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Doom Corner  "for all Doom related discussion"

User is offline   Mark 

#571

I missed the humor in Fox's cartoon. Please explain.
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#572

 Mark., on 05 October 2015 - 02:55 PM, said:

I missed the humor in Fox's cartoon. Please explain.

The ol' Doom 3 is dark thing. My video card at the time and settings were pretty low for it, I didn't have the fancy shadows and I think the game was about average brightness on my settings for the record. :)
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User is offline   Tea Monster 

  • Polymancer

#573

Doom 3 was lit by a single flashlight in many cases. D3 had you creeping around a darkened Mars base, with only your shotgun and your flashlight as your companions.

There was a big problem (apart from the legions of hellspawn sharing the darkness with you). In typical Govt. Contractor logic, nobody had thought to include a flashlight mount on the shotgun. Also, nobody had seen fit to ship a roll of duct tape up to the red planet. So you had to decide which you were going to use in the darkened, hellspawn riddled Mars base, a flashlight, or the shotgun. If you chose the flashlight, you better hope you had damn good reflexes if you wanted to live to the next level.
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#574

Doom 3 is easily one of the worst FPS games I've ever played. As much as I hate Half-Life at least I can see where the fuck I'm going, and it builds tension with atmosphere instead of a stupid fucking flashlight. Tim Willits is an incompetent lazy piece of shit, and everyone at id are morons for not pulling him aside and saying "Dude, this sucks, what the fuck are you doing?"

That game is September 11th bad.

This post has been edited by Person of Color: 05 October 2015 - 05:00 PM

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User is offline   Hendricks266 

  • Weaponized Autism

  #575

 Person of Color, on 05 October 2015 - 04:52 PM, said:

That game is September 11th bad.

At least the hijackers could light up more than one thing at a time.
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User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#576


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#577

I love Doom 3, and especially really enjoyed BFG edition in recent years, and the Resurrection of Evil addon. Plus Doom 3 BFG is the only official release of Doom 2's No Rest For The Living on PC, so it can't be all bad.
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User is offline   Lunick 

#578

Censored medkits and secret levels...
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#579

The red cross is a registered trademark, you can't blame them for not being allowed to use it.
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#580

 Lunick, on 05 October 2015 - 05:08 PM, said:

Censored medkits and secret levels...


I mean it's great that it released the nerve.wad (No Rest For The Living), I play it in GZDoom of course. :) With the original iwads.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#581

 Hendricks266, on 05 October 2015 - 05:00 PM, said:

At least the hijackers could light up more than one thing at a time.

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User is offline   Tea Monster 

  • Polymancer

#582

 Fox, on 05 October 2015 - 05:15 PM, said:

The red cross is a registered trademark, you can't blame them for not being allowed to use it.

OMG! That must be what happened to that hospital in Afghanistan!
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User is offline   Striker 

  • Auramancer

#583

 Person of Color, on 05 October 2015 - 04:52 PM, said:

Doom 3 is easily one of the worst FPS games I've ever played. As much as I hate Half-Life at least I can see where the fuck I'm going, and it builds tension with atmosphere instead of a stupid fucking flashlight. Tim Willits is an incompetent lazy piece of shit, and everyone at id are morons for not pulling him aside and saying "Dude, this sucks, what the fuck are you doing?"

That game is September 11th bad.


The base game was meh, but the mods are pretty sick. Mars City Security probably being one of the best. Also, the Doom 3 Alpha had a lot better atmosphere, sounds, and animation than the final game. It was also graphically better in some respects... it's a shame a lot of it got cut.

And Tim Willits is a fucking idiot anyway. I personally blame him for playing a big part of id software's downfall into the state that it is now.

This post has been edited by StrikerMan780: 06 October 2015 - 11:44 AM

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#584

I think the new Doom game has mondo potential, and Rage was ok, so id's demise is a bit exaggerated from where I sit. And Tim did make a lot of great levels for Quake, plus a couple of the better levels in Master Levels for Doom 2.

This post has been edited by PsychoGoatee: 06 October 2015 - 01:16 PM

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User is offline   Player Lin 

#585

 PsychoGoatee, on 05 October 2015 - 05:22 PM, said:

I mean it's great that it released the nerve.wad (No Rest For The Living), I play it in GZDoom of course. :) With the original iwads.


NERVE.WAD is the my only reason to get that useless D3:BFG edition...after played those bonus contents in D3 and copy that WAD out to my DooM source port directory, then uninstall that shit...

And I'm waiting the sale on original DooM 3 happens and then buy it. :)

This post has been edited by Player Lin: 07 October 2015 - 04:58 AM

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User is offline   Tea Monster 

  • Polymancer

#586

Nerve.wad is awesome. I got a very Knee Deep in the Dead feel from it.

