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Doom Corner  "for all Doom related discussion"

User is offline   Lunick 

#1321

I feel like the starting area in the first map is kinda plain looking?
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#1322



I wonder if there'll be customization to make your MP Doomguy look like Doom 1/2/3's Doomguy.
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#1323

View PostPikaCommando, on 14 April 2016 - 09:33 AM, said:



I wonder if there'll be customization to make your MP Doomguy look like Doom 1/2/3's Doomguy.


Considering that's what the singleplayer model is styled after, I can't imagine these not being available.

This post has been edited by Doom64hunter: 14 April 2016 - 10:50 AM

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User is offline   Mr. Tibbs 

#1324

An improved GoldenEye 007 mod for Doom is in the works, and a demo is expected by the end of the month.

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User is offline   Daedolon 

  • Ancient Blood God

#1325

Aaaand I'm done with DOOM.
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User is offline   leilei 

#1326

I assume "gzdoom edition" means it's the same 2001 mod with dynamic lights spammed all over the place in the interest of "hd updates"
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User is offline   Mr. Tibbs 

#1327

View Postleilei, on 14 April 2016 - 03:09 PM, said:

I assume "gzdoom edition" means it's the same 2001 mod with dynamic lights spammed all over the place in the interest of "hd updates"

As well as comic-style cut-scenes, reworked levels and "more Bond one-liners."
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User is offline   Mr. Tibbs 

#1328

Good to see id haven't lost their touch.

Posted Image
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#1329

I'm loving it, having a lot of fun with the beta. It's awesome! The combat is great, the maps are great, the feel is great, terrific stuff. The super shotgun + rocket launcher combo is a thing of beauty. Right off the bat, the most enjoyable multiplayer FPS in years for me.

(I'm on steam and didn't review it, as I'm sure many people haven't and won't. Consensus numbers are really overrated, plus how do you know you wouldn't agree with the half there who does like it? I prefer to just play something and make up my own opinion, especially if it's free. :D )

This post has been edited by PsychoGoatee: 14 April 2016 - 09:55 PM

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#1330

View PostMr. Tibbs, on 14 April 2016 - 12:25 PM, said:

An improved GoldenEye 007 mod for Doom is in the works, and a demo is expected by the end of the month.


Ugh, not that TC
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User is offline   Mr. Tibbs 

#1331

View PostTheZombieKiller, on 14 April 2016 - 09:52 PM, said:

Ugh, not that TC

I only posted about it because I saw it on Eurogamer this morning. I had never heard of it before. Is it terrible or a rip-off? What's the history there?
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User is offline   Daedolon 

  • Ancient Blood God

#1332

View PostMr. Tibbs, on 14 April 2016 - 09:58 PM, said:

Is it terrible or a rip-off?


:D
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User is offline   Mr. Tibbs 

#1333

View PostDaedolon, on 14 April 2016 - 10:25 PM, said:

:D

Rip-off as someone taking credit for another person's work, like adding features to a finished work or resuming an abandoned mod, rather than remaking an old game in another engine.

I mean, lots of people have remade Goldeneye, both professional developers and modders, so I'm unclear on why this particular mod is so reviled.
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User is offline   Lunick 

#1334

Uh oh...
Posted Image
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User is offline   Bloodshot 

#1335

I enjoy the MP but clearly a lot of people don't, most people citing speed as the main issue (which i don't even agree with) Seems odd also that ID software drastically changed the artstyle thanks to fan feedback and even added options for the beta, but Certain Affinity didn't listen to any of the multiplayer gameplay criticisms except making the plasma rifle a little better.

Its up to ID's single player and snapmap to determine how its gonna do now, which judging by r/doomleaks actually sounds pretty good. Snapmap in particular seems quite a bit more in depth than they let on.
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#1336

I never had high hopes for the multiplayer, digging through all the alpha/beta stuff ages ago has me in pretty high hopes for the singleplayer though
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User is offline   Mr. Tibbs 

#1337

View PostLunick, on 15 April 2016 - 12:04 AM, said:

Uh oh...

Roasted! Down to 44% now. :D
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User is offline   Malgon 

#1338


1

#1339

Sucks that the game won't launch if you have GTX 750TI or anything weaker than it.
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User is offline   Player Lin 

#1340

View PostPikaCommando, on 15 April 2016 - 02:05 AM, said:

Sucks that the game won't launch if you have GTX 750TI or anything weaker than it.


My 660Ti can start the game(in alpha and close beta, but I never into the game since I HATE to wait other players slowly coming into when try to start a match.) ,but I don't know if they changed that in this Open Beta version.


