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Doom Corner  "for all Doom related discussion"

#4111

Well Hexen 2 sucks IMHO, I only did it beat it once, and not only it was frustrating as hell, but i remember alot of cheating in final levels. Those four horseman and Eidolon were pain in ass, and yet i played it on easiest skill. I haven't played Portals of Praveus expansion though.

About required brain cells, i totally agree. At least Hexen 1 was more atmospheric and required less brain cell than HeXen 2 did. HeXen 2 was pain in ass and nightmare.
0

User is online   Futa Orc 

#4112

 Gingis Khan, on 15 July 2021 - 03:51 PM, said:

I haven't played Portals of Praveus expansion though.


It's honestly closer to Heretic than Hexen 1-2. Worth playing if you're into shooters with a more straightforward gameplay.
2

#4113

 Jesus Christ, on 15 July 2021 - 04:01 PM, said:

It's honestly closer to Heretic than Hexen 1-2. Worth playing if you're into shooters with a more straightforward gameplay.


One day, I'll give it a try. Thanks for suggestion.
1

User is offline   FistMarine 

#4114

New addon for the Classic Doom unity ports: Earthless: Prelude (by James Paddock). You can read more at the following links:
https://slayersclub....rthless-prelude
https://slayersclub....rthless-prelude

Gameplay video by RHG 45:

2

User is offline   ck3D 

#4115


3

User is offline   Ninety-Six 

#4116

In a reply to one of the comments Sandy says he hasn't built a level for Doom since 1997.

What Doom maps was he building in 1997...?
1

User is offline   MrFlibble 

#4117

Maybe Doom 64?
0

User is offline   Ninety-Six 

#4118

 MrFlibble, on 24 July 2021 - 10:09 AM, said:

Maybe Doom 64?


I don't see him credited on the wiki, but Sandy already explained that some of the information isn't entirely correct, so maybe...?
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#4119

I don't see how unless he worked for Midway?
0

User is offline   Ninety-Six 

#4120

 MusicallyInspired, on 24 July 2021 - 04:20 PM, said:

I don't see how unless he worked for Midway?


Or Midway reached out to him for whatever reason... Though I can't exactly imagine one.

I asked him about it in the comments but since his own comment was a reply to someone else's it's unlikely he'll see it.
1

User is online   NightFright 

  • The Truth is in here

#4121

They released "Doom The Way We Remember It":
https://www.doomworl...we-remember-it/

It's basically a complete Doom game with 36 maps, with all the original levels recreated from memory. As you can imagine, some approaches get quite close while others deviate quite a bit. I mean, regardless how often you have played the game, would you really know exactly about the architecture, item and monster placement, textures etc? And on the other hand: Would you recognize even the slightest deviations if you encountered them? Now it's your chance to test how well you really know the game!

I recommend playing this with a Chocolate-ish port (Choco, Crispy, Russian etc) for maximum nostalgia effect. Next project will be Doom 2 btw, and it won't be just levels recreated, but also music and some graphics.

This post has been edited by NightFright: 24 July 2021 - 11:50 PM

4

User is offline   Aleks 

#4122

 NightFright, on 24 July 2021 - 11:46 PM, said:

They released "Doom The Way We Remember It":
https://www.doomworl...we-remember-it/

It's basically a complete Doom game with 36 maps, with all the original levels recreated from memory. As you can imagine, some approaches get quite close while others deviate quite a bit. I mean, regardless how often you have played the game, would you really know exactly about the architecture, item and monster placement, textures etc? And on the other hand: Would you recognize even the slightest deviations if you encountered them? Now it's your chance to test how well you really know the game!


This gives me an idea for a community project for Duke... :P
2

#4123

I found my old 2 "doom 2" levels I made in 2016 I might add a couple more levels to the wad.
2

User is online   jkas789 

#4124

View PostAleks, on 25 July 2021 - 03:52 AM, said:

This gives me an idea for a community project for Duke... :P



Duke Nukem 3D the way we rememeber it: Basically Hollywood Holocaust with more explosions and strippers. Three episodes of that. Also sumthing about the moon i don't know man.
3

User is online   jkas789 

#4125

View PostNinety-Six, on 23 July 2021 - 05:30 PM, said:

In a reply to one of the comments Sandy says he hasn't built a level for Doom since 1997.

