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Doom Corner "for all Doom related discussion"
#2521 Posted 19 April 2018 - 02:34 AM
This post has been edited by Malgon: 19 April 2018 - 02:35 AM
#2522 Posted 19 April 2018 - 05:30 AM
#2523 Posted 19 April 2018 - 06:38 AM
This post has been edited by Malgon: 19 April 2018 - 06:39 AM
#2524 Posted 19 April 2018 - 08:54 AM
Zaxx, on 15 April 2018 - 09:26 PM, said:
It totally is. It would be a large volume of work, but it is entirely doable.
#2525 Posted 20 April 2018 - 08:27 AM
#2529 Posted 21 April 2018 - 07:07 AM
The movie is also not supposed to make it into cinemas, rather likely Netflix or direct publishing.
#2530 Posted 21 April 2018 - 12:48 PM
#2531 Posted 21 April 2018 - 01:44 PM
#2532 Posted 21 April 2018 - 03:27 PM
#2533 Posted 23 April 2018 - 09:51 AM
#2534 Posted 23 April 2018 - 11:12 AM
#2535 Posted 23 April 2018 - 12:29 PM
I can't source this, this is just what I heard.
MusicallyInspired, on 23 April 2018 - 11:12 AM, said:
Well they're not entirely wrong. At the time of the release, all they had to go off of was either Doom 3 or the originals. And the originals didn't have much of a story: Guy kills demons, guy goes to Hell, to be continued on the next episode of Demon Guts Z. It's difficult to make a feature film out of that.
To give them some credit, they did have a few good ideas. I liked how they handled Sarge, and slowly turned him into the "final boss" as it were. The first person sequence was amazing, and I'll admit I actually kinda liked the more compact BFG design. It may not be so much "B" anymore, but it still is an "FG" as it melts the wall, something you couldn't get in any of the games.
#2536 Posted 23 April 2018 - 12:43 PM
#2537 Posted 23 April 2018 - 12:57 PM
The producers.....for the DOOM movie....in HOLLYWOOD....were....evangelicals?
I thought the first person sequence was all kinds of cringe.
This post has been edited by MusicallyInspired: 23 April 2018 - 12:59 PM
#2538 Posted 23 April 2018 - 01:05 PM
NightFright, on 23 April 2018 - 12:43 PM, said:
I did once, like many many years ago.
It got real weird near the end, though.
MusicallyInspired, on 23 April 2018 - 12:57 PM, said:
The producers.....for the DOOM movie....in HOLLYWOOD....were....evangelicals?
Like I said, I cannot source this, but this is what I heard. And it does sound plausible. People act really bizarre around Doom.
#2539 Posted 23 April 2018 - 02:10 PM
NightFright, on 23 April 2018 - 12:43 PM, said:
I have an original printing of the first Doom novel. Yours Truly find's it entertaining enough.
Ninety-Six, on 23 April 2018 - 01:05 PM, said:
No validity to that. It was a rumor.
The writer David Callahan never wrote Hell sequences because it was deemed too expensive. He basically said there was, and i'm nearly quoting him here 'no chance they could live up to the Doom 3 experience' and so he never even tried, basically. This, more than anything, is why they went with mutants. If there was any truth to the idea that they actively chose not to do Hell for religious reasons it would have been fear of religious back lash, but it was not because of any internally held beliefs by producers. Not that I've ever been able to dig up.
You gotta remember Doom only had 40 million to work with. To save costs they basically found a way to double the set usage. If you watch closely during the FPS sequence you can spot every single one of the sets in that sequence is reused from the Mars locations with different lighting. (They made Mars incredibly, stupidly, dark for this very reason.)
In the late 90s they were planning a Doom film that would have been on par with Starship Troopers, with a 100 million dollar budget. It was going to be produced at Tristar with a PG-13 rating. Initial ideas were to make the story surrounding the events on Phobos, but they ultimately went with a more Independence Day style story about monsters ( "Aliens" or "Demons" ) attacking the Earth from under ground.
At one point Tom Berenger, Sergeant Barnes from Platoon, was actually seeking to play the main marine. He was apparently a big fan of the game. I think that would have been so fucking cool.
A guy named Vincent J Guastini actually had Doom concept art and maquettes made up.
https://web.archive....om:80/doom.html
The models he built did at one point end up on Ebay or something.
The stuff about monsters coming up from the ground and the rating came from old magazines that came out between 1997 and 1999.
Then Colubine happened, the studio got cold feet, and the project went from being the next big thing to fading away for years, until Doom 3 came out and made a ton of money.
#2541 Posted 23 April 2018 - 08:46 PM
https://gadgets.ndtv...e3-2018-1836254
If we get Ion Maiden, Serious Sam 4 and Doom 5 this year then we'll have a LOT of FPS to play. I don't think it's realistic to expect Doom 5 in 2018 though, my guess is that it will only be an announcement.
This post has been edited by Zaxx: 23 April 2018 - 08:47 PM
#2542 Posted 23 April 2018 - 08:58 PM
Was a bit disappointed they didn't make any official SP DLC for the last one. Did the community come up with anything really good using that rather basic editor id provided?
#2543 Posted 23 April 2018 - 09:17 PM
There was one really good custom campaign in particular but I can't remember what it was called. There were a few of them, to be fair. Really good full to near-full campaigns.
This post has been edited by Ninety-Six: 23 April 2018 - 09:18 PM
#2544 Posted 24 April 2018 - 10:29 AM
#2545 Posted 24 April 2018 - 03:38 PM
Here's a link to the article talking about it: http://www.ign.com/a...-in-development
#2546 Posted 24 April 2018 - 04:34 PM
Never Forgotten, on 24 April 2018 - 03:38 PM, said:
Here's a link to the article talking about it: http://www.ign.com/a...-in-development
Yeah, we've been discussing it up thread.
#2549 Posted 26 April 2018 - 08:31 PM
Fox, on 26 April 2018 - 06:08 AM, said:
....credit to AndroidArts who drew a bunch of these for other computer games
This post has been edited by leilei: 26 April 2018 - 08:34 PM
#2550 Posted 27 April 2018 - 10:59 PM
*sigh* They can't just leave shit alone, can they?