PikaCommando, on 31 May 2015 - 12:53 PM, said:
How many bosses are there in FPS that's inspired or at least function similarly to the Icon of Sin/Doom 2's final boss? You know, those kind of bosses who just stays at one place while firing projectiles or summoning enemies or some tricks and usually requires some sort of gimmick to destroy. They are usually the mastermind of bad guys in the plot.
The only other boss I know of that is like this is SHODAN from System Shock 2.
TVTropes has some possibly helpful articles:
http://tvtropes.org/...BossArenaIdiocy
http://tvtropes.org/...Main/PuzzleBoss
All bosses in
Chasm: The Rift are of the puzzle variety, however most of them aren't static but move in certain patterns.
MrBlackCat, on 05 June 2015 - 01:48 PM, said:
I mostly agree with what you are saying... the article suggesting that id, with DooM, "pioneered" distribution method is inaccurate, although pre-internet, it might be the single largest example of the use of this distribution. But in the same sentence the article saying id-DooM pioneered game design elements, I think is accurate.
The article actually says:
Quote
The game’s designers created a game “engine” that separated the game’s basic functions from other aspects such as artwork. This allowed great flexibility in modifying the game, and other game designers began programming their games along the same lines.
This is very vague but surely
Doom isn't the first game to separate the engine and the data files, or the first game to allow for player modifications.
It is true that the WAD data format which allowed to store all non-engine assets in a single file was introduced with
Doom, but at least some games before that also packed individual data files into single archives, if only to prevent others from using the art or music.
In fact, I'm increasingly concerned with the fact that modern video game media like this seem to (unwillingly) distort facts about old games, because the authors apparently rely on secondary/tertiary etc. sources and fall prey to the "broken telephone" effect.
BTW guys, do you know which game was the first to get its file format specs officially released for the benefit of the modding community?