Bombshell
#1231 Posted 27 February 2016 - 12:52 AM
I just hope the 1.1 patch will come out soon...
Well, I'm not sure are you sarcastic or not...MetHy...uh, my friend never refunds any his games at all, and that's his first time for sure...but whatever, that's not just a excuse if you ask me.
#1232 Posted 27 February 2016 - 05:47 AM
This post has been edited by MetHy: 27 February 2016 - 05:47 AM
#1233 Posted 27 February 2016 - 06:34 AM
MetHy, on 27 February 2016 - 05:47 AM, said:
On Steam, even if you simply do not like that game (after an hour or so play), you can get a refund. I rather see people get their money back than flooding the social media and complaining and whining for ever.
As for the control issues: at the 3D Realms forums, someone suggested to get a Xbox (or equivalent) controller to play the game more fluently. This could cost $ 110.00 Canadian extra. So yes, the player may even have a point.
#1234 Posted 27 February 2016 - 02:27 PM
#1236 Posted 27 February 2016 - 05:32 PM
Player Lin, on 27 February 2016 - 12:52 AM, said:
Interceptor just released an update on the patch's status.
Quote
We're happy to announce that we're close to being done with Bombshell 1.1, which will address a host of issue we've found that you've fed back on. Everything from balancing, new features, complete overhauls of certain gameplay mechanics, etc.
And it's massive! Tons of bugfixes, brand new features and a new free DLC included called "Shellshock Missions".
We would like to invite Bombshell fans to try out these new features, before we release the patch in the wild.
Next week we'll make a new branch of the game available. You'll be able to opt-in to try out the new update, and allow us to get some final feedback before the release.
We hope you'll enjoy all the great new features!
#1237 Posted 27 February 2016 - 06:33 PM
Mr. Tibbs, on 27 February 2016 - 05:32 PM, said:
WOW! That is a LOT of stuff going on there. Would be great if they are able to "recover" from the rather poor release.MrBlackCat
#1238 Posted 27 February 2016 - 06:55 PM
Mr. Tibbs, on 27 February 2016 - 05:32 PM, said:
I'll have to wait until it's uploaded on GoG to test all this. Superfine stuff though, especially anything to do with the controls.
Also, same as MrBlackCat just wrote: I hope the work they put in gets some fair publicity also
This post has been edited by Hank: 27 February 2016 - 06:57 PM
#1239 Posted 27 February 2016 - 11:00 PM
MrBlackCat, on 27 February 2016 - 06:33 PM, said:
MrBlackCat
They're really trying to turn things around so that players are generally happy with the game before the console versions are released. I'm definitely going to give things another try when patch 1.1 is out.
#1240 Posted 27 February 2016 - 11:56 PM
But actually, control problem just one of reasons he want to refund the game, instant kill holes/problematic(?) targeting enemies with mouse/inconsistency difficulty etc...yeah, I suggested my friend should be try Bombshell again after some patches released, the 1.0.x version just not great. :\
Also, I know it'll be console game too, but since this is PC version, using controller to play it seems weird for me...even its control would be better...nah, sadly I don't get the points of complaining "reasons of refund" at all.
TerminX, on 27 February 2016 - 11:00 PM, said:
Yeah, since I really disappointed by RotT 2013, I really looking forward the patched of Bombshell...and DLCs!
I hope they can added something like limit the game's fps after ALT+TAB out, because it still use full power for the game after I ALT+TAB to check my browser or something...
This post has been edited by Player Lin: 28 February 2016 - 12:00 AM
#1241 Posted 28 February 2016 - 03:38 AM
#1242 Posted 01 March 2016 - 09:00 AM
#1244 Posted 11 March 2016 - 03:33 PM
What res are those textures?
This post has been edited by Tea Monster: 11 March 2016 - 03:42 PM
#1246 Posted 11 March 2016 - 03:53 PM
#1247 Posted 11 March 2016 - 04:23 PM
#1248 Posted 11 March 2016 - 08:15 PM
This post has been edited by PikaCommando: 11 March 2016 - 08:15 PM
#1249 Posted 11 March 2016 - 08:25 PM
What exactly makes it crisper or cleaner than other images you've seen? It's probably just the texture art and Davox's quality texturing and architecture.
#1250 Posted 12 March 2016 - 04:57 AM
Micky C, on 11 March 2016 - 08:25 PM, said:
What exactly makes it crisper or cleaner than other images you've seen? It's probably just the texture art and Davox's quality texturing and architecture.
For me, it doesn't look like style of Davox's mapping here.
#1251 Posted 12 March 2016 - 04:59 AM
Artem Nevinchany, on 12 March 2016 - 04:57 AM, said:
Yeah, it looks like someone else's I know
#1252 Posted 12 March 2016 - 05:23 AM
TerminX, on 11 March 2016 - 03:01 PM, said:
Holy crap, this looks million times better than the main game, can't wait to play this. This is gonna be a great showcase of EDuke 32 capabilities, hope it will be a big hit!
#1253 Posted 12 March 2016 - 05:25 AM
#1256 Posted 12 March 2016 - 02:52 PM
#1258 Posted 12 March 2016 - 03:55 PM
#1259 Posted 12 March 2016 - 04:23 PM
zykov eddy, on 12 March 2016 - 05:25 AM, said:
Yeah, I'd certainly pay $30 for a solid 7-8 hour campaign of consistent quality like that in true 90s Build fashion.