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Bombshell

User is offline   LkMax 

#1141

Well, they do look cool. :dukeaffirmative:
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User is offline   Sixty Four 

  • Turok Nukem

#1142

View PostMblackwell, on 05 February 2016 - 10:13 AM, said:

I'm not sure why it would since it's a prequel. In Bombshell it's the first time she's seen any of those locations.


That's true but it would be cool. The textures in the screenshots released there mostly remind me of Redneck Rampage I am just hoping the game goes more towards what Bombshell is rather then the gritty Redneck textures and Shadow Warrior train stations :dukeaffirmative:

The actual Bombshell game in general is very abstract I think her life before the game should be to. Even Bombshell says things that somehow compare her present with her past. Which made me think it would be in someway similar to that. Either way I'm sure I will enjoy but just giving up some thoughts on it.
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User is offline   HulkNukem 

#1143

View PostTerminX, on 05 February 2016 - 11:25 AM, said:

Fred just thought they looked cool and decided to post them. We've asked him not to do it again. :dukeaffirmative:


I'm tempted to give this a thumbs down because I'm greedy and want more :)
2

User is offline   Micky C 

  • Honored Donor

#1144

View PostMetHy, on 05 February 2016 - 06:35 AM, said:

What do you guys think? Am I wrong?


I was quite underwhelmed by the screenshots from the sense of architecture and conceptual grandness. I'm really hoping they try to push the build engine to the limit, for example Davox's levels in the DNF DLC episode. They've essentially shown a tunnel and the world's smallest open space when IMO they should be aiming for much larger environments. Considering the talent involved with the project, we should be seeing much, much better.

Of course given the circumstances in which those shots have been 'leaked' at this early stage, I'm still hopeful that we will.
1

User is offline   Gambini 

#1145

View PostMetHy, on 05 February 2016 - 06:35 AM, said:

Can we talk about what truely matters for a second, that is to say the Bombshell prequel ?

Those 2 screenshots ...
...What do you guys think? Am I wrong?

Finally is it possible to know what's the status on the game, I thought it was supposed to be a free promotional game release for Bombshell, but that is obviously not the case if it comes out at the end of the year. Does this mean it won't be free?


To be honest, I like the general look of them. The railroad tunnel reminds me of Blood and the other one is a tad weird but i take it´s abstract art. I think your concerns are more related to you expecting something different. I think the art is solid and has personality.
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User is offline   HulkNukem 

#1146

It's also two shots of fairly nondescript areas; there's plenty of those in all the other Build engine games.
I'm sure there's some really grand areas and set pieces in the rest of the levels.
1

User is offline   Hank 

#1147

View PostHulkNukem, on 05 February 2016 - 03:47 PM, said:

It's also two shots of fairly nondescript areas; there's plenty of those in all the other Build engine games.
I'm sure there's some really grand areas and set pieces in the rest of the levels.

Can't resist - the textures alone look like shit, unfinished or 'work in progress', never mind the boring map shot.

Bombshell started as a stillbirth, I hope Interceptor improves their marketing strategy or the prequel will get another stillbirth phenomena.
[addded after the shocking silent response ]
publish this shit on CG Artist or equivalent then! :)
I feel sorry for the hard working artist though, lets hope their work gets seen by the 'right' people at the right time. :dukeaffirmative:


This post has been edited by Hank: 06 February 2016 - 03:13 PM

-6

User is offline   oasiz 

  • Dr. Effector

#1148

I think it looks quite nice texture-wise, authentic "deluxepaint" look to it without being amateurish. Unlike duke/some others, it doesn't seem to rely on digitized stuff that much.
Also looks like that the jpeg compression is really taking it's toll and it looks like everything has been run across a sharpening filter or something weird :dukeaffirmative:
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User is offline   MetHy 

#1149

View PostTerminX, on 05 February 2016 - 11:25 AM, said:

Those screens were just random WIP screenshots taken from a "how does this look?" type of post on a private Facebook group. Releasing them wasn't actually approved by anyone on the team... Fred just thought they looked cool and decided to post them. We've asked him not to do it again. :dukeaffirmative:


Ah, I didn't know that. But still, why deciding to release that? We don't need to be proven the project actually exists. Show something with substance instead, not something that should go in the "What are you working on right now" thread .

View PostGambini, on 05 February 2016 - 03:43 PM, said:

To be honest, I like the general look of them. The railroad tunnel reminds me of Blood and the other one is a tad weird but i take it´s abstract art. I think your concerns are more related to you expecting something different. I think the art is solid and has personality.


