Kathy, on 10 June 2016 - 11:29 PM, said:
Except no one cares about Bombshell as they care about Doom. I don't know why would anyone be interested in build Bombshell except community here since initial game surely haven't made many new fans.
But it will depend on price(if any).
It might have that "it's better than new shiny game" vibe, but its price would have to be $5 to interest larger crowd. Actually, yeah, it might do just that with that price. But it needs to be really good for a "build mod" to sell.
I hope I'm wrong, though. Having a build success story would be great.
It's not about brand name or "Bombshell fans", it's about having a brand new Build FPS. I'm sure there are people out there craving for more of those FPS games they've been playing the re-releases of, except this time it will be a brand new one which is even better.
I don't know how much Megaton sold exactly but it's a fuckton. That's the target, and more, because not all people who like retro FPS bought Megaton. Doom fans who've bought Strife Veteran Edition will also be interested in this.
Maybe I'm wrong but I believe but won't be the "failure" (or rather, limited success) of games like Wrack, because the fact that it works in Build will pick people's curiosity, it will trigger nostalgia and be a sign of quality rather than having the feeling to be looking at another retro hipster indie shit, and also because hopefully the people working on this know how to make a retro FPS.
I just hope these guys have played a fuckton of stock Doom, DN3D and Blood lately and do something like that, my biggest fear is that the maps feel like DN3D usermaps instead, as I haven't seen many people in this community release a map that could pass up as part of an original game in terms of layout and gameplay (myelf included, when I look back at Metroplitan Mayhem I find it mostly bad now and I am sure I would do a lot better nowadays).
About the fact that it runs on Build, hopefully they use polymost and as much as I hate to admit it they will need to advertise on the fact that the renderer is true 3D now and that there is no distortion when looking up and down. A lot of people hate the view distortion when looking up and down in Build games and think it's something typical of Build, even though it would be the same to any 2.5D engine including Doom if you could actually look up.