#1212
Posted 31 March 2016 - 03:01 PM
So I got Doom all downloaded. Tried to run it and it kept choking and sputtering on the logo videos. They were smooth when they ran but randomly they'd just stop and the hard drive was working overtime. Clicking anything or pressing any keys to skip would just crash the game ("This program is not responding, do you want to wait or close etc"). Finally after about 5 attempts it starts up normally now with smooth logo videos without interruptions.Although, if you try to skip them for some reason Windows thinks that it's not responding...even though it's obviously running and I can see and hear everything that's going on. Anyway, the game loads up and my mouse is crawling on the screen. Must be getting like 15fps (last time I had that framerate that bad I was running a Voodoo 1 card playing Counter-Strike on my Celeron 266!). I turned down all the settings as low as I could (there aren't many options, and "Advanced" is grayed out). Still choppy. So I lowered the resolution from 1080p to 720p. Finally some smooth acceptable framerate. Of course, I haven't played yet so I have no idea what it'll be like when it plays.
The servers are still down as of now so I took the time to customize my character look. Not much options. Basically 1 suit with a slight variation setting for each limb, two adjustable colour areas (a la Half-Life 1 multiplayer) with about 6 or 7 colours to choose from (with 3 shades each), and 3 optional coloured patterns on top of that. You can even customize your weapons with the same options which is sort of neat. There are also weathering sliders for pristine/worn and dirty/clean and 3 tabs of material types: Glossy, Metallic, and ....another one I don't remember. The only one available right now is Glossy, though. And all of those options are available for the half dozen or so weapons. Pretty neat, I just wish there were more armour options. They're not that dissimilar at all, really. But this is a beta.
I don't expect I'll be able to play with my setup (the system requirements suggest at least a GTX 670, and I run a 460), but we'll see what happens.
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