Doom Corner "for all Doom related discussion"
#3062 Posted 26 July 2019 - 04:50 PM
Get this; always online DRM. Require a Bethesda Network account to play singleplayer. To even get to the Jesus menu screen!
#3063 Posted 26 July 2019 - 05:02 PM
#3064 Posted 26 July 2019 - 06:00 PM
Zaxx, on 26 July 2019 - 05:02 PM, said:
This is the thing that bothers me the most. They're throwing in those mostly-crap Master Levels, but not Final Doom? Regardless of how one feels about FD, I think we can all at least agree that its low points aren't any lower than TML. So if that gets in, FD should too.
Sadly I wasn't even expecting NRFTL. Id has treated that like the black sheep of the franchise pretty much since it came out. Even its rerelease in Doom 3 BFG had completely broken metadata; a sign of how little they actually cared. It doesn't deserve that treatment at all but that is the only way it has been treated.
This post has been edited by Ninety-Six: 26 July 2019 - 06:01 PM
#3065 Posted 26 July 2019 - 06:30 PM
#3066 Posted 26 July 2019 - 06:55 PM
Zaxx, on 26 July 2019 - 06:30 PM, said:
I know, but that's the thing. Fans had to fix what should have been taken care of pre-launch.
#3067 Posted 26 July 2019 - 07:39 PM
Hopefully its Kaiser doing the port as apparently the 1 and 2 ports are remade in Unity and run slower than normal Doom.
#3068 Posted 26 July 2019 - 07:44 PM
HulkNukem, on 26 July 2019 - 07:39 PM, said:
They look like they are running at the intended 35fps
#3069 Posted 26 July 2019 - 08:21 PM
This post has been edited by MusicallyInspired: 26 July 2019 - 08:25 PM
#3070 Posted 26 July 2019 - 09:03 PM
Lunick, on 26 July 2019 - 07:44 PM, said:
They looked a bit slower to me, though I watched just one video (could also very well be I'm used to source ports)
People are saying the music is slow so it's possible thats whats causing it to look off to me
MusicallyInspired, on 26 July 2019 - 08:21 PM, said:
The one saving grace for Doom 1 and 2 is that they have split screen. No online however seems like a miss step considering the 360 port had it. I'll wait and see if the games get patched at all.
I did go ahead and get Doom 3 though. When the BNet login screen appears you can just press B to close it.
Oddly the game includes an FOV slider.
Even more odd that it includes the ability to have the flashlight cast shadows or not. This was in the PC version of BFG Edition but not the console versions when it came out and its inclusion is weird to me.
It runs buttery smooth and looks real sharp.
This post has been edited by HulkNukem: 26 July 2019 - 09:08 PM
#3071 Posted 26 July 2019 - 09:17 PM
#3074 Posted 27 July 2019 - 01:22 AM
This post has been edited by Zaxx: 27 July 2019 - 01:22 AM
#3075 Posted 27 July 2019 - 01:39 AM
Zaxx, on 27 July 2019 - 01:22 AM, said:
wow that's lazy.
wait does that mean somebody made the conscious decision to throw out NRFTL? They couldn't be assed to check the secret levels, but cared enough to say "yeah screw the bonus campaign nobody likes that."
#3076 Posted 27 July 2019 - 01:43 AM
This post has been edited by Zaxx: 27 July 2019 - 01:44 AM
#3077 Posted 27 July 2019 - 07:15 AM
https://mobile.twitt...083399448559616
This post has been edited by MusicallyInspired: 27 July 2019 - 07:15 AM
#3078 Posted 27 July 2019 - 07:46 AM
https://twitter.com/...140773215649793
Quote
The BethesdaNet login requirement was included for the Slayers Club, to reward members for playing the classic DOOM games.
The login should be optional, and we are working on changing the requirement to optional now.
#3079 Posted 27 July 2019 - 08:14 AM
Geez, slowly I am getting really worried about Doom Eternal...
#3080 Posted 27 July 2019 - 08:42 AM
NightFright, on 27 July 2019 - 08:14 AM, said:
Geez, slowly I am getting really worried about Doom Eternal...
Same here ... 2 id properties* not handeled well doesn't make me confident in Doom Eternal. The game itself will probably great ... but I fear that there is too muich crap around it.
