Bombshell
#1201 Posted 17 February 2016 - 01:00 AM
#1202 Posted 17 February 2016 - 09:39 AM
#1203 Posted 17 February 2016 - 11:27 AM
#1204 Posted 17 February 2016 - 02:28 PM
#1205 Posted 17 February 2016 - 03:19 PM
I don't want Interceptor making it though, I don't wanna see mediocre gameplay, boring levels, political correctness and jokes about how many Blades it takes to screw in a light bulb.
Also if Elexis isn't the video game version of Bianca Beauchamp again, the game is an instant 0/10.
#1206 Posted 17 February 2016 - 04:14 PM
Attached File(s)
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elexsis.jpg (19.5K)
Number of downloads: 226
#1207 Posted 17 February 2016 - 07:27 PM
It looks rather dull to me, to be honest. That saddens me to say, too. I guess it's just i'm not a big fan of the isometric perspective, and I never really have been.
#1209 Posted 18 February 2016 - 12:45 AM
Giving Interceptor the responsibilty of re-visiting/continuing it would be unfortunate for the saga. I consider they have a record of bad choices.
#1210 Posted 18 February 2016 - 07:21 AM
DukeNukem64, on 17 February 2016 - 10:47 PM, said:
Gambini, on 18 February 2016 - 12:45 AM, said:
https://en.wikipedia...l_Entertainment
Quote
#1211 Posted 18 February 2016 - 09:13 AM
#1214 Posted 19 February 2016 - 12:43 PM
#1215 Posted 19 February 2016 - 12:58 PM
Plus, that opening area, it really needed to be a little more clear to the player just what kind of game you were getting into. How many times i've heard stories of people who tried it and gave up after that first area because they kept getting their asses kicked, being so used to Doom, Quake, Duke, and at the time Quake II.
#1216 Posted 19 February 2016 - 02:28 PM
I was amazed at how fairly open Kingpin ended up being; you had a little hub area that branched off into a bar where you get missions and hire bodyguards, a pawn shop where you buy weapons and items, and usually two separate levels you end up fighting through. It was almost like an RPG in a way, except the levels were really tiny.
The level design and some of the architecture was awesome as well. SiN had some good stuff, too.
#1217 Posted 19 February 2016 - 02:46 PM
#1218 Posted 26 February 2016 - 02:05 AM
Quote
“(Firstly) I’d like to make clear that a great many of the bug-related issues reported by these reviews were known issues that we were still in the process of fixing at the time we distributed review builds (of Bombshell) to the media. We advised reviewers that they were getting an advanced version of the game, and that that all known bugs would be fixed before the game went live for purchase.
(So) we were actually quite surprised that reviewers dinged us so hard for these bugs, because we had the vast majority of them fixed when (Bombshell) went on sale. Which isn’t the same as shipping a buggy game and then day-one patching it – the game we shipped didn’t have most of the bugs we got criticised for. In this sense, we learned a hard lesson: You can not let reviewers have a copy of the game until all the bugs are out,” says Schreiber.
#1219 Posted 26 February 2016 - 02:23 AM
#1220 Posted 26 February 2016 - 04:29 AM
My friend just told me about he refunds his Steam copy of Bombshell due to he didn't like the keyboard+mouse control, just too unresponsive...and I think he's right, but I can handle that...
This post has been edited by Player Lin: 26 February 2016 - 04:29 AM
#1221 Posted 26 February 2016 - 06:45 AM
This post has been edited by MetHy: 26 February 2016 - 06:46 AM
#1222 Posted 26 February 2016 - 06:53 AM
This post has been edited by FistMarine: 11 December 2016 - 06:30 AM
#1223 Posted 26 February 2016 - 07:16 AM
Also, how did you manage to get a "psychical" copy of SW and does it entail controller-less play?
#1224 Posted 26 February 2016 - 07:47 AM
This post has been edited by FistMarine: 11 December 2016 - 06:31 AM
#1225 Posted 26 February 2016 - 10:39 AM
FistMarine, on 26 February 2016 - 06:53 AM, said:
Steam changed it's refund policy much later after the release of Doom 3 BFG.
People say it's much easier now to get a refund (there's some new rules for that like only 2 hours of playtime and 15 days-ish after purchase)
#1226 Posted 26 February 2016 - 10:58 AM
This post has been edited by FistMarine: 11 December 2016 - 06:32 AM
#1227 Posted 26 February 2016 - 12:09 PM
FistMarine, on 26 February 2016 - 07:47 AM, said:
I see you didn't get my joke. I was poking fun at your misspelling of "physical" as "psychical", meaning a psychic version. That's why I joked about playing controller-less. As in using your mind instead.
#1228 Posted 26 February 2016 - 12:14 PM
....
Although, the joke is actually quite funny now that I think about it.
#1229 Posted 26 February 2016 - 01:45 PM
This post has been edited by MusicallyInspired: 26 February 2016 - 01:46 PM
#1230 Posted 26 February 2016 - 10:17 PM
This post has been edited by FistMarine: 11 December 2016 - 06:32 AM