I don't really expect anything, except style. Each Build game has its definite, unique, visual style. My point was those two screenshots point at different styles merged together (some remind of RR, some remind of Blood or SW, and then you have some low res textures reminiscent of early Build versions games like Powerslave ; and with design set pieces that look straight from contemporary DN3D usermaps).

If I could make my own Build game, my "dream style" would be something like "Indiana Jones fights Cthulhu in middle and south America"; but that's not what I'd expect from Bombshell. I don't expect anything from it, but style.

This post has been edited by MetHy: 06 February 2016 - 09:01 AM

1

User is offline   Mblackwell 

  • Evil Overlord

#1150

Why decide to release it? I think what TX is saying is that there was no decision and Fred just got excited or something, I dunno.

Judging a whole game off a WIP shot that wasn't meant to be seen by the public seems silly however.
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User is offline   MetHy 

#1151

I'm "judging" what's given to me : those two screenshots; and I started it all by saying I knew those were just 2 beta screenshots.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#1152

I said "cool!" and moved on, eagerly anticipating more when the time comes. Because I've been involved with enough beta projects to know that alpha or beta footage/screenshots can most of the time really mean extremely underdeveloped. Do not worry.
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User is offline   Tea Monster 

  • Polymancer

#1153

Art Dump on Polycount:
http://polycount.com...ontain-spoilers

There is some really nice artwork in there. It's a shame that the game was isometric as these guys did a nice job.

Interesting to see what looks like a Cyborg Duke and 'Tentacle soldiers' that seem to be inspired by early DNF concepts.

Posted Image

This post has been edited by Tea Monster: 07 February 2016 - 04:06 AM

11

User is offline   Gambini 

#1154

Posted Image
8

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1155

... What is this?
0

User is offline   Gambini 

#1156

I hope you´re kidding
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1157

I want to know what I'm looking at here. Is this a beta/alpha/gamma screenie of the Prequel? Is this an official screenshot? Or another "oh butterfingers, this isn't complete yet" leak?

This post has been edited by Inspector Lagomorf: 08 February 2016 - 09:04 AM

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User is offline   HulkNukem 

#1158

Its Duke Nukem Forever: The Good One
0

User is offline   Jblade 

#1159

that's the DNF2013 mod by Gambini and Mikko Sandt, go and play it right now :dukeaffirmative:
2

User is offline   Loke 

#1160

View PostInspector Lagomorf, on 08 February 2016 - 08:57 AM, said:

I want to know what I'm looking at here. Is this a beta/alpha/gamma screenie of the Prequel? Is this an official screenshot? Or another "oh butterfingers, this isn't complete yet" leak?


Download here. Also be sure to download the DLC here (it's free!).
0

User is offline   Micky C 

  • Honored Donor

#1161

Why post that here? Are you ever going to release an update with the dukebike improvements?
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User is offline   Kyanos 

#1162

View PostTea Monster, on 07 February 2016 - 03:48 AM, said:

Art Dump on Polycount:
http://polycount.com...ontain-spoilers
...
Interesting to see what looks like a Cyborg Duke
...


Spoiler

0

User is offline   Gambini 

#1163

I posted it below Tea Monster´s post to remind the world which was the first live tentacled EDF soldier out there.
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User is offline   TerminX 

  • el fundador

  #1164

View PostDrek, on 08 February 2016 - 01:54 PM, said:

Spoiler


Spoiler

0

User is offline   Steve 64 

#1165

Duke64Nukem did a really good review
http://www.thegravel...eview/bombshell
3

User is online   Lunick 

#1166

Well, it doesn't look so bad on the Steam Store page now:
Posted Image

Although they did remove the Metacritic score from the Store too...
Posted Image
4

User is offline   Sixty Four 

  • Turok Nukem

#1167

View PostDemon Duke, on 08 February 2016 - 03:17 PM, said:

Duke64Nukem did a really good review
http://www.thegravel...eview/bombshell


Thanks dood yeah that's my opinion on it :dukeaffirmative: I am still looking for the game I can thrash in a review Bombshell didn't seem to work for me it did the opposite just about :)
1

#1168

I wish it was possible to see how bombshell is selling. :/
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User is offline   gibfrag 

  • Honored Donor

#1169

Personally, I think the art in the BUILD images looks great. I just wonder how the game will go down.

I wonder if they will design it as if it were the 90s again, with less limitations, or if it'll be as close to a modern game as can be on a BUILD engine, only with sprites.

I kinda hope it has gritty sound quality and MIDI though, but that may be too old school to do now.
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User is offline   Corvin 

  • King of the Lamers

#1170

I hope it has different themed artwork groups.
0

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