Wow, it looks like an interesting discussion about Doom 2 is going on currently. I will say that I personally prefer Doom 2 over Doom (Ultimate) because of various reasons (one being that I only had shareware version of first Doom as a kid, so the rest episodes didn't impress me much when I finally got to play them) and I don't really hate most Doom 2 levels as much as most people do. I understand that 96 hates Romero's levels in Doom 2, they have some annoying bits in them, which I can agree. However, I disagree about Tenements with the damaging floors, it's got mostly acid in the central area, that only does like 5 damage (although there are two small sections that feature damaging blood and lava, if you happen to fall into them) and it is easy to cross over the acid and minimize damage. Similar stuff in map 11 (Circle of Death), it mostly contains acid, so I don't think it's too bad. Meanwhile, the lava in Romero's other maps is much worse (though I think only does 10 damage?) and seems to show up often in levels 15, 20 and 26. And the damaging blood in map 29, which does 5-10 damage, I think. Oh, there is a part in map 29 that had lava too but you are given a radiation suit before, I forgot if it does 20 damage (I think it does as the radiation suit leak may have happened before in that area, as far as I remember), I'm just glad it's not constantly 20 damage, I can imagine Romero could have made all the sectors do 20 damage and make the maps much harder than they are currently. If I'm not mistaken, in SIGIL, most levels had lava doing 10 damage as well? Yeah, it is still annoying and when requiring to traverse them (mostly for secret areas), don't get me wrong but if you have memorized the level, it shouldn't be too bad. No, I don't like levels that are filled with damaging floors either. But as long as they can be easily crossed and aren't filling the whole level with them, I'm fine for the most part. If playing in ZDoom family ports, at least you can try jumping and minimize damage taken, as a last resort I guess.
I just remembered something that people may not know. Most (if not all?) of Romero's levels in Doom 2 feature a Cyberdemon that appears only in coop mode! I know maps 20 and 29 already feature a cyberdemon (I think there may be another cyberdemon in coop mode present in the levels as well?) but I was referring to the rest maps that feature no cyberdemons in single player. There is apparently a coop only cyber appearing on some of the acid/lava pits in some parts of the levels. I have not played the levels in coop mode before (except maybe back in 2009-2010 on some Skulltag servers and I don't remember any of the extra cyberdemons) and I intend one day to play through all IWAD levels with -solo-net parameter in one of the source ports or if I find a way to make vanilla DOOM.EXE/DOOM2.EXE to enable coop mode in single player that emulates solo-net parameter in Chocolate/Crispy/Eternity/PrBoom+. Doom 2 (and especially TNT & Plutonia) feature maps with extra coop enemies. I remember reading that some Plutonia levels become much harder with those extra enemies, like the first level having an extra spider mastermind at beginning (I guess this is where BTSX got inspiration from with a coop only mastermind at beginning?) and map 22 apparently having a room almost impossible to clear even with BFG and 200 health & armor? Then there is map 32 (Go to It) that features even more Cyberdemons in coop mode! I wonder if has anybody ever attempted to complete the IWADS in coop mode before? I'm aware of some YouTubers (like Decino, I think) that played the levels in solo-net mode to get extra enemies and also the unity ports having UV+ game mode with extra multiplayer stuff spawning in levels (alongside fast monsters) but I'm curious if anyone here actually tried completing the levels that way? As I'm curious because maybe this summer when I go to replay Ultimate Doom & Doom 2, I might as well replay them with coop stuff spawning in instead of another UV 100% playthrough. Besides, I already did Doom 2 memorial wad not too long ago, so I'm not really looking forward to replay Doom 2 so soon after that. Especially as I have so much other stuff to play.
