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Doom Corner "for all Doom related discussion"
#3091 Posted 28 July 2019 - 05:48 AM
id Software has done more work for Fallout 4 and Rage 2 helping with the combat than they have done for the new Wolfenstein series.
The main thing to ever worry about is the connective tissue housing all of them and that's Bethesda/Zenimax
This post has been edited by HulkNukem: 28 July 2019 - 05:51 AM
#3092 Posted 28 July 2019 - 10:58 PM
Quote
Haha, no. When in an interview Willits was aksed which project has more developers from id: Quake Champions or RAGE 2, he answered Quake Champions. Only a skeleton crew is working on QC from id, the rest of the development was outsourced so less than that is pretty much nothing. As for Fallout 4: that game doesn't even have any id employees on its credits. Overall this "yeah, id Software helped with the weapon mechanics" shit is something that Bethesda has already used 2 times in its marketing campaigns and there is pretty much no truth to it whatsoever. It sounds cool because people associate id with good FPS titles and hey, they might have asked them a few questions during development so that means they helped out, right?
So you know, at least in the case of the Wolf games you know that the engine is an id product.
This post has been edited by Zaxx: 28 July 2019 - 10:59 PM
#3093 Posted 29 July 2019 - 12:58 AM
Even still, the rest of my post holds true. Wolfenstein is now Machinegames' baby while Zenimax/Bethesda owns everything while it doesn't have a whole lot to do with id Software anymore which was the point MusicallyInspired was making. Hell the id logo doesn't even play before Youngblood starts. Fuegerstef is still totally allowed and right to feel concern for Doom Eternal because it still falls under the same parent company who have been making some really weird decisions lately.
In any case this whole thing is an argument over semantics that's been stretched out long past its expiration.
This post has been edited by HulkNukem: 29 July 2019 - 01:16 AM
#3094 Posted 29 July 2019 - 01:29 AM
https://youtu.be/Z-DHA_ZLuAk?t=31
And then here's what the CEO of Avalanche Studios had to say on the subject:
https://twitter.com/...642085429022720
What did id do on RAGE 2? Most likely some consulting along with Tim Willits having a producer role.
Now there are actual examples of id Software doing something other than their own stuff like how a large portion of id Tech 6 was rewritten for The New Colossus or how Fallout 76 is using the netcode id and Saber Interactive initially developed for Quake Champions but that's pretty much it. Compared to other AAA studios id Software is relatively small so apart from Adam Pyle's Quake team (that's only around 4-5 people, they are maintaining QC and they did the work on Quake Live before that) everybody is working on Doom.
As for Wolfenstein: yeah, apart from the engine it is essentially MachineGames's baby now but that's nothing new for the series, the last thing that id Software actually worked on connected to Wolf was Wolf 3D and Spear of Destiny. And sure, nobody has worked on Youngblood from id, they moved away from id Tech 6 quite a while ago so YB is still using the TNC version of id Tech 6.
This post has been edited by Zaxx: 29 July 2019 - 01:29 AM
#3095 Posted 29 July 2019 - 01:35 AM
#3096 Posted 29 July 2019 - 03:11 PM
#3097 Posted 29 July 2019 - 04:01 PM
This post has been edited by MusicallyInspired: 29 July 2019 - 05:53 PM
#3099 Posted 29 July 2019 - 07:06 PM
MusicallyInspired, on 29 July 2019 - 04:01 PM, said:
The NIN reference is a near identical copy of a logo, which is trademarked. The law there is quite different from something like a plagiarized soundtracked. Given the time since the original release of Doom, it's not possible to sue now and the owners of the Doom IP would be considered rightful owners of any similarity in the soundtrack.
While it's possible they would still attempt to avoid a lawsuit, slowing down the soundtrack would be ineffective since it would be possible to revert it and prove a pre-existing similarity. It's more likely incompetence/carelessness of the developers.
