Doom Corner "for all Doom related discussion"
#4291 Posted 02 March 2022 - 10:55 PM
Another thing to mention is that this map is intended to be a part of Sigil 2 for Doom 2
This post has been edited by ReaperAA: 03 March 2022 - 12:27 AM
#4292 Posted 02 March 2022 - 11:39 PM
This post has been edited by NightFright: 02 March 2022 - 11:40 PM
#4293 Posted 03 March 2022 - 12:12 AM
ReaperAA, on 02 March 2022 - 10:55 PM, said:
So this is basically an "emergency playable preview" then?
#4294 Posted 03 March 2022 - 12:36 AM
Ninety-Six, on 03 March 2022 - 12:12 AM, said:
Likely I guess. The readme file calls it S2MAP05.
#4295 Posted 03 March 2022 - 02:07 AM
ReaperAA, on 03 March 2022 - 12:36 AM, said:
I feel better about being unable to play this, then. I don't have the money, and honestly if I did have money I'd donate to brullov instead (though both would be ideal if I had the ability, since the cause outweighs the "product.")
This post has been edited by Ninety-Six: 03 March 2022 - 02:10 AM
#4296 Posted 03 March 2022 - 06:40 AM
#4297 Posted 03 March 2022 - 08:48 AM
NightFright, on 03 March 2022 - 06:40 AM, said:
I know, but I don't even have five cents I can spare.
#4298 Posted 03 March 2022 - 08:56 AM
Ninety-Six, on 03 March 2022 - 08:48 AM, said:
Glad everyone's got their priorities straight.
This post has been edited by Thrice Cursed: 03 March 2022 - 08:56 AM
#4299 Posted 03 March 2022 - 09:22 AM
Thrice Cursed, on 03 March 2022 - 08:56 AM, said:
Yeah, which is why I am going to sell this aging dinosaur of a laptop with a failing harddrive that ain't even my property so I can go buy a doom level.
This post has been edited by Ninety-Six: 03 March 2022 - 09:22 AM
#4300 Posted 03 March 2022 - 09:25 AM
Nobody should be shamed into paying for charity. You are scum if you are doing that. It's not charity otherwise. And it's everything wrong with what started cancel culture, stigmatized gamergate, and perpetuated all the culture wars in the west right now.
This post has been edited by MusicallyInspired: 03 March 2022 - 09:26 AM
#4301 Posted 03 March 2022 - 09:51 AM
Ninety-Six, on 03 March 2022 - 09:22 AM, said:
No, I just think it's weird you've mentioned several times now how little money you have, and now you tell me you don't even own some crappy laptop? Why are you posting here every day and not like, trying to gain a skill so you can start making some money? Tbh you're far from the only one. There are some practically homeless people on Duke4. I'd donate if someone started a fundraiser (no joke). Shit's ridiculous.
This post has been edited by Thrice Cursed: 03 March 2022 - 09:53 AM
#4302 Posted 03 March 2022 - 09:59 AM
Thrice Cursed, on 03 March 2022 - 09:51 AM, said:
Every last cent I can gain is going towards food and more medical bills than you can scribble a dick on.
I ain't gotta explain myself any more than that to someone whose ass is still sore because of the Outhouse.
This post has been edited by Ninety-Six: 03 March 2022 - 10:01 AM
#4303 Posted 03 March 2022 - 10:06 AM
Also meant what I said about donating to a Duke4 fundraiser. There's like at least 5 people I know who could really use some money.
#4304 Posted 03 March 2022 - 10:30 AM
On topic, I think John Romero is the fucking man for doing this. I really should start playing Doom again.
This post has been edited by ck3D: 03 March 2022 - 10:42 AM
#4305 Posted 03 March 2022 - 10:33 AM
Thrice Cursed, on 03 March 2022 - 10:06 AM, said:
Pretty much that exactly.
Thank you. You are forgiven.
#4306 Posted 03 March 2022 - 10:43 AM
ck3D, on 03 March 2022 - 10:30 AM, said:
Yeah man. I mean you're 100% spot on, lol. As for the assumptions, honestly part of me wants to be attacked I think. But I'll leave that to my therapist to figure out.
Toodles.
#4307 Posted 03 March 2022 - 12:53 PM
The map itself seems like a meaner Tenements/Abandoned Mines, with Sigil stuff thrown in. It seems like this is Romero's third map style (the other two are KDITD style, and the Perfect Hatred/Sigil style). The eye switches and hellish cracks seem a bit out of place though.
