The Watchtower, on 10 December 2020 - 01:58 AM, said:
Yes, Sigil is the Thy Flesh Consumed episode done right. The only map I enjoy from TFC was E4M6, a hard one with some trial and error and also some mandatory damage, but it has a clever layout and attractive design (for its time). With some scaling updates and a few extra details here and there (like the zigzags from modern Romero maps), also an eye switch somewhere, and Sigil's Baphomet ending, and it would fit like a glove to Sigil's facade. Other than that, the levels in TFC are boring, and the first two maps are very annoying to play. I don't like E4M1 even on the HMP setting, there are way too many hitscanner ambush in the level, it's very frustrating.
IIRC if Romero wants completion, he should make an alternate episode 1 with 9 levels as the first 3-4 are classic KDITD style maps (E1M4b, E1M8b included) and the others are SOH style. It can be done with 7 new levels IMHO. With that the new episode and Sigil would make the ultimate 18 level experience of classic Doom reimagination.
I understand and I agree with your points, I can imagine E4M6 being remade and put as a 10th level in SIGIL or something. IMO E4M6 would have been really good if it weren't for the lack of armor on UV skill (then again Sigil E5M1 didn't have armor either), at least if you want to pistol start it. On continuous it's not too bad if you still have some armor from previous levels and it is recommended to get the green armor in E4M5 (even if you still got around 100 or less blue armor) because the green armor should last until the entire level, assuming you don't get hit often. As far as I remember from two years ago, the green armor lasted until the start of E4M7. I should seriously try to pistol start each level in Ultimate Doom and Doom 2 and see if I can do them, because in continuous they aren't that hard!
I have only played E2, E3 and E4 on UV skill to this day, so I'm not familiar with how they play on easier skill levels, I mean the differences in terms of enemy and item placement, the only familiarity comes from some YouTube videos and Doomwiki.org pages. As far as I know, E4M1 has 6 medkits available on all skills up to HMP but this comes at the cost with there not being too much ammo, since on UV skill the main source of ammo is from shotgun guys. What's funny is in Ultimate Doom (and especially the very first episode), playing on UV means a lot of shotgun guys and that means you can easily get a lot of shotgun shells by killing all of them (in E1 means you will never run out of shotgun ammo), in E4M1 on UV this means ammo may not be such a problem if you know to spend it wisely but this also means a major lack of health (except for the 9 health bonuses that are in the second room), the annoying teleporting enemies, the stupid red key trap with teleporting enemies (one being a baron that is difficult to handle and depends where he will teleport) and those enemies behind fake walls that can shoot you while you can't even see them and if that wasn't enough, that pointless NIN secret with those 4-5 bullshit barons. And to make it worse, the next level is the hardest in the entire game. I wonder WTF they were thinking when they designed such shitty levels? And to add insult to injury, none of the id produced expansions (TFC, Master Levels, Final Doom) added anything new to the game, new levels that could be described as just more of the same and it's nothing that the community couldn't create already.
Would have loved at the very least to add some Doom 2 enemies and the Super Shotgun into TFC, that would have made E4M1 and E4M2 much more playable if you had access to the SSG in those maps. Since I usually play original levels in DOSBox, I don't bother with modifying the map order (like some people do with E4) or adding the Super Shotgun into Ultimate Doom (both of which are very easily done in ZDoom based ports), so I'm forced to endure these maps as intended and with the default controls, which is not a bad thing as I like to have a challenge sometimes but I get frustrated easily and I don't have patience either to redo same thing over and over, to me it's just save/load spam on first 2 levels of E4 until doing it right, then occasional saving on others (just in case I die or finish the level and missed a secret/item/kill and have to backtrack, unless it's E4M3 and E4M7 which I just leave with the secrets that can be collected without cheating) and the episode is easily done in the end.
Now back to the wads I played, let's see. I reached MAP13 on Herian 2 and was ok but I hated how I had to backtrack for two health bonuses (disguised as rain droplets) that were very difficult to spot since I had 99% items (and there is no item stat on ZDoom 1.22), DTWID I reached E2M9 and I finally started SIGIL and I'm on E5M2.
I can definitely see that DTWID has started going a bit downhill, E2M5 which seemed a bit ugly, had a secret area that became inaccessible (as I checked doomwiki.org and an YouTube video prior just to be prepared) and as I noticed when I couldn't access that room anymore, I reloaded my last save (before I accessed the blue door that closed that secret, I suppose that caused it to close, not sure exactly) and then I went to the secret and could access it fine. The last part with the radiation suit and that acid area with imps and spectre and trying to get 100%, took me a few tries with reloading (though thankfully I didn't die) because my radiation suit ran out and I had to be fast with shotgun/chaingun/RL and then I realized I missed a few enemies (as I only had 93% kills), then realized I missed a switch somewhere for the last bunch of imps and shotgun guys. There was also a surprise baron that almost caught me in that small room since I thought I had killed everyone but then as I entered room I noticed him, I managed to run out of room before he blocked me, all I took was only minimal damage from all that, was glad I escaped in time. Went back to end of level (where you get the radiation suit) and saved. After carefully redoing those last rooms as fast as I can, I managed to reach the secret exit with 100% everything (note that since I play in Chocolate Doom, I can't tell when I find a secret and those exit rooms were identical in different areas, so I had a few backup saves just in case, plus the stats can only be seen at end of level) and stopped at E2M9.
As for SIGIL, I started it in Eternity (yeah I know still using Eternity, as it supports main SIGIL wad as E5, hope I won't get stuck anymore due to compatibility breaking) on UV skill and I'm actually impressed, I finished the first level 100% (though I did watch an UV max video before, considering I already watched SIGIL speedruns in past year and was familiar with levels a bit and wanted a startup boost) and I gotta say the level was quite challenging and well designed. I nearly got screwed at beginning by the spectre (even if I knew he was there) as it was almost completely invisible to me, I could only feel its presence when I bumped into it after I killed the imps. He bite me twice (the second time happened to do max damage, what a bastard!) and he left me with kinda low health and made me feel a bit unprepared for the rest of the level. Good thing I got the soul sphere secret (and rest secrets). I was almost certain I'd screw it somewhere but I handled the map better than I expected, the final room that I expected to damage me, somehow I did without any problem. I still ended up with exactly 100% health at end of level (and backtracked to get those 4 shells in the room earlier). But then again E5M2 has a berserk and soulsphere secret at start just in case, so I might wait until I kill the first couple of enemies and then collect them for an easy 200% health. Of course I will continue SIGIL sometime later, as I'm busy with other stuff. It was great from what I played and I wish it won a Cacoward last year, it's really good and well deserved to be an official addon! But I hope the later levels won't give me trouble. I don't want another E4M2.
Some screenshots of DTWID and SIGIL. Guess I should stop posting screenshots to not make it look like spamming the topic. I should also wait until I finish the episode and THEN give my impressions instead of each level. Then again I'm kinda slow because I like to take my time and get 100% in each level instead of finishing it quickly.