#3100 Posted 29 July 2019 - 07:08 PM
MusicallyInspired, on 29 July 2019 - 04:01 PM, said:
It's apparently due to the music being recorded at 48 KHz and then incorrectly resampled down to 44.1 KHz
#3101 Posted 29 July 2019 - 07:33 PM
#3102 Posted 29 July 2019 - 07:46 PM
#3104 Posted 30 July 2019 - 12:49 AM
#3105 Posted 30 July 2019 - 06:46 AM
#3106 Posted 30 July 2019 - 07:19 AM
Lunick, on 29 July 2019 - 07:08 PM, said:
I don't think that's the case because the pitch would be off. But when I listened to it it sounded right, just slow.
I could be wrong, I didn't do a side-by-side comparison. Is there a reference video?
But yeah, that's not going to negate copyright infringement lol.
EDIT: I just checked a video of Doom for Switch and compared it to my SC-55 recordings. Same pitch. Just slowed down. I don't know what they did to record it this way but they did something wrong. The difference in sampling rates is pretty much proportional to the SPEED of the tracks, but not the pitch. It's like they recorded the music at a higher pitch (but normal speed) and then reduced it to the proper pitch (but slower speed). It doesn't make any sense.
This post has been edited by MusicallyInspired: 30 July 2019 - 09:07 AM
#3107 Posted 30 July 2019 - 07:22 AM
Fox, on 29 July 2019 - 07:06 PM, said:
While it's possible they would still attempt to avoid a lawsuit, slowing down the soundtrack would be ineffective since it would be possible to revert it and prove a pre-existing similarity. It's more likely incompetence/carelessness of the developers.
I never thought there was actually a case for suing for plagiarism for the Doom soundtrack. I'd sooner think that Bobby Prince would have a valid issue before any of the bands he parodied in the soundtrack. I kow he shut down that indie remix album with Duke Nukem II tracks.
This post has been edited by MusicallyInspired: 30 July 2019 - 07:25 AM
#3108 Posted 30 July 2019 - 04:16 PM
#3109 Posted 30 July 2019 - 05:20 PM
#3110 Posted 31 July 2019 - 02:30 AM
Lunick, on 30 July 2019 - 04:16 PM, said:
Sponge worked on the new Doom ports? Man, that QC dev team is getting smaller and smaller.
#3111 Posted 31 July 2019 - 03:28 AM
(I personally have never used Odamex in my life, but I can still bet that it would be better than the official ports)
#3112 Posted 31 July 2019 - 05:59 AM
When it comes to source ports, there are already great ports to Switch homebrew via CFW. But CFW on the Switch is at a much higher risk of banning the console (and sometimes your NNID account itself) than earlier consoles.
This post has been edited by MusicallyInspired: 31 July 2019 - 06:00 AM
#3113 Posted 31 July 2019 - 11:31 AM
MusicallyInspired, on 31 July 2019 - 05:59 AM, said:
When it comes to source ports, there are already great ports to Switch homebrew via CFW. But CFW on the Switch is at a much higher risk of banning the console (and sometimes your NNID account itself) than earlier consoles.
I don't know as I don't own a Switch. I just mentioned Odamex as an alternative for those craving for doom on Switch. Someone would have to ask Odamex devs about it.
#3114 Posted 31 July 2019 - 03:17 PM
ReaperAA, on 31 July 2019 - 11:31 AM, said:
If people want to play on PC, I'm pretty sure they would know to use a source port. People on consoles generally don't have an alternative and should expect better
#3116 Posted 01 August 2019 - 12:53 AM
I still would kill for a near-PC quality port of Doom (and DN3D, for that matter) on a portable system that doesn't require me to enter the realm of console hacking. Being able to shoot monsters in the face while I'm not able to use my machine is turning into a holy grail at this point.
#3117 Posted 01 August 2019 - 04:31 AM
#3118 Posted 01 August 2019 - 06:12 AM
MusicallyInspired, on 01 August 2019 - 04:31 AM, said:
Good, yes. But not uncompromised (particularly with the censorship, resolution, and framerate, and in the case of Doom 1, still uses the Jaguar version as a base). We have the tech to run a perfect port on handheld, but nobody wants to deliver. It's incredibly frustrating.
#3119 Posted 02 August 2019 - 10:06 PM
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Just something i randomly found.
This post has been edited by Lazy Dog: 02 August 2019 - 10:07 PM