
Doom Corner "for all Doom related discussion"
#1891 Posted 24 May 2016 - 08:40 AM
This post has been edited by MetHy: 24 May 2016 - 08:40 AM
#1892 Posted 24 May 2016 - 08:42 AM
HulkNukem, on 24 May 2016 - 07:51 AM, said:
Maybe but it costs 1/2 of my monthly budget..

#1894 Posted 24 May 2016 - 10:40 AM
DukeNukem64, on 24 May 2016 - 08:42 AM, said:

You don't need to eat
Doom will feed your hunger a lot longer than any food will

#1896 Posted 24 May 2016 - 03:51 PM
"Doom does something very clever in its opening moments: It doesn’t worry too much with story. The same could be said for its opening gameplay.
Both come across as misleadingly light, to the point of being, perhaps, not very good."
(Taken from Polycount, don't ask for a link, as I am drunk).
Yes, I thought it wasn't very good at the beginning. Now DooM is a keeper from me, although the multiplayer and SnapMap suck worse than my second girrlfriend 22 years ago.
This post has been edited by fuegerstef: 24 May 2016 - 03:51 PM
#1897 Posted 24 May 2016 - 04:37 PM
This post has been edited by MusicallyInspired: 24 May 2016 - 04:37 PM
#1898 Posted 24 May 2016 - 05:08 PM
MusicallyInspired, on 24 May 2016 - 04:37 PM, said:
God please stop using that "hating" term. I respect your opinions but you can rise above using such utterly emotional language.
The "hating", as you call it, is mainly due to the multiplayer. Likely they are comparing it to COD which is a heavily multiplayer-oriented game. It's not without merit since DooM is half-famous for its deathmatches and being a staple of LAN parties.
Plus it's 85/100 on Metacritic. I wouldn't call that "hating" exactly. However, Id Software is doing itself no favors if they do not attempt to revamp the multiplayer and modding aspects of the game. Once everyone finishes the singleplayer campaign, there will be virtually no replay value.
This post has been edited by Inspector Lagomorf: 24 May 2016 - 05:10 PM
#1899 Posted 24 May 2016 - 05:14 PM
Tea Monster, on 22 May 2016 - 02:34 PM, said:
The Lady just got done watching me max out almost everything in Outlast, then Dying Light, and now this. She was expressing her (non-really-serious) concern with how violent and gruesome the games I've been playing recently have been and lamented the days she watched me play "Life is Strange".
It's very hard to explain verbally that Doom SP is just *that* fun without the gore... while ripping a leg off and using it to knock their head off.
I do think picking an appropriate difficulty is important. Playing on too easy of a difficulty severely hampers your ability to feel the *game* going on under the presentation.
I'm a jerk... playing on console... silky smooth. I'm honestly exceptionally surprised at every aspect of the game given what little bit I know of the history of development. This is an exception to the rule of protracted troubled development outcomes.
#1900 Posted 24 May 2016 - 05:54 PM
Inspector Lagomorf, on 24 May 2016 - 05:08 PM, said:
Sorry to nitpick, but MP is a play value.
#1901 Posted 24 May 2016 - 06:01 PM
This post has been edited by Inspector Lagomorf: 24 May 2016 - 06:01 PM
#1902 Posted 24 May 2016 - 06:21 PM
P.S. Pretty interesting observation.
This post has been edited by Kathy: 24 May 2016 - 06:45 PM
#1903 Posted 24 May 2016 - 07:22 PM
Some of the enemies, like
This post has been edited by HulkNukem: 24 May 2016 - 07:23 PM
#1904 Posted 24 May 2016 - 07:57 PM
Inspector Lagomorf, on 24 May 2016 - 05:08 PM, said:
Not a fan of hyperbole?
Hate.
Hatehatehatehatehatehatehate
Sorry, I'm feeling divisive and rambunctious today.
Quote
And I can't stand it when reviewers judge a game solely based on its multiplayer. I've freaking hated that for the past 10 or 15 years as if multiplayer is the only worthwhile point. I've never bought or played a game for its multiplayer. Ever. And there are plenty more like me out there.
Quote
I just can't agree with that. Except for the modding part. SnapMap will be getting old quickly. They need to add further customizations. It's pretty much just the Timesplitters 2 map maker that we got ages ago, except maybe with some more enhanced "scripting" capabilities. But that's going to get old fast if there's nothing interesting or distinctive to look at. Everybody's maps are going to look the same. This whole snapmap thing just seems like an outdated concept. I know it must be a lot of work to put together a consumer-friendly map builder, as opposed to just releasing the developer tools, but I just don't see the appeal. I hope they add to it at the very least.
Hate.
#1905 Posted 24 May 2016 - 08:31 PM
MusicallyInspired, on 24 May 2016 - 07:57 PM, said:
Hate.
Hatehatehatehatehatehatehate
You probably don't understand. Nowadays any review less than 9 is considered by some(yet vocal) as bad and "hating" on a game. It started earlier, but when CliffyB said Eurogamer was hating on GoW because of 8/10, it became just ridiculous. At least that's what I thought Lagomorf was trying to tell. Or it's just me interpreting it that way.
#1906 Posted 24 May 2016 - 10:54 PM
I keep coming back to the word 'flow'. The game just flows. There are few awkward moments where the action stops. The game is focused on you charging through hell smiting demons and just lets you get on with it as if you were Duke Nukem, Caleb and Ash all rolled into one. It's almost an arcade-style experience.
#1907 Posted 24 May 2016 - 11:47 PM
#1908 Posted 25 May 2016 - 01:34 AM
MusicallyInspired, on 24 May 2016 - 07:57 PM, said:
They should at least let us reskin the meshes and models. That worked wonders in a game like TrackMania or Shootmania (where the latter had a real lacking environment, IMHO).
#1909 Posted 25 May 2016 - 03:40 AM
deuxsonic, on 24 May 2016 - 11:47 PM, said:
I never used the Scope on the Heavy Assault Rifle except for the one time to master the weapons and get the Achievement.
Also never really used the Stun mod for the Plasma gun and barely used the remote detonation for the rocket launcher.
#1910 Posted 25 May 2016 - 04:28 AM
I used the scope a few times when I approached an arena from above to thin out the demos a bit before going in. And a few times to shoot some on a distance platform in a non-arena section. But it isn't really essential and I wouldn't have noticed if it hadn't been there at all.
#1911 Posted 25 May 2016 - 04:29 AM
But yeah, it's nowhere near as useful as the alternate mod which lets you lock in on a target and fire three rockets at once.
Kathy, on 24 May 2016 - 08:31 PM, said:
I'd rate the game an 8. It's not because I hate it. It's because I think it's a great product, an above-average product, that still has flaws.
This post has been edited by Inspector Lagomorf: 25 May 2016 - 04:30 AM
#1912 Posted 25 May 2016 - 10:02 AM
Tea Monster, on 24 May 2016 - 10:54 PM, said:
Indeed. The SP experience flows so well I'm not sure it was entirely on purpose.
There is an interesting effect in development where the panic development sometimes yields better results than someone trying to force a specific goal. It's a bit similar to how the limitations of modding are often better for creativity and tangibly impressive outcomes than a blank slate open field of possibility.
This post has been edited by Wieder: 25 May 2016 - 10:02 AM
#1913 Posted 25 May 2016 - 04:20 PM
Wieder, on 25 May 2016 - 10:02 AM, said:
There is an interesting effect in development where the panic development sometimes yields better results than someone trying to force a specific goal. It's a bit similar to how the limitations of modding are often better for creativity and tangibly impressive outcomes than a blank slate open field of possibility.
This sounds similar to 'art from adversity', where people who are very emotionally invested in something arguing over how it should be can result in something better than if everyone just goes along with it.
#1914 Posted 25 May 2016 - 04:33 PM
#1915 Posted 25 May 2016 - 06:13 PM
Modeling within a strict polygon/texture budget can be a fun time also, though i'm so sick of the "triangles are stupid! only use quads and ngons ever! up the subsurf/turbosmooth!! use zbrush" generation missing the point, telling how wrong i am and wasting my time
This post has been edited by leilei: 25 May 2016 - 06:20 PM
#1916 Posted 25 May 2016 - 06:58 PM