Also yeah, I saw a while back (1-2 weeks ago) they added Syringe as official addon. Not only it took them 4 months and a week to add anything to new but also as good as the wad it is (I haven't played it yet), it only had 6-7 levels for Doom 2 and I feel like there should have been more stuff added after all this time, though I'm glad they added something after all that time, was worried a bit they stopped adding since it was complete silence for 4 months. I don't like how that guy in charge never seen or responded to my messages I sent months ago on Doomworld (he only saw first one and never responded back) and some of the rules for adding the addons are kinda dumb. I understand they can't add every good wad out there, especially if the author passed away or the wad contains ripped content and I'm okay with that but there are some strange decisions to miss older high quality stuff (that have full original content and only like one or two missing authors) like the Memento Mori series, Requiem, the Darkening episodes, the Classic episodes (and author's more recent No Sleep For The Dead episode), Doom The Way Id Did series (DTWID, D2TWID, DTWID: LE and UDTWID) and so on. A lot of potential stuff to be added and they are ignoring some of the wads just because of their harsh/strict rules, especially with part of all authors being present, why not just remove their maps altogether, it would be better to get an old megawad with 25 maps than nothing at all. Don't get me wrong, I'm happy they made 10 or so wads official so far (that are of high quality, based on what I can tell) but it wouldn't have hurt to have the addon system better fleshed out and even include some more episode replacements or some older good 1-level wads that could be compiled into a "Master Levels II" or something like that and have people select from a big list of curated wads, the level they would like to play. Other than that, my only hope is that they make a Heretic & Hexen unity port for later or even a Quake one because these games are in need of a remaster/rerelease after all these years. Considering the 25th anniversary of Quake is approaching in June, it's likely we will see a Quake remaster one day. But I don't know why they haven't talked about a Heretic & Hexen remaster as well. Is it because Activision owns the rights to the series and Raven Software is busy milking the COD franchise? I would really like Heretic & Hexen to get brought back and remastered or even rebooted but I think a remaster is the first step to bring the series back. No, I don't consider fan made ports to be remasters, if someone was going to suggest the ZDoom ports or Crispy Heretic, the latter being the better "vanilla" choice at the moment.
Well, anyway it's time to say my progress. Weeks ago, I played older stuff like Vrack and Vrack2/Vrack2b, in PrBoom-Plus. I did first one without dying and died 6 times in V2 (mostly near the end because of false information I found at Doomwiki that invulnerability required archvile jump when it didn't actually require, so I tried that and died miserably even with 200 health & armor, then found it can be easily jumped into that area by hopping off stairs, so then I edited that wrong information personally on doomwiki) and then dying once in V2b when replaying map and got bad luck at one of the traps with revenant fireball rolling high damage and killing me (even if my health was close to 40 and had like 30 or so blue armor left). Recently, I got access to my laptop that can access Doomworld just fine and finally joined the Megawad club before the month was over. They were playing Heretic this month and gave it a go, finishing each episode daily and catching up quickly! I finished Heretic once again (no deaths), this time playing the initial 1.0 release on 4th difficulty (UV equivalent) in DOSBox and I know it is an unpopular opinion but I like Heretic's level design much more than episodes 2 & 3 of Doom. The levels are far more varied and interesting than at least half of those registered Doom levels. And the Heretic secret levels are far better than shit like E2M9 (Fortress of Mystery) from Doom. I know the combat may not be as good as the combat in Doom (mostly that the unpowered Heretic weapons are weaker than the Doom ones) but I feel like some setups were a bit more interesting than Doom ones as well. I only didn't like that the game spams iron liches later in game mostly in the exit rooms (though they are usually easy to take them out with the unpowered Phoenix Rod), and even Maulotaurs started to reappear towards the last few E3 levels as well, which are a bit of chore to take them down and I think this is the result of the small lack of monster variety when compared to Doom 2. I know Heretic has much better monster variety than FIRST Doom but not so much when compared to the Doom 2 bestiary. I guess I've been spoiled a bit by the Doom 2 monsters (Heretic came shortly after Doom 2) but even then I feel like the original Doom 2 cast runs a bit dry these days (even if it stands strong against most of the 90s FPS games), so having some custom monsters in a new megawad once in a while is much needed variety and give some more interesting encounters than the same ones we've been seeing for over 25 years.
Besides finishing Heretic once more (and I hope they choose Hexen for next month, since it's another game I enjoy and want to finish again, despite the majority's opinion), I've been continuing UDTWID (I finished E4M6 & E4M7 and I'm on E4M8, hopefully it will not be as hard as I expect it to be, also yeah I 100%'ed the previous two levels) and started two new wads: The Lost Episode (E5 by Xaser, years before SIGIL came as a semi-official E5) using Eternity source port and Doom Core (Doom 2 megawad by Valkiriforce) using PrBoom-Plus. I've finished their first map at the moment (on lost episode, had to watch an YouTube video to get 100% because I was really confused most of the time because secrets were well hidden) and hope to continue soon because these days I'm mostly preparing for Easter and spending time with my family.
Some screenshots of the various things I've been playing (HERETIC, UDTWID, DCV, lostepis).
EDIT: Was thinking, I wonder what would have been like if someone were to take Romero's D2 levels and compile them into an episode or even a single map? I know the memorial wad combined all D2 maps into one but I think it would have been interesting if someone were to combine each author's maps (from Doom 2) into a single map or episode. All Sandy Petersen's maps into an episode/map, all American McGee's maps into an episode/map and all John Romero's maps into an episode/map. Would the game flow better that way?