Inspector Lagomorf, on 18 June 2016 - 06:32 AM, said:
There's only one other explanation I can think of as to why, and that's that most first-person shooters are now developed primarily for the console and games have been dumbed down to their standard, then ported to the PC (if they are ported at all).
Except those levels almost already exist. If you take the Foundry, or the next Argent Facility, you wouldn't need to change a lot of the actual layout to turn them into classic Doom maps. These levels show that they could have made "classic Doom with modern graphics" had they wanted to.
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These levels are the minority, and like I've already said, even inside those you're still getting a succession of smaller, shorter, arenas, one after the other.
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I'm having a hard time finding a good topdown map of the level, this is the best I could find, but you can clearly see the map behind divided into 3 big arenas, with just a short path between each. I don't know how you can not see that.
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IIRC there is barely even any enemy in between each arena.
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Gameplay, I've talked about already, as for "feel"... It would be hard to describe in English the "feel" I get from each game but they're totally different in both.
Like miles away.
Like, would you take the assets of Shadow Warrior 2013 (textures, enemies, weapons, etc), and use them to replace all the assets in the new Doom, you would be getting a proper sequel to Shadow Warrior 2013 that wouldn't feel out of place of disconnected at all.
The only links this new Doom has with the old one are purely cosmetic.