SWC Add-on."

User is offline   Mark 

#211

I never tried it with a video monitor. Standing in the doorway I took a screenshot of the view looking outside and looking inside. I then created textures of those and placed them in the doorway of the 2 seperated sections of the map that you teleport to and from. I thought it worked fairly good.

This post has been edited by Mark.: 01 February 2015 - 05:47 PM

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User is offline   Micky C 

  • Honored Donor

#212

WGR2 has a viewbroadcaster effect that would do the trick there. There's also a special construction in mapster that allows you to look out through a window but not look inside, for multi-layered areas. However neither of those have a smooth transition with movement.

Could probably use some sloped TROR with polymer though. In the future WOW would be the ideal solution.
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User is offline   Robman 

  • Asswhipe [sic]

#213

Yeah, looking from the outside in doesn't work. But I figure if you were to be in light, looking into a dark room that it would just look black. I wanted to be able to go on top of the sprite platform that is the "roof" in the outside portion so just a straight up HT84 warp teleporter wouldn't do. Had to use a combo of warp_plane st1s.
The video way of things gives a realtime view when looking out.

It's not really completely seamless as it gives a little millisecond hiccup when you cross over.

This post has been edited by Robman: 01 February 2015 - 07:55 PM

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User is offline   Sixty Four 

  • Turok Nukem

#214

I'm sure it is fine as most the time when people make a pyramid to go in, it's normally some kind of teleport at least from my experience. Not everyone would go the extra mile to make it this clean like being able to look back out. Most the teleports iv'e seen either door closes behind and it's all black or it's just all black. Looks good to me and no I don't do something like this daily
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User is offline   Robman 

  • Asswhipe [sic]

#215

Posted Image

bobs up and down like it's "hovering."

This post has been edited by Robman: 02 February 2015 - 02:17 AM

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User is online   Lunick 

#216

View PostRobman, on 02 February 2015 - 02:13 AM, said:

bobs up and down like it's "hovering."


I need to see this.
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User is offline   Robman 

  • Asswhipe [sic]

#217

View PostLunick, on 02 February 2015 - 02:20 AM, said:

I need to see this.


You can play with my toys when I'm done! The shadow goes up and down with it too :lol: ...

This post has been edited by Robman: 02 February 2015 - 03:32 PM

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User is offline   Micky C 

  • Honored Donor

#218

Read'em and weep Robby boy. When you make something original let me know Posted Image



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User is online   Lunick 

#219

View PostMicky C, on 02 February 2015 - 04:30 AM, said:

Read'em and weep Robby boy. When you make something original let me know Posted Image

Posted Image
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User is offline   Robman 

  • Asswhipe [sic]

#220

View PostMicky C, on 02 February 2015 - 04:30 AM, said:

Read'em and weep Robby boy. When you make something original let me know Posted Image




The brick textures on the end of the walls aren't lined up, tsk tsk.
Don't make me make mine spin !!! I'll do it !!! ( nah I won't .. I'd have to re-think the shadow on the wall idea. ) ... Mine does pulse with light
however. I haven't played any duke mods, so I don't know what's been made and what hasn't.. I did have the idea from quake in mind though.

Here I made something original for you, lol

Posted Image

This post has been edited by Robman: 02 February 2015 - 02:48 PM

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User is offline   Sixty Four 

  • Turok Nukem

#221

I think the portal looks really nice yeah it's possible to make something like that a few different ways but it doesn't make it it any less special it's surely a pretty rare thing to do not seen very often at all and don't have to make spin still cool though that is cool to and all. I am guessing that is inside of the pyramid ? If so that pyramid is starting to get very interesting to me.

Also heheheh middle finger is good is that where the teleport transports you ? You could transport on the finger nail then have to go down a hallway like cave with some rounding of the edges and detail inside could be a decent room x)
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User is offline   Robman 

  • Asswhipe [sic]

#222

View PostDuke64, on 02 February 2015 - 02:55 PM, said:

I think the portal looks really nice yeah it's possible to make something like that a few different ways but it doesn't make it it any less special it's surely a pretty rare thing to do not seen very often at all and don't have to make spin still cool though that is cool to and all. I am guessing that is inside of the pyramid ? If so that pyramid is starting to get very interesting to me.