Doom 3 was great if you accepted that the whole flashlight thing was for producing atmospheric scares. The main problem with it was that they relied far too much on the "Imp jumps out of a concealed space and scares the bejesus out of you" mechanic for pretty much the whole game. it wasn't until the end that it got interesting with the appearance of the Archvile and some decent monster battles. Right after that happens, it ends :)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#587

Nerve.wad is really nice, but I find it weird to have a 10 levels episode in Doom II.
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User is offline   Lunick 

#588

I find it interesting when developers add new content to old games like No Rest For The Living (which has 9 maps, Fox) such as Serious Sam: The Second Encounter's DLC or eventually Serious Sam Revolution's new campaign.
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User is offline   MetHy 

#589

No Rest For The Living was really cool. Gameplay was built with modern standars in mind (wasd+mouse controls) and it shows, enemy placement is stellar.
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User is offline   Striker 

  • Auramancer

#590

Speaking of Doom, I've been working on this map in Source's Hammer Editor for TF2. This isn't a conversion, but a 1:1 hand-duplication.

Posted Image

I'm taking full advantage of Source here. Brightmaps, normal mapping, cubemapping, light-emitting textures, light boundaries, etc.

This post has been edited by StrikerMan780: 07 October 2015 - 09:55 AM

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User is offline   Tea Monster 

  • Polymancer

#591

Looks lovely. I wanted to do a Doom themed TF2 map, but I never had the time to properly learn Hammer. Let me know if you release it, I'd love to play it.
1

User is offline   Daedolon 

  • Ancient Blood God

#592

I keep seeing these remakes of classic maps, but for once someone found a nice color balance. Would love to play it but too bad I don't like TF2 :)
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#593

Dunno. The textures are great, but the lighting doesn't feel Doom-like. Also I don't think that pink light over the blue circuit panels works. What about a deep blue light in the middle section, and a bloody red coming from the ceiling lamps?

Edit: Phew, there are red lamps above the blue panels...

This post has been edited by Fox: 07 October 2015 - 02:35 PM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#594

 Fox, on 07 October 2015 - 02:03 PM, said:

Dunno. The textures are great, but the lighting doesn't feel Doom-like. Also I don't think that pink light over the blue circuit panels works. What about a deep blue light in the middle section, and a bloody red coming from the ceiling lamps?



I actually think the room in general is too bright. Maybe lower the brightness and take more advantage of spot lighting on some of the computer terminals.

Edit: But it's a great effort, don't get me wrong. It's just always a bit difficult to replicate something from DooM or another 90s shooter into Source or UDK. It's like putting power steering and a V8 supercharged engine inside a Model T Ford. You can try it; it just might not always fit quite right.

This post has been edited by Spastic Lagomorph: 09 October 2015 - 03:38 AM

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User is offline   Lunick 

#595

Another interesting wad: http://onemandoom.bl...sunlustwad.html

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User is offline   xenoxols 

#596

In a twist of fate, after defeating Morphix Duke has crash landed on Sigilis, a previously unknown planet.
There he learns that an alien presence known as "The Order" has enslaved the local population.
Can Duke kick ass, save the babe, and make it home in one piece?
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AKA playing through Strife as Duke Nukem, with the plot appropriately altered to fit. Also, gloves are cool. (and easy to make!) Don't worry, the big time-travel one is still happening, but I could use a simpler project on my plate right now, though I probably won't be able to do anything this next week.
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User is offline   Striker 

  • Auramancer

#597

 Fox, on 07 October 2015 - 02:03 PM, said:

Dunno. The textures are great, but the lighting doesn't feel Doom-like. Also I don't think that pink light over the blue circuit panels works. What about a deep blue light in the middle section, and a bloody red coming from the ceiling lamps?

Edit: Phew, there are red lamps above the blue panels...


 Spastic Lagomorph, on 08 October 2015 - 05:48 AM, said:

I actually think the room in general is too bright. Maybe lower the brightness and take more advantage of spot lighting on some of the computer terminals.

Edit: But it's a great effort, don't get me wrong. It's just always a bit difficult to replicate something from DooM or another 90s shooter into Source or UDK. It's like putting power steering and a V8 supercharged engine inside a Model T Ford. You can try it; it just might not always fit quite right.


I'm going by what the light would naturally look like if the textures gave off the color of light they display. In Doom 1, that area had red lights on the textures in those areas. Go back and play the original maps, you'll see what I mean.

I also wanted something that not necessarily mimicked Doom's lighting, but looked nice and atmospheric. Thus I went for the DHTP textures and even added my own normal/specular maps to them.

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This post has been edited by StrikerMan780: 12 October 2015 - 05:06 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#598

That blue carpet looks odd. What about some very tiny tech texture?
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User is offline   Striker 

  • Auramancer

#599

 Fox, on 12 October 2015 - 06:38 PM, said:

That blue carpet looks odd. What about some very tiny tech texture?


That's what it was like in Doom. It was a carpet texture.
1

User is offline   xenoxols 

#600

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