But I don't care MP seriosly, mostly I want for the DooM 4 is its SP only.
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User is offline   Loke 

#1341

View PostPikaCommando, on 15 April 2016 - 02:05 AM, said:

Sucks that the game won't launch if you have GTX 750TI or anything weaker than it.


I have a GTX 580 and played a match just fine.
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#1342

Mine's a GT 740, and I get a "FATAL ERROR: GL_EXT_framebuffer_object not available. Please update your video driver." on the startup console even though I have updated my drivers and shit to the latest version.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1343

I have a 460 and I was playing it. It just didn't run very well.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1344

View PostLunick, on 15 April 2016 - 12:04 AM, said:

Uh oh...
Posted Image


[fanboy]People are just greedy and entitled, they should be happy to even have a DooM game, if you don't like it then don't play it and don't let the door hit you on the way out, etc. etc. etc. :D[/fanboy]
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#1345

I have a GTX 850M (yes, mobile GPU) and the game runs absolutely fine at a constant 60fps when playing at 1280x720. Other settings don't affect my framerate at that resolution.
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User is offline   X-Vector 

#1346

"FATAL ERROR: wglCreateContextAttribsARB failed".

Well, what was I expecting trying to play this on a HD6950 with a graphics driver over 3 years old.
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User is offline   Tea Monster 

  • Polymancer

#1347

They are pushing the shit out of MP and it's not why people really want this game at all. So, surprise, people are 'Mehhh'.

Wait till the single player campaign comes out.
2

#1348

View PostTea Monster, on 15 April 2016 - 07:00 AM, said:

They are pushing the shit out of MP and it's not why people really want this game at all. So, surprise, people are 'Mehhh'.

Wait till the single player campaign comes out.

Especially when you consider id doesn't really have anything to do with the multiplayer. Certain Affinity should've stayed the hell away from Doom, while sure it's fun for a while, there are so many things in there that I just fucking DESPISE. The two weapon limit, for one.

This post has been edited by TheZombieKiller: 15 April 2016 - 07:35 AM

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#1349

View PostMr. Tibbs, on 15 April 2016 - 12:35 AM, said:

Roasted! Down to 44% now. :D


I think people just see a number and look at it like a graded paper from school. That number still means a lot of people like it, and you might be one of those people. Do you never like a movie or band that other people might not like? Is a popularity contest how everybody determines what to try? (Plus this particular thing is free to try)

I really dig it personally, lot of fun. I have no use for consensus numbers. Ditto for Rottentomatoes for movies. I have a friend who goes by it, but then we see a movie, sometimes he doesn't like one that is fresh, and does like one that is "rotten". It can be a shortcut if you're busy or something, but it's not a science. You won't always agree with the common consensus.
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User is offline   Mr. Tibbs 

#1350

View PostPsychoGoatee, on 15 April 2016 - 10:49 AM, said:

I think people just see a number and look at it like a graded paper from school. That number still means a lot of people like it, and you might be one of those people. Do you never like a movie or band that other people might not like? Is a popularity contest how everybody determines what to try? (Plus this particular thing is free to try)

I really dig it personally, lot of fun. I have no use for consensus numbers. Ditto for Rottentomatoes for movies. I have a friend who goes by it, but then we see a movie, sometimes he doesn't like one that is fresh, and does like one that is "rotten". It can be a shortcut if you're busy or something, but it's not a science. You won't always agree with the common consensus.

There's nothing to be upset about. After all, these reviews will disappear faster than a pack of Doritos at Jonah Hill's house once the beta finishes. I've tried the PS4 version, which I understand to be worse but still comparable, and in this case I agree with the consensus. It's extremely underwhelming, and people are only paying attention to it because it awkwardly has the Doom name slapped on it.

BTW, Doom's jacked! The shooting mechanics are shit. There's barely any feedback for shooting and for getting hit, thanks to the loadout system none of the weapons possessing any stopping power because the devs are trying to create an even playing field (melee and grenades are more powerful than the rocket launcher & shotgun). The sound mixing is atrocious; demon power-ups are a fucking stupid idea since, unlike the rest of the players, they can one-shot and have an endless pool of health which just awkwardly halts the match until it runs out, and mantling, along with the taunts, just add to the numerous unskippable animations. I could go on... :D

Down to 37% positive feedback now. Will be very interesting to see how the campaign is received. Their E3 demo was just a polished version of their 2014 Quakecon vertical slice. I can't think of many games that have emerged from a nearly decade long development hell with anything decent, but I'm wishing id, id Frankfurt, Battlecry Studios, Certain Affinity, Escalation Studios, and their external art contractors that were brought in-house when Hugo Martin joined all the best!
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