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Doom Corner "for all Doom related discussion"
#1832 Posted 21 May 2016 - 11:55 AM
#1834 Posted 21 May 2016 - 03:41 PM
#1835 Posted 21 May 2016 - 04:14 PM
MusicallyInspired, on 21 May 2016 - 07:08 AM, said:
"old school"
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vs.
"modern bs"
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This post has been edited by leilei: 21 May 2016 - 04:19 PM
#1836 Posted 21 May 2016 - 04:54 PM
#1837 Posted 21 May 2016 - 05:05 PM
Sadly, it couldn't mainstream campaign coop
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#1838 Posted 21 May 2016 - 08:44 PM
You know that, that isn't really me if you actually know me any. In a way yes I have a tendency to speak bold but there is a line for me personally. A friend of mine from here actually talked to me and gave some insight (you know who you are) it helped thank you for that sir. Anyways, I am just going to take a chill pill for a bit see you around. Get back on topic now or continue to with whatever it is you do sorry.
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#1839 Posted 21 May 2016 - 09:24 PM
Glad you're staying.. don't leave me here alone with these weirdos
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Oh yea.. Doom, Doom was fun.
This post has been edited by Robman: 21 May 2016 - 10:03 PM
#1840 Posted 21 May 2016 - 10:10 PM
#1841 Posted 21 May 2016 - 11:02 PM
#1842 Posted 21 May 2016 - 11:05 PM
#1843 Posted 21 May 2016 - 11:47 PM
That was totally hilarious (and forbidden in leagues and competitive matches, as the animations went too far off the hitboxes).
This post has been edited by fuegerstef: 21 May 2016 - 11:47 PM
#1844 Posted 22 May 2016 - 12:21 AM
fuegerstef, on 21 May 2016 - 11:47 PM, said:
That was totally hilarious (and forbidden in leagues and competitive matches, as the animations went too far off the hitboxes).
The Unreal series bots taunted basically every kill as well. Unreal bots have always had a revenge list where the last person to have killed them goes to the top of the list and they prioritize who they go after by that list (or the next objective depending on game type), which I figure I would probably have if someone taunted me every time they killed me, but yeah animated taunts have been in a lot of games.
#1847 Posted 22 May 2016 - 06:50 AM
#1848 Posted 22 May 2016 - 07:32 AM
Inspector Lagomorf, on 22 May 2016 - 06:50 AM, said:
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I am not surprised at the limitations...
I know this might not be a popular idea, but I would enjoy playing the original DooM or DooM II duplicated on the DooM 4 engine. Maybe someone will figure out a way to get custom structures into SnapMap.
I am going back to playing DooM II now.
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MrBlackCat
This post has been edited by MrBlackCat: 22 May 2016 - 07:37 AM
#1850 Posted 22 May 2016 - 08:30 AM
MrBlackCat, on 22 May 2016 - 07:32 AM, said:
The notion is not unheard of. People have attempted to convert the classic Doom levels to every engine underneath at the sun. People attempted to port Duke Nukem levels to Half Life. Total conversions of Wolfenstein 3D to Doom are a modding style all on its own. Frankly I'm surprised no one has made an announcement to convert the DooM 4 levels into the Zdoom equivalent.
This post has been edited by Inspector Lagomorf: 22 May 2016 - 08:31 AM
#1851 Posted 22 May 2016 - 10:26 AM
gone, on 21 May 2016 - 08:44 PM, said:
For the record, I agree with you that the taunts in Doom are shit. I can't quite put my finger on it, but they are NOT the same thing as Duke RTS taunts, etc. They don't carry the same "integration" with the game world and come off more as pandering to youtube. The RTS taunts from Duke were deeply integrated into the nature of the game. It was only when users started making their own that pop culture entered it... but even then... it still held a standard of "This means a lot to ME" as opposed to "Hey guyz... recognize THIS?"
Starting over...
gone, on 21 May 2016 - 08:44 PM, said:
Don't kowtow too much. That IS really you... under certain circumstances. Spend too much time rejecting your shadow self and you'll find yourself overrun with demons from hell.
Recognize that it totally is a SUBSET of you that you can CHOOSE to engage. If you treat it as an "other" that you must battle, you will lose because you can't beat yourself at your own game. You will always lose even if you "win".
So... calling people out on their low standards for taunts in a way that is completely uncomfortable is simply an option you have. Because some people will not even notice you until you make them uncomfortable. It's up to you to figure out the balance that matters to you... but it's not "not you". It's a subset... but it's still you.
#1852 Posted 22 May 2016 - 10:28 AM
Inspector Lagomorf, on 22 May 2016 - 06:50 AM, said:
It's almost like the skill of a game developer is building a satisfying illusion within whatever limitations you're given.
#1853 Posted 22 May 2016 - 10:31 AM
All the characters in Quake 3 had an animation along with a audible taunt, and in all the UT games you could do a few different animations.
Do the taunts fit in with Doom? Well, you should really be asking does the rest of the multiplayer in Doom 2016 fit in, and that is more important than throwaway taunts.
Plus, the teabag taunt is fucking hilarious.
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This post has been edited by HulkNukem: 22 May 2016 - 10:32 AM
#1854 Posted 22 May 2016 - 10:37 AM
HulkNukem, on 22 May 2016 - 10:31 AM, said:
Those were crap too compared to the RTS that shipped with Duke.
#1855 Posted 22 May 2016 - 10:46 AM
Wieder, on 22 May 2016 - 10:37 AM, said:
Spam Alt+F10
This post has been edited by Inspector Lagomorf: 22 May 2016 - 10:46 AM
#1856 Posted 22 May 2016 - 10:51 AM
Inspector Lagomorf, on 22 May 2016 - 10:46 AM, said:
Install silent RTS when playing in public if it bothers you.
Freedom!!!!!!
This post has been edited by Wieder: 22 May 2016 - 10:52 AM