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Doom Corner "for all Doom related discussion"
#2582 Posted 29 June 2018 - 08:36 PM
Ninety-Six, on 29 June 2018 - 08:06 PM, said:
Why can't you?
#2583 Posted 30 June 2018 - 12:37 AM
MusicallyInspired, on 29 June 2018 - 08:36 PM, said:
GZDoom is a pretty heavy engine.
#2586 Posted 30 June 2018 - 09:33 AM
#2587 Posted 30 June 2018 - 03:00 PM
Usually when I play hardware-enabled mods I stick to Zandronum which uses a much older renderer even in some of the more recent versions. Unfortunately that's not really the case here, so I'm gonna have to sit this one out.
It's a shame though. I really did enjoy the first one (even if a handful of the levels were a bit dumb and it liked to crash when quicksaving).
#2588 Posted 30 June 2018 - 10:32 PM
#2589 Posted 30 June 2018 - 10:49 PM
#2590 Posted 30 June 2018 - 11:23 PM
And they plan to do Vulkan support in future too(if possible), then those old shit can't run Vulkan will eventually left behind, it just metter of time...
https://forum.zdoom....hp?f=49&t=56740
Of course, optimizations still needed, but don't except something run fast like PrBoom+(unlike ZDoom based ports, lack of modding features, focused on other things like demo compatibilities and something not good for modding/change core things), GZDooM just already a beast now.
Unless it's something totally different than DooM engine source code-based then hope for better performance like modern engines just fat chance.
This post has been edited by Player Lin: 30 June 2018 - 11:34 PM
#2591 Posted 03 July 2018 - 12:29 PM
A less crap runthrough of the first few levels of DooM on the SNES.
#2592 Posted 08 July 2018 - 07:32 AM
Part 2 of my DooM SNES Let's Play. PLEASE read the video description in regards to a brain fart I had regarding flying enemies, as well as my mislabeling of the secret level in the game's first episode.
This post has been edited by Major Tom: 08 July 2018 - 07:33 AM
#2593 Posted 08 July 2018 - 06:01 PM
Ok, done with that. So another Doom movie is coming out? With possibly a female lead from a game with no females in it? I haven't played the newest Doom game (we have the game, just not a PS4 yet, does it have females?) but I have seen it played a little, and seen the videos from when it was released. The idea that the lead character would be female is ridiculous... unless she is the Doom guys tech adviser during combat or something far out like that.
Maybe there was females in the newest Doom game and I just didn't see them, otherwise, this would be as dumb as the previous poster stated... like having a male version of Laura Croft in a Tomb Raider movie. It is simply "wrong"... unless the movie isn't actually about Doom.
CatNapDreams
#2594 Posted 09 July 2018 - 07:19 PM
I agree it's a strange decision...unless possibly it's made to resemble something like old 80s slasher films with the last surviving female trope somehow. I guess we'll see.
#2595 Posted 10 July 2018 - 12:30 AM
CatNapDreams, on 08 July 2018 - 06:01 PM, said:
I'll go one step further and say what I think must be the truth: it was actually a Resident Evil movie. Some movie execs must have thought "Hey, those Resident Evil movies are making some good money, is there something we could milk too? Doom? What's that? Demons? Oh fuck no, it will be some virus instead just like in Resident Evil, hell, we'll use the exact same plot too! Who wants to make some money?"
#2596 Posted 10 July 2018 - 03:37 PM
CatNapDreams, on 08 July 2018 - 06:01 PM, said:
I don't think it's spoilers to answer this, since you find out literally within the first minute of the game, but just in case:
Zaxx, on 10 July 2018 - 12:30 AM, said:
Y'know, I never thought about the movie like that, but now that you mention it...
#2599 Posted 12 July 2018 - 01:05 AM
This post has been edited by NightFright: 12 July 2018 - 01:21 AM
#2600 Posted 14 July 2018 - 02:20 AM
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BTW, I'm getting a Witchaven-esque vibe from this
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This post has been edited by MrFlibble: 14 July 2018 - 02:28 AM
#2601 Posted 14 July 2018 - 12:20 PM
Part 3 of my SNES DooM Let's Play, in which the joys of hitscan weapons on a 16-bit console are brought up as I make my way through more of Episode 1.