Also heheheh middle finger is good is that where the teleport transports you ? You could transport on the finger nail then have to go down a hallway like cave with some rounding of the edges and detail inside could be a decent room x)


Thanks man :lol: ... Yeah the teleport is inside the first room of the pyramid, the teleport section is only 1/4 of the room though. This map actually seems to be coming together really nicely I think, a combination of build skillz maturing a bit and I like the idea of the pyramid scene and inside.. it doesn't demand a lot of sprite details but relies more on architecture and shading + build tricks which is kind of fun to do.

The teleport just teleports you to a blank room at the moment. Still deciding what to do next.

Thanks again for the upvotes and support 64, you give me points here and I lose them in other places, lol.

The finger? ... I just googled "middle finger" ... saw an image and placed it to the left hand side of the screen with build open, then turned gridlock off and whipped it up. Took all of 5 minutes cause I just had to be a smartass again. I like Micky, don't git me wrong :D ... The thumb is kinda messed up on it, lol ;)

The magic carpet gains like 30 units? speed every time it goes around it's circuit. After about 5 minutes if you go back outside the carpet is doing like 120mph, lol
Especially amusing if you ride it at that speed.

This post has been edited by Robman: 02 February 2015 - 11:27 PM

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User is offline   Sixty Four 

  • Turok Nukem

#223

View PostRobman, on 02 February 2015 - 03:08 PM, said:


The teleport just teleports you to a blank room at the moment. Still deciding what to do next.

Thanks again for the upvotes and support 64, you give me points here and I lose them in other places, lol.

I like Micky, don't git me wrong :lol:


Yeah I would say finish what you got so far before moving on I'm sure will come together unless you are like me build alot of things halfway detailed and then come back to areas again and again and again

heheh welcome to Duke4 if I post in a lot of the other threads i'm almost bound to get down voted to lol so I try to stay with what I know especially try my best stay away from general discussions and gaming. But haha the drinking I do doesn't help me with that mindset Lord knows I am drinking to much lately. It's not about the down vote point rep more so about how some guy you don't know decided to take a moment of there life to show he doesn't like your opinion. I hardly down vote people but hey we all have the option I guess. Normally if I just said my opinion and they downvote then they can expect one to but if I am being a dick then I probably deserved it hehe

Ye Micky is cool guy doesn't mean harm think he just showing it has been done there, after all he's normally not the one down voting people.

I just hope best for this project since I am a pretty big SW fan the maps don't have to be something never seen before they can still be good.

This post has been edited by Duke64: 02 February 2015 - 03:59 PM

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User is offline   Micky C 

  • Honored Donor

#224

View PostDuke64, on 02 February 2015 - 03:56 PM, said:

Ye Micky is cool guy doesn't mean harm think he just showing it has been done


Yes. I'm also a showoff :lol:

It should be possible to do a similar thing in vanilla Duke (no TROR), however it would be difficult to make the shadow move with it (specifically, the part of the shadow on the ground).
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User is offline   Robman 

  • Asswhipe [sic]

#225

Posted Image
Sorry, I just found it amusing to make/post this image. .. carry on.

Funny you say the shadow on the ground, I was just working on that.
Using slide door ht 145. Might just try a walltag "wall sine wave" to simulate some movement on the ground if that doesn't work.
Indeed the shadow on the ground is more of a tricky part. The wall shadow moves perfect with the teleport though.
Could make it more complicated and use a track and or sector object to simulate the floor shadow moving I guess. < - Probly what's going to happen.

This post has been edited by Robman: 02 February 2015 - 06:09 PM

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User is offline   Robman 

  • Asswhipe [sic]

#226


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User is offline   Robman 

  • Asswhipe [sic]

#227

Posted Image

Using a duke3d texture, the shimmering sewer brick, the whole room shimmers and lightly pulses with light (using the blue pal) that seems to be coming from the incredibly clear sacred pool of water. Room is taking way too long to make thanks to using ror for the water. Ninjas will drop down a few times and jump forward from that beam of light back there. You'll fight them and 2 mini snake bosses in a large pillar room. Why not. Room should look nice when done.

