
3D Realms Shutting Down
#421 Posted 07 May 2009 - 02:24 PM
#422 Posted 07 May 2009 - 02:37 PM
Guys, I just spoke with George,
I dont care what anyone says, you dont work on something for 12 years and walk away from it.
Exact words I was told "The technology is now stable/capable and they had the team they needed".
They are putting together an official response, but what I think, Take Two screwed them over, thats just my opinion
#423 Posted 07 May 2009 - 02:57 PM
#424 Posted 07 May 2009 - 03:03 PM
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1. What about you Joe, Are you staying or leaving ?
2. Where is George ?
3. Is there going to be an official statement ?
4. The BBQ was useless then ?
5. Thank you so much for being here !
Quote
1) There's nothing to stay with
2) In his office
3) Yes
4) No, it was quite yummy
5) Sigh. I know. Wish more people said stuff like that when we were still open.
#425 Posted 07 May 2009 - 03:05 PM
I'm in the process of downloading the manuals from 3d realms at the minute, limited myself to 2Kb/s to that to save them bandwidth on the site, after that i might go and get some stuff off the ftp and try to retreive the missing pages from my offline-copy - the script i made to do this all is an epic fail.
The day just got worse, i can't find my damn debit card and i have run out of beer :-(
#426 Posted 07 May 2009 - 03:11 PM
cryptonx, on May 8 2009, 02:03 AM, said:
Can you screencapture this conversation,please?? Pics or it didn't happen

They were all let to go. However, George and Scott as the captains will be the last to abandon the ship.
The ship has hit an iceberg, and they both know that the ship will probably sink in the end. But until the last moment they will try to save it by all means...
I think that's the silence. They are busy saving the ship...
This post has been edited by Woodensword: 07 May 2009 - 03:13 PM
#427 Posted 07 May 2009 - 03:15 PM
http://forums.3drealms.com/vb/showpost.php...p;postcount=878
This post has been edited by ashley678: 07 May 2009 - 03:16 PM
#428 Posted 07 May 2009 - 03:15 PM
Woodensword, on May 8 2009, 02:11 AM, said:

They were all let to go. However, George and Scott as the captains will be the last to abandon the ship.
The ship has hit an iceberg, and they both know that the ship will probably sink in the end. But until the last moment they will try to save it by all means...
I think that's the silence. They are busy saving the ship...
Sure .. its just over the 3DR Forums
http://forums.3drealms.com/vb/showpost.php...p;postcount=878

#429 Posted 07 May 2009 - 03:18 PM
cryptonx, on May 8 2009, 02:15 AM, said:
http://forums.3drealms.com/vb/showpost.php...p;postcount=878
Thanks!!
This post has been edited by Woodensword: 07 May 2009 - 03:18 PM
#430 Posted 07 May 2009 - 03:26 PM
This post has been edited by Dark Agent: 07 May 2009 - 03:26 PM
#431 Posted 07 May 2009 - 03:29 PM
Dark Agent, on May 7 2009, 04:26 PM, said:
They would have asked MS, I'm sure. But, hey, MS is getting rid of people in their own gaming department at the moment. Hell I wouldn't care if DNF was a 360 exclusive. I just want it.
Buddha damn it.
#432 Posted 07 May 2009 - 03:32 PM
#433 Posted 07 May 2009 - 03:32 PM
3d realms have there game on arcade it is possible ms might take them up. there is no harm in asking once your are down. you have nothing to lose from asking.
http://kotaku.com/52...ches-up-bigpark
today just posted.
This post has been edited by ashley678: 07 May 2009 - 03:33 PM
#434 Posted 07 May 2009 - 03:35 PM
ashley678, on May 7 2009, 04:32 PM, said:
3d realms have there game on arcade it is possible ms might take them up. there is no harm in asking once your are down. you have nothing to lose from asking.
http://kotaku.com/52...ches-up-bigpark
today just posted.
Screw big park... snatch up 3DR!

