New Add-on for SW "Click here to discuss, join or see progress of the SWC Add-on."
#302 Posted 16 February 2016 - 05:19 PM
This isn't really a "cbp" anymore as I've done... everything so... yeah.
This post has been edited by Robman: 16 February 2016 - 05:28 PM
#303 Posted 19 February 2016 - 12:16 AM
if you don't keep up with the monsters, they'll add up on you.
A Shadow Ninja is behind that door and if you don't get him quick, he rains down fire.
Also in the video, teaser elements of the add-on .. Hud changes and red dot instead of crosshair.
This post has been edited by Robman: 19 February 2016 - 03:35 AM
#304 Posted 26 February 2016 - 09:13 PM
BTW:... that is my phone, was made in 2011 and still zero reason to replace it.
Galaxy S2X
This post has been edited by Robman: 26 February 2016 - 11:14 PM
#305 Posted 08 April 2016 - 10:48 PM
This post has been edited by Robman: 09 April 2016 - 12:21 AM
#307 Posted 08 April 2016 - 10:57 PM
Micky C, on 08 April 2016 - 10:56 PM, said:
Ok, no fog it is. It caused a glitch anyways that would lock swp, lol.
#309 Posted 03 September 2016 - 05:51 PM
I like the Star Trek references.
#310 Posted 03 September 2016 - 06:06 PM
Micky C, on 03 September 2016 - 05:51 PM, said:
Thanks Micky
Micky C, on 03 September 2016 - 05:51 PM, said:
The easy modes will be really easy... medium and hard will be quite difficult.(Good for repeat playability)
Micky C, on 03 September 2016 - 05:51 PM, said:
Haha .. some areas yes... some areas no.
Micky C, on 03 September 2016 - 05:51 PM, said:
I kinda liked it panning :S
Micky C, on 03 September 2016 - 05:51 PM, said:
1 map is aboard the enterprise, that map is Wamplet's map.... I just made it singleplayer and took it quite a bit further.
This post has been edited by Robman: 03 September 2016 - 06:06 PM
#312 Posted 03 September 2016 - 06:48 PM
PsychoGoatee, on 03 September 2016 - 06:30 PM, said:
Haha cool .. it's probably just the Motley Crue, it'll do that to ya.
(somebody already gave it a "dislike" on youtube, lol)
This post has been edited by Robman: 04 September 2016 - 08:39 AM
#314 Posted 04 September 2016 - 06:38 PM
#315 Posted 04 September 2016 - 08:14 PM
I figure the first 4 map episode will likely just be wangbang maps but also have some monsters to smash around whilst in singleplayer.
The "retail" episode that originally had 20+ maps will be the singleplayer aspect.
As my mapping has progressed, I've gotten better at it but it just takes so damn long to make maps, for now I've run out of steam/time for it, so I figured I'd atleast make a quick video with some of what I have so far.
I only have 8 or 9 of my own made for it so far for the singleplayer portion. All of them still need refining and finishing touches, the last one I've made is really the only one I think is "good."
If push comes to shove, I'll possibly just put it all together and release it, probably May of 2017 (20yr anniversary of SW.)
After that I'll probably just release maps for it using the same texture set, slowly as I make them as bonus updates.
This post has been edited by Robman: 04 September 2016 - 10:23 PM
#316 Posted 05 September 2016 - 02:20 AM
This post has been edited by deuxsonic: 05 September 2016 - 02:59 AM
#317 Posted 05 September 2016 - 12:27 PM
deuxsonic, on 05 September 2016 - 02:20 AM, said:
Well.. q2dm1 the edge I built from scratch and would be in the MP portion.
The Heretic map was a conversion yes, but it only converts the architecture.. everything else was me.
The Hollywood Holocaust map .. again only the architecture is converted, I thought Dukers would like having a much better conversion of it to SW to play.(Finally) I've resized it, tried to add a few Duke sounds(projector) ...it's still not finished, the textures are pretty much in place, but all the effects aren't completed.
At the end of the day, I'm only one guy and it takes a stupid long time to make maps... let alone "good" maps.
Sometimes I wish I had some other mappers in on it but I also have grown to like the selfish aspect of me having done it all.
I've worked on this for years now on and off, I'm expecting a Robman Jr and work a "real" job(lol) so time for Shadow Warrior stuff is looking pretty slim. Which is why I say that I may just put it all together and then tweak it and add maps later as updated versions to atleast get it out the door.
If the way I've displayed it has anybody thinking that it will be a "big deal" it won't be... I want people to have the lowest possible expectations of this add-on, lol.
I really wish Eduke would support SW, that way maybe some of my "huge" maps that crash with SWP(because of lots of detail/action/open areas) will work properly and maybe even look better.
I've also arrived at the conclusion that it probably won't work properly with Classic(Dos) Sw, it'll need SWP/Redux or ..VoidSw? Heh.
This post has been edited by Robman: 05 September 2016 - 12:44 PM
#318 Posted 14 September 2016 - 04:50 AM
Personally I think Hollywood Holocaust has been done to death in other games. I'd be very surprised if the version in the episode will bring anything new to the table. Yes it would play slightly differently but in a way that's relatively predictable.
#319 Posted 15 September 2016 - 08:16 AM
The main problem is that there aren't any decent SW source ports at the moment and it makes me sad when I read on various sites people complaining that their saves don't work because they use that broken SWP port. I know that the current solution is either to use an older version of SWP port (I think 4.3.1 instead of 4.3.2) or to use Redux port from Steam. If neither of these are the solutions, then the only remaining way is to play the game in DOSBox, which is not a problem for me but some people don't like using the original DOS executable.
The only thing we can do right now is to wait and hopefully soon we will get some news about the status of VoidSW.
#320 Posted 15 September 2016 - 08:58 AM
#322 Posted 01 October 2016 - 11:07 PM
This post has been edited by Robman: 01 October 2016 - 11:08 PM