Mickey C, on 30 April 2014 - 02:35 AM, said:
Try to have a full grasp of compatibility issues before making claims like that. Besides, with your logic once eduke32 gets multiplayer (which will end up being vastly superior to Megaton's) there'd be no reason to port mods to Megaton at all.
The chances are, if this mod uses any coding at all, it would be eduke-specific code commands. Not to mention that 90% or more of all mods and TCs out there will only run with the advanced scripting capabilities of eduke32. So even if it were possible to port this to Megaton, that doesn't help all that other content out there.
The chances are, if this mod uses any coding at all, it would be eduke-specific code commands. Not to mention that 90% or more of all mods and TCs out there will only run with the advanced scripting capabilities of eduke32. So even if it were possible to port this to Megaton, that doesn't help all that other content out there.
lol. i wasn't making like a full on hard claim of it. i was just saying it could be worth a shot of trying. like maybe a non-eduke version could be made or something. now i get that some mods and tc's run on eduke more than those that don't, and i can live with that. i got some mods and tc's that are eduke working only. but i was saying that it would be cool if this direct system mod in it's final stage could work with megaton and people could play it with there friends using megaton until eduke32 somehow, and i do mean somehow gets mp made for it since it seems like it won't be, least from what i hear. and with the maps on this mod being big and long. they'd made nice co-opable maps to play. if MrGlasses wants to give it a go, then cool. if not, then that's ok. and as far as the whole "once eduke32 gets multiplayer (which will end up being vastly superior to Megaton's)" goes. if it's easy to get going, where there's no port forwarding, no typing in this or that just to get a mp game going. then it'll be worth beating Megaton in the online multiplayer status