#435 Posted 07 May 2009 - 03:43 PM
i did pm joe saying he should ask them. you really do never know what would happen. an its a plus from the start because thye have there game on live.
This post has been edited by ashley678: 07 May 2009 - 03:43 PM
#436 Posted 07 May 2009 - 03:44 PM
I got some attention there weeks ago with my DNF thread...now there are 3 or 4 threads....we need more people over there!
#437 Posted 07 May 2009 - 03:53 PM
#438 Posted 07 May 2009 - 04:05 PM
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In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:
The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
saw this on another forum it is on the website. Dunno if it is true or not... but it sounds pretty realistic that it is true.
here is the link
http://www.shacknews...n.x?story=58519
ALSO: dunno if this has been posted or not already. Didn't see any convos about it on pages 7-15.
#440 Posted 07 May 2009 - 04:08 PM
Let's hope we get some official statement before the weekend. We need closure. Or hope. Or both. Anything official would be nice.
Good night all.
#441 Posted 07 May 2009 - 04:09 PM
#442 Posted 07 May 2009 - 04:11 PM
#443 Posted 07 May 2009 - 04:18 PM
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3d Realms has had a strange and storied impact on my life.
It all started when I was in high school and my uncle asked me while watching me play Duke3d whether this is what I wanted to do with my life, make video games. It was a kind of odd and unprovoked question but one I had just never considered before. Until that point I always expected I would be some sort of mechanical engineer or something because that's a real job. It's what normal people do. The seed was planted.
Not long after that a PC Gamer cover story featured the announcement of DNF as well as a long story on Prey. I read intently about DNF, the sequel to my favorite game. The Prey story covered the technology of the Prey engine and what I read I found very interesting. Enough so that I decided I needed to look on the internet and read more about some of this graphics stuff. I got addicted.
About this same time I decided to use the handle zeroprey a mash up of Zero, a characters name from a story I liked, and Prey, the game I was most looking forward to. I've kept it ever since.
Maybe 6 months go by and I am so into graphics and game programming related reading that I decide to switch my classes from engineering related classes to programming. I apply to colleges with good graphics groups. I thankfully get into one.
I graduate HS and go off to California for school. While there I make a Doom3 renderer clone with a friend. I graduate with a BS in computer science.
With my new degree and my hobby engine I land an interview for a job in the game industry. The interview is with Human Head Studios. I have no idea what they are working on because nothing has been announced. During the interview I am shown the revived Prey they were working on with 3DR. Luckily I ace that interview and land a job as the graphics programmer on Prey.
For the next almost 2 years I work with the rest of the team to finish Prey. The working relationship with 3DR was great and I've personally yet to see better. This was quite honestly one of the best periods of my life.
After that some stuff happened that I can't talk about publicly. You can just pretend there's another interesting 3DR related paragraph. Its been almost 3 years now since Prey shipped.
R.I.P. 3D Realms. You guys should remember though that there are many arms to the 3DR beast. One of the arms died today. It's not the last you've heard of Duke or Scott and George. Hopefully the next thing you hear concerning them is something awesome! Please don't read into this as me hinting at something because I'm not.
#444 Posted 07 May 2009 - 04:24 PM
...?
#445 Posted 07 May 2009 - 04:27 PM
ThePinkus, on May 7 2009, 05:24 PM, said:
...?
well.. in my eyes its a guy who worked for HH not 3DR directly. So that makes me think that he doesn't really know anything of what its like to work for 3DR.
Secondly his post to me is more of a reference to the fact that 3DR and D3d got him into gaming.
#446 Posted 07 May 2009 - 05:37 PM
#447 Posted 07 May 2009 - 05:41 PM
Exhibit A:
Texas business license for Apogee Software, take a look:
http://ecpa.cpa.state.tx.us/coa/servlet/cp..._ID=32036429655
Brian S. Miller - i.e. Scott Miller
hmm... license is in good standing and the Apogee forums have stated Apogee is Okay. It is set to expire but it hasn't yet.
Scott Miller still has his hands in the pie, I bet George is part of the LLC also. Perhaps this is all a ploy to move everything back to the Apogee name. Perhaps not.
One thing is for sure, I can't find 3d Realms under the texas licensure commission.
#448 Posted 07 May 2009 - 05:45 PM
Mr_Blastman, on May 7 2009, 06:41 PM, said:
Exhibit A:
Texas business license for Apogee Software, take a look:
http://ecpa.cpa.state.tx.us/coa/servlet/cp..._ID=32036429655
Brian S. Miller - i.e. Scott Miller
hmm... license is in good standing and the Apogee forums have stated Apogee is Okay. It is set to expire but it hasn't yet.
Scott Miller still has his hands in the pie, I bet George is part of the LLC also. Perhaps this is all a ploy to move everything back to the Apogee name. Perhaps not.
One thing is for sure, I can't find 3d Realms under the texas licensure commission.
http://en.wikipedia.org/wiki/3d_realms
read the first line
#449 Posted 07 May 2009 - 06:24 PM

Going to take some getting used to, not going to the 3d realms forums any more.

This post has been edited by Budskee420: 07 May 2009 - 06:25 PM
#450 Posted 07 May 2009 - 06:41 PM
Mr_Blastman, on May 7 2009, 09:41 PM, said:
That was my main thought when the shut down news came.