#2602 Posted 15 July 2018 - 12:14 AM
Doom 64 for Doom II released
This post has been edited by leilei: 15 July 2018 - 12:15 AM
#2603 Posted 21 July 2018 - 05:06 AM
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(Video Clip 720p)
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Thank you!
#2604 Posted 21 July 2018 - 12:21 PM
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also lol:
https://forum.zdoom....php?f=4&t=61370
#2605 Posted 21 July 2018 - 12:40 PM
Oh, no, the thumbnail says "badasses".....
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End of Knee Deep in the Dead on SNES DooM. Enjoy until I upload the version with my voice-over tomorrow, and then enjoy THAT one more.
This post has been edited by Major Tom: 21 July 2018 - 01:27 PM
#2606 Posted 21 July 2018 - 02:27 PM
This post has been edited by Ninety-Six: 21 July 2018 - 02:29 PM
#2607 Posted 21 July 2018 - 09:46 PM
And they're try to make it better in newer dev. builds.
https://forum.zdoom....hp?f=49&t=61381
https://forum.zdoom....php?f=4&t=61382
Ninety-Six, on 21 July 2018 - 02:27 PM, said:
this is why I refuse to move on from my zDoom 2.8.1.
You know that shit is outdated and may have some security problems(fixed until later GZDooM 3.x release, some early GZDooM releases were taken down due to that reason)...
Why not using ZDooM32(or ZDooM LE but this one is EOL now) if you want to stuck on old ZDooM?
This post has been edited by Player Lin: 21 July 2018 - 09:54 PM
#2608 Posted 21 July 2018 - 10:38 PM
Player Lin, on 21 July 2018 - 09:46 PM, said:
Why not using ZDooM32(or ZDooM LE but this one is EOL now) if you want to stuck on old ZDooM?
Because I don't even know what that is and its release thread does not help. It says it's apparently based on the truecolor thing and I just really don't want that. Maybe it supports the standard classic renderer but it doesn't really specify that, or really much of anything. But also apparently it was merged into GZDoom proper but it's getting separate releases anyway? I didn't understand any of that.
Speaking of unspecified, I heard about that security issue and nobody ever explained what that actually was. For all I know it's a bug in the multiplayer which I don't ever play with for zDoom. I use Zandronum for that. Maybe it's something else, I don't know; that whole team is very good at never explaining anything ever. See thread.
This post has been edited by Ninety-Six: 21 July 2018 - 10:40 PM
#2609 Posted 21 July 2018 - 11:26 PM
Ninety-Six, on 21 July 2018 - 10:38 PM, said:
Speaking of unspecified, I heard about that security issue and nobody ever explained what that actually was. For all I know it's a bug in the multiplayer which I don't ever play with for zDoom. I use Zandronum for that. Maybe it's something else, I don't know; that whole team is very good at never explaining anything ever. See thread.
I do remembered ZDooM LE/ZDooM32 do supported old renderer, with added truecolor things, but I'm not actually using it since I have latest hardware.
Author of ZDooM32 said he would do a fork of latest GZDooM with some old things but if you want old ZDooM renderer then it doesn't matter.
The security issue I meant is ACS related one, it's not publicly know for years but it exists since 1.x era of ZDooM but nobody knows and fix it until end of 2017 and early this year(GZDooM release 3.2.5).
https://forum.zdoom....php?f=1&t=58991
And due to that, all GZDooM release before 3.2.5 were taken down. It's just you didn't see it I guess.
(Yes, some devs thinks it unlikely someone would use that flaw to hack systems since how minor of DooM user to compare others, but since other ZDooM-based ones are affected too so it still not empty threat I guess.)
This post has been edited by Player Lin: 21 July 2018 - 11:32 PM