*) 3 if you count the Doom login-thingie on Switch
This post has been edited by fuegerstef: 27 July 2019 - 08:48 AM
#3081 Posted 27 July 2019 - 09:03 AM
#3082 Posted 27 July 2019 - 11:40 AM
NightFright, on 27 July 2019 - 08:14 AM, said:
I think to know what you mean, when too much people are involved you can expect everything.
Look at Youtube, emails and many other services, now you Must enter your f*cking phone number if you want to open a new account, call it freedom and privacy...
I hope also that Doom Eternal won't get too much Skyrimized, i have nothing against GDR games, i liked so much Morrowind etc... but the Elder of Scrolls ARE GDR, Doom IS a FPS.I don't think that they will put censures on it (like the medkits), many doubts still there anyways.
This post has been edited by The Battlelord: 27 July 2019 - 12:35 PM
#3083 Posted 27 July 2019 - 02:24 PM
This post has been edited by HulkNukem: 27 July 2019 - 03:27 PM
#3084 Posted 27 July 2019 - 07:33 PM
fuegerstef, on 27 July 2019 - 08:42 AM, said:
*) 3 if you count the Doom login-thingie on Switch
Technically the new Wolfenstein games don't really have anything to do with id Software anymore. They gave the rights to MachineGames in 2010. I mean, it's all under the Bethesda roof, but yeah. Not an id property anymore.
#3085 Posted 27 July 2019 - 09:38 PM
MusicallyInspired, on 27 July 2019 - 07:33 PM, said:
I don't think that's right.
#3086 Posted 27 July 2019 - 09:46 PM
Now Zenimax itself is a holding company, it literally does nothing but owns its subsidiaries in order to control / coordinate them. They own id Software, Bethesda Softworks, MachineGames etc. but legally there is no other kind of ownership going on between those companies. So for example contrary to popular belief Bethesda Softworks actually doesn't own id Software, Zenimax does and it uses its other companies to produce games out of id IPs. So id Software licenses development to MachineGames but id Software is in a publishing agreement with Bethesda Softworks so in the case of Wolf Bethesda is publishing an id Software game that was developed by MachineGames. This is also why if you go and look up the trademark situation of id IPs what you'll see is that all the trademarks are owned by id Software.
So while the company did change owners when going from independent to being part of Zenimax, the stuff it has is still under the same roof so to speak. And sure, this doesn't really change the fact that Zenimax owns everything but it could be worse because usually publishers own the IP these days instead of dev studios. This will be a bad example since those guys are basically one and the same (and in the past they actually were one and the same) but let's look at Fallout: Bethesda Softworks owns the IP, Bethesda Game Studios is a division (not a subsidiary) of Bethesda Softworks so it owns nothing.
This post has been edited by Zaxx: 27 July 2019 - 09:48 PM
#3087 Posted 27 July 2019 - 11:45 PM
THat's why I said that the game itself will be cool (shooting mechanics and all). But I fear that they might come up with stuff like "additional glory kills can be bought with ingame gems or if you grind, grind and grind for hours".
#3088 Posted 28 July 2019 - 02:25 AM
fuegerstef, on 27 July 2019 - 11:45 PM, said:
THat's why I said that the game itself will be cool (shooting mechanics and all). But I fear that they might come up with stuff like "additional glory kills can be bought with ingame gems or if you grind, grind and grind for hours".
That won't happen but you can bet your ass they will sell cosmetic skins for the battlemode.
I mean they made the Doot Revenant a pre order bonus skin, the writing is already on the wall.
Luckily this seems to be the only mode and I won't be touching it; the singleplayer looks untouched from microtransaction possibilities. (Fingers crossed)
This post has been edited by HulkNukem: 28 July 2019 - 02:26 AM
#3089 Posted 28 July 2019 - 03:27 AM
HulkNukem, on 28 July 2019 - 02:25 AM, said:
I had in mind that Glory Kills are basically skins (in the meaning of just different animations) for a finishing move. It won't affect gameplay, if you only have for example 3 different animations from behind on a Revenant instead of 5 (and you can buy the two additional animations for just 430 pink ballons (the new ingame currency for DooM)).