It reminds me of when i was younger making quake 1 maps, i remember specifically i wanted a wall to blow up but there was no exploding walls in vanilla quake, so i made it a shootable door that moves instantly, triggers a spike shooter in a hidden room that shoots at an explosive box underneath the door to make the explosion and sound. It's certainly less than perfect, the limitations are bullshit and thanks to consoles and need to be removed, and it could use more themes, but yet i'm enjoying making maps/gamemodes with it much more than i expected
#1917 Posted 25 May 2016 - 07:27 PM
This post has been edited by Kathy: 25 May 2016 - 09:03 PM
#1919 Posted 26 May 2016 - 04:55 AM
The SP game just great for sure, and I know that checkpoint system is OK, but I still would like save my damn progress whenever I like, even the developers try to tweak that to more fair, and I still want the freedom of manual saving...maybe I should try to fix it myself more hardly but it seems it's getting harder and harder like I'm getting old...

Snapmap looks OK, but I hope id guys can make less limitation on it...I see potential, but right now just not enough.
About the MP, aside from the "Halo/Quake-feel", I would like see if I can join a match when it started and don't needed to wait when try to join a game...I don't have any patients on that kind of "wait-to-play" things, I guess...

This post has been edited by Player Lin: 26 May 2016 - 04:56 AM
#1920 Posted 27 May 2016 - 05:03 AM
That does it. I'm selling my card and getting a 970. With 4GB of VRAM. Stupid Id Software...
This post has been edited by Inspector Lagomorf: 27 May 2016 - 05:03 AM