This post has been edited by Robman: 11 February 2015 - 01:13 AM

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User is offline   Micky C 

  • Honored Donor

#228

I'm using a bit of choice custom art as well. I've never done the whole custom art thing outside of mods I've worked on like DNF 2013 and the AMC TC (where the artwork is already included), so I'm really hoping that people won't mind the extra installation process.
Posted Image
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User is offline   Robman 

  • Asswhipe [sic]

#229

Sushi time, looks good. The television/screen + shadow pops out to me.

This post has been edited by Robman: 11 February 2015 - 02:36 AM

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User is offline   Micky C 

  • Honored Donor

#230

You're not just saying it looks good right? I've never mapped for SW before so I'm really trying to make something that looks like a fundamental SW style.
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User is offline   Robman 

  • Asswhipe [sic]

#231

oh, I didn't know it was an Sw map. Mapster throws me off everytime. I dunno, seems fine. The white fish gutting how-to poster seems kinda bright maybe. Could put a bit more emphasis on that ceiling light, make it a bit brighter perhaps.

This post has been edited by Robman: 11 February 2015 - 02:45 AM

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User is offline   Daedolon 

  • Ancient Blood God

#232

View PostRobman, on 10 February 2015 - 11:03 PM, said:

Posted Image


Soul Reaver, nice!
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User is offline   Micky C 

  • Honored Donor

#233

Lol, what did you think all those pictures were from?
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User is offline   Robman 

  • Asswhipe [sic]

#234

View PostDaedolon, on 11 February 2015 - 02:42 AM, said:

Soul Reaver, nice!


You mean my lil' water room there looks like something from another game? Haha damnit.. why has everything already been made, lol.

All what screenshots Micky? .. I remember the dojo/woods pics.. that's it. You followed that up with the quake spinning portal and now this new screenie.
Just make sure to get the sizing for everything right for sw, and I'm sure it'll be fine.

I'm coming across a glitch in my map, I'll add stuff and the lighting effects will quit working. At one point I could go in, chage the height of 1 st1 sprite by just 1 tick and then save/ play and the lighting would be working. That's not working now although if I play with monsters on and kill one of the serpent guys, the lighting starts to work.. wtf.

This post has been edited by Robman: 11 February 2015 - 02:58 AM

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User is offline   Micky C 

  • Honored Donor

#235

Well the quake one was just to make a point, the rest of course are from my SW project.

Don't worry, the size will be fine when you play it.

This post has been edited by Micky C: 11 February 2015 - 02:56 AM

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User is offline   Robman 

  • Asswhipe [sic]

#236

View PostMicky C, on 11 February 2015 - 02:55 AM, said:

Well the quake one was just to make a point, the rest of course are from my SW project.


The quake video was a "look what I can make biyatch!" whilst telling me to build something original,
yet the whole thang is moot because the quake video was copying something else to begin with. :lol:

I do find the lighting interesting in the quake vid though.

This post has been edited by Robman: 11 February 2015 - 03:07 AM

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User is offline   Daedolon 

  • Ancient Blood God

#237

View PostRobman, on 11 February 2015 - 02:51 AM, said:

You mean my lil' water room there looks like something from another game? Haha damnit.. why has everything already been made, lol.


Soul Reaver has a room very similar in shape and style to this. I can't find a picture of it at the moment but still. It's different enough to keep, I like it anyway!
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User is offline   Robman 

  • Asswhipe [sic]

#238


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User is offline   Max Payne 

  • Skinny little Russian liberal faggot

#239

All is looking good can't wait to play SW was always a fun game glad to see something fresh for it :lol:
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User is offline   Robman 

  • Asswhipe [sic]

#240

Posted Image
Posted Image

Hmm, have the Germans been in this pyramid at some point in time and installed an oldschool generator?
For some lighting and other things... turns on, textures animate, smoke comes out the exhaust, makes sound.. turns on lights. The whole 9 yards, lol.

This post has been edited by Robman: 19 February 2015 - 04:59 AM

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