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Doom Corner "for all Doom related discussion"
#1141 Posted 21 March 2016 - 11:26 AM
#1142 Posted 21 March 2016 - 11:31 AM
#1143 Posted 21 March 2016 - 12:08 PM
#1144 Posted 21 March 2016 - 01:54 PM
StrikerMan780, on 21 March 2016 - 09:57 AM, said:
That's good to hear, I was concerned when I saw they didn't list any non-team modes in the six listed modes. A little confused about idea of installing a patch on a leaked alpha though, hopefully that does mean they will include it in the final game.
And I know you can make modes in snapmap, but they mentioned that has a 4 player limit, which isn't quite what I look for in DM. I'd love it if this had Last Man Standing mode, that was my fav in mods like Action Half-Life.
This post has been edited by PsychoGoatee: 21 March 2016 - 01:56 PM
#1145 Posted 21 March 2016 - 02:34 PM
#1146 Posted 21 March 2016 - 02:47 PM
PsychoGoatee, on 21 March 2016 - 01:54 PM, said:
And I know you can make modes in snapmap, but they mentioned that has a 4 player limit, which isn't quite what I look for in DM. I'd love it if this had Last Man Standing mode, that was my fav in mods like Action Half-Life.
They've never said Snapmap is locked to 4 players; they just gave an example game mode called 'classic' that only had 4 players, which is what the original Doom had. (And Doom 3 at launch lol)
Also, they've shown player models with colors other than blue and white which are the two team colors, so some form of FFA is in there, whether its locked to Snapmap maps or not.
#1147 Posted 21 March 2016 - 03:51 PM
PsychoGoatee, on 21 March 2016 - 01:54 PM, said:
And I know you can make modes in snapmap, but they mentioned that has a 4 player limit, which isn't quite what I look for in DM. I'd love it if this had Last Man Standing mode, that was my fav in mods like Action Half-Life.
The Alpha had all of the game-modes locked except Team Deathmatch. Someone figured out the Doom 4 resource file format, and created a tool that allows you to patch the files. If you edit a map's header, you can control what game modes it's available in. Adding the appropriate entries into Heatwave's header enabled the game modes again.
#1148 Posted 21 March 2016 - 04:27 PM
#1149 Posted 22 March 2016 - 02:31 AM
#1150 Posted 22 March 2016 - 07:51 AM
William Gee, on 22 March 2016 - 02:31 AM, said:
I recommend GZDoom Builder first and foremost.
#1151 Posted 22 March 2016 - 09:12 AM
William Gee, on 22 March 2016 - 02:31 AM, said:
Now I want to see that! Good thing is modern Doom mapping is easy and fast.
This post has been edited by MetHy: 22 March 2016 - 09:13 AM
#1153 Posted 22 March 2016 - 11:08 AM
This reddit post has all the gamemodes listed from the alpha game files
Quote
Colossus: Control the demon to score kills
Escape: Build a teleporter and escape before the other team
Hell Escape: Escape hell, escape the demons.
Head Case: Control the skull to earn a score multiplier.
Escort: Get the objective back to your base by standing near it.
Capture the Flag: Capture the enemy flag to score points.
Head Hunters: Collect heads and score.
Hell Gate: Destroy the enemy hellgate.
Hunted: Survive against the demons (basically infected from halo etc)
Lost Souls: Be the last human alive.
Mission command: Complete the team objectives to score points.
Struggle: Humans try to capture the hill, demons try to deny both human teams. (This is humans vs humans vs demons)
EDIT:
deuxsonic, on 21 March 2016 - 02:34 PM, said:
They mentioned you can place detailing props, and also that somebody remade the doom logo out of barrels. I'd imagine people will make use of prop stacking to create clever architecture to dress up the standard rooms kind of like they do in halo's forge.
Still no outdoor areas though, I really hope they provide patches to expand snapmap to make it more and more robust and include things like Hell tilesets.
This post has been edited by Bloodshot: 22 March 2016 - 11:11 AM
#1154 Posted 22 March 2016 - 03:13 PM
It would be great if it launched with that many though.
#1156 Posted 22 March 2016 - 06:11 PM
[dnRockemSockem]
GameName=Rock'em Sock'em
TeamNames[0]=Duke
TeamNames[1]=EDF
[dnTeamGameMessage]
HumansWinString=Humans win the round.
BugsWinString=Bugs win the round.
TieGameString=Nobody wins the round.
CantChangeClass_Time=It is too late to change your class
CantChangeClass_Credits=You don't have enough credits to change to that class
CantChangeClass_Unknown=Can't change to that class - It is unknown.