Gameplay wise the map starts too heavily for my liking, I adjusted myself to HMP only. Also UV has a nasty archvile trap in the middle, that is not present in HMP.
Great level, can't wait for Sigil 2.
This post has been edited by The Watchtower: 03 March 2022 - 02:02 PM
#4308 Posted 03 March 2022 - 11:56 PM
#4309 Posted 04 March 2022 - 12:26 AM
Btw, removing some stuff (floor cracks, eye switches, a few monsters) to match the limits and gameplay style of the original Doom 2, I can see this level between Tenements and Courtyard in the "city" part of the game.
Also I would love to see Romero creating a big pack of his modern levels: E1M4b and E1M8b (and maybe a few more of the same) as an intro episode, Sigil as the Doom 1 one, and Sigil 2 as the Doom 2 one. I don't think it's not feasible to merge a Doom 1 and Doom 2 episode in the same wad.
This post has been edited by The Watchtower: 04 March 2022 - 12:28 AM
#4310 Posted 04 March 2022 - 07:50 AM
By contrast, Doom 2 ties up quite cleanly, and honestly not even Final Doom's campaigns really felt like any kind of proper "extension" of Doom 2's campaign, and more "Doom 2 except it's in space/in the jungle." Not necessarily saying they're badfor that reason, but really only Doom 64 felt like it led us anywhere new.
#4311 Posted 04 March 2022 - 01:06 PM
This post has been edited by NightFright: 04 March 2022 - 01:36 PM
#4312 Posted 04 March 2022 - 03:29 PM
The secrets were really nice, you can see 3 of the 4 from the main area, that's a bit similar to NRFTL. Also, other than that single archvile, the only Doom2 only monsters here were the chaingunners and the hell knights. Romero was never keen to use revenants, mancubi, arachnotrons or pain elementals.
#4313 Posted 04 March 2022 - 03:40 PM
The Watchtower, on 04 March 2022 - 03:29 PM, said:
That can have its own charm when done properly. My personal copy of DOOM is both games packaged into one. I worked in some DOOM2 monsters into the DOOM1 episodes to spice things up, but under rigid rules. I only added a few chaingunners to Episode 1. For Episode 2 only Chaingunners, Hell Knights, Revenants, and an occassional Pain Elemental to replace some of the excessive Pinkys and Cacos. Episode 3 I made more of a free for all but I don't think I added Archviles to any stage.
#4314 Posted 04 March 2022 - 03:45 PM
#4315 Posted 04 March 2022 - 04:39 PM
Archviles I don't mind as long as they're used the way they were designed for. Either as turrets, or very rarely out in the open resurrecting mangeable groups of enemies. In other words, how they were used in vanilla Doom 2 (though I do think Plutonia's "Hunted" is pretty clever). Unfortunately that's usually not how they're used anywhere else...
Agreed full-stop on the Pain Elementals.
#4316 Posted 04 March 2022 - 04:56 PM
NightFright, on 04 March 2022 - 03:45 PM, said:
Personally I place Revenants on a much lower annoyance tier than the other two simply because they make such easy infighting fodder. A lot easier to get them distracted killing their fellow monsters and if your get them to fight something at least Hell Knight rank they are toast.
Spam usage of Pain Elementals or Archviles on the other hand can ruin a mapset for me. One of the things that made BTSX bearable for me was my modded version's replacement for the Pain Elementals are a lot less obnoxious to deal with while mixed with other enemy hordes.
#4317 Posted 04 March 2022 - 05:43 PM
MObreck, on 04 March 2022 - 04:56 PM, said:
I would like to inquire about this matter further please go on.
#4318 Posted 04 March 2022 - 10:41 PM
Ninety-Six, on 04 March 2022 - 05:43 PM, said:
An easy way to make pain elementals less annoying is to nerf lost souls (like by reducing their health as some wads do). If you use a ZDoom port, then this can be easily achieved by making a decorate script using SLADE3 and putting following code in the decorate file:
Quote
{
Health 50 // original lost soul has 100 health
}
#4319 Posted 05 March 2022 - 12:03 AM
This post has been edited by NightFright: 05 March 2022 - 12:04 AM
#4320 Posted 05 March 2022 - 03:35 AM
Pinky is the only enemy which is actually and truly a mid-tier one, like the octabrain, the drone, or even the pigcop and the enforcer in Duke.
This post has been edited by The Watchtower: 05 March 2022 - 03:35 AM