Duke of Hazzard, on 07 April 2016 - 02:33 AM, said:
I totally agree. I miss the days of the focus being on a PC release that totally pushes things to the limit to where you need hardware that hasn't been created yet to max out the settings on the game. Now it's all about creating the experience on consoles first and the PC version is a port (sometimes a horrible one) of the console release. Since PCs will always be more powerful due to neverending upgrades, it makes sense to do something like Crysis where top-of-the-line PCs struggle to get every last bit out of the game and then port to the consoles. Both major consoles are x86 architecture now, so it should be easier to do ports than it was in the past. I don't want parity, I want to see everything pushed to the limit.
Lunick, on 07 April 2016 - 04:45 AM, said:
The Japanese Community Project is looking for some feedback on their recently released wad.
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Some removed levels are being reinserted into GBA Doom
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Jorts
I didn't know the Japanese even played DOOM. I know first person shooters are very unpopular there and admittedly I'm unsure why.
icecoldduke, on 07 April 2016 - 05:33 AM, said:
It doesn't require much effort to put out betas and the betas do represent the final game because the bugs encountered are fixed in what will become the RTM build. It's a working build of the game with a limited amount of content that allows people to play it and find bugs. The more testing you have, the better, and betas are the best way to do that as you've got millions of people playing the beta millions of different ways so bugs are found that a small team of QA testers may not find. It's a very serious problem with software nowadays where there testing is this afterthought so there is so much software out there with day one patches and disasterous launches where the PC version is buggy to the point of being unplayable for a sizable portion of users.