[dnTeamDMMessage]
EDFWinRoundString=Team EDF wins the round.
PigcopWinRoundString=Team Pigcop wins the round.
EDFWinMatchString=Team EDF wins the match!
PigcopWinMatchString=Team Pigcop wins the match!
TieGameString=Nobody wins the round.
TiedMatchString=The match ended in a tie.
#1157 Posted 23 March 2016 - 10:04 AM
This post has been edited by leilei: 23 March 2016 - 10:05 AM
#1158 Posted 23 March 2016 - 08:15 PM
Do you think my CE of the new Doom is even going to fit in with its friends? I think its going to have a hard time blending in
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Come on you have to see the cart, its red for hell sake
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I know I'm just showing off some things I have I do play these to my n64 is still hooked up so is my snes. But I just want to make it clear I do like
DOOMY
#1160 Posted 24 March 2016 - 06:15 AM
I also bought 3DO just to play 3DO Doom.
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This post has been edited by zykov eddy: 24 March 2016 - 06:19 AM
#1161 Posted 24 March 2016 - 07:36 AM
It's a shame that the funny eyes thing when you are invisible from Quake 1 will never return, but everything else's good.
#1163 Posted 24 March 2016 - 03:47 PM
Bethesda is set to reveal more of Doom’s multiplayer gameplay next week via live stream. To help unveil it, the publisher has teamed up with professional athletes and YouTubers for a “Day of Doom” live stream tournament.
Four six-person teams will compete for the title on March 29, captained by the following duos:
Pittsburgh Steelers wide receiver Antonio Brown and Justine Ezarik (iJustine)
Retired Arsenal forward Thierry Henry and Alia Shelesh (SSSniperWolf)
New England Patriots tight end Rob Gronkowski and Michael Jones (Achievement Hunter)
Retired Cincinnati Bengals wide receiver Chad Johnson and Adam Kovic (Funhaus)
(Info taken from the Game Informer article about it)
#1164 Posted 24 March 2016 - 04:03 PM
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Yes, I love shovelware levels for DooM and DooM II.
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A couple of times a year, I get out the GameBoy Advance SP's, and we play Multi-Player DooM and DooM II (and Duke Nukem Advance) on them... even with their tiny screens, it is so fun. It isn't just nostalgia either... it is enjoyable for quite some time.
Though I don't have a lot to add, I am enjoying this thread.
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MrBlackCat
This post has been edited by MrBlackCat: 24 March 2016 - 04:05 PM
#1165 Posted 24 March 2016 - 04:45 PM
StrikerMan780, on 24 March 2016 - 02:04 PM, said:
I'm really thinking that multiplayer may have different meshes for weapons than single player, because I suspect this is a weapon mod to the shotgun in single player. This may explain how the plasma rifle has 2 different looks.
PikaCommando, on 24 March 2016 - 07:36 AM, said:
It's a shame that the funny eyes thing when you are invisible from Quake 1 will never return, but everything else's good.
So we know the Revenant is in multiplayer who can flood an area with rockets and has a jetpack, and we saw the Baron in recent videos who can probably take a crazy amount of damage, and now they mention the name of this new guy, the Prowler who is stealthy and moves really fast and defies gravity in these big leaps, so what do you think the 4th is?
There was a video briefly on YouTube that had someone showing off all the weapons that were in the alpha. I'm kind of surprised at how fast the BFG fires. I'm so used to every game having this period of charging beforehand. The chainsaw can be swung pretty fast too. Not complaining though. I did think it was odd for DOOM 3 to leave the BFG and chainsaw out of multiplayer when classic DOOM deathmatch was punctuated by the BFG and it's such an iconic weapon for the series. I wonder if all the multiplayer weapons will also make appearances in single player.
This post has been edited by deuxsonic: 24 March 2016 - 05:00 PM
#1166 Posted 24 March 2016 - 05:57 PM
#1169 Posted 24 March 2016 - 09:53 PM
zykov eddy, on 24 March 2016 - 06:15 AM, said:
I also bought 3DO just to play 3DO Doom.
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SNES Doom is rare? So I'm sitting on something worth quite a bit of money...?
I've got the red NTSC cart, but no longer the box and manual, sadly.
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#1170 Posted 25 March 2016 - 02:10 AM
Sixty Four, on 23 March 2016 - 08:15 PM, said:
3000x4000 pixels??? For the love of god use paint's resize option man!
William Gee, on 24 March 2016 - 05:57 PM, said:
Nice work. I bet some of those textures feel right at home after WGR2.