What Doom maps was he building in 1997...?


Maybe he was mapping on his own? Perhaps there is a user map floating around the net on a pseudonym that Sandy released.
1

#4126

I was already speculating if some of the big names made user maps using aliases. Not just for Doom, but for Duke, Blood, Quake and other games. Romero's vibes are clearly found in some Memento Mori maps, under the author name Orin Flaharty, but he was probably just mimicking Romero's style. Pipeline's maps in Duke have some Allen Blum vibes in them, but probably not convincing enough.
1

User is offline   Phredreeke 

#4127

Edward the snitch is having Doom 64 CE taken down

https://cdn.discordapp.com/attachments/718305872916381716/869197921164329030/image0.png

Get it while you can
1

User is online   jkas789 

#4128

View PostPhredreeke, on 26 July 2021 - 05:56 AM, said:

Edward the snitch is having Doom 64 CE taken down

Get it while you can


A shit it is 1+ gigs. Well, I guess I need my mobile data for something other then Whatsapp. I'll download this and upload them to internet archive.

Also I swear fucking Nightdive. Did it really hurt their bottom line to leave this alone? Fucking Brutal Doom 64 and Doom 64 Retribution exists and I don't see them going after those guys. I WANT TO LIKE YOU NIGHTDIVE!

This post has been edited by jkas789: 26 July 2021 - 06:16 AM

0

User is offline   Phredreeke 

#4129

TL;DR this is Doom 64 Retribution with colored gradient lighting restored, additional episodes ported, the soundtrack from D64 in D2 integrated as an option and lots of visual enhancements (including 2x upscaled sprites and textures)
1

User is offline   Ninety-Six 

#4130

View Postjkas789, on 26 July 2021 - 06:15 AM, said:

Fucking Brutal Doom 64 and Doom 64 Retribution exists and I don't see them going after those guys.


As far as I understand the issue, it's focused primarily around the new levels more than anything. I think that's why both of those remain untouched, at least for right now.
0

User is online   jkas789 

#4131

I have downloaded the latest versions and uploaded them to internet archive.

It's gonna take a while for all the files to upload to the IA page though, as they weight 1+ gigs and my taco internet is thrash. Also there are a shit ton of archived versions, so I will be going backwards.
1

User is offline   Phredreeke 

#4132

Posted Image
1

User is offline   Ninety-Six 

#4133

Unrelated to the current topic, but I'm genuinely curious.

Does anyone else hate the damage flash as much as I do? It's not that I hate it in concept; I don't mind it in other games. But with Doom, there's a very particular aspect of it that I just can not stand. And that's how when you take a lot of damage, you may as well have just been one-shot because you are more or less completely blind for a long time. It's way too intense and lingers way too long, and in harder mapsets it's basically inevitable that you will take a lot of damage at some point and you are essentially dead on two legs at that point.


I hated it enough to look up anything at all on the zdoom wiki and learned that newer ports offer the ability to alter the intensity through a CVAR/CCMD. I hate it enough that I'm probably finally going to move on from zdoom just because of how done I am with that. 0.5 all the way.
1

User is online   jkas789 

#4134

Honestly I have never noticed it that much.

EDIT: Was resting a bit after a batch of consultations playing Doom on my switch and I now can't stop noticing. Thanks!

This post has been edited by jkas789: 26 July 2021 - 01:13 PM

2

User is offline   Phredreeke 

#4135

2.0.4 is up, it

- no longer includes the Lost Levels
- requires the user patch DOOM64.WAD from the official release to run it
0

User is offline   Ninety-Six 

#4136

View Postjkas789, on 26 July 2021 - 10:52 AM, said:

Honestly I have never noticed it that much.

EDIT: Was resting a bit after a batch of consultations playing Doom on my switch and I now can't stop noticing. Thanks!


muahaha?
1

User is online   jkas789 

#4137

View PostPhredreeke, on 26 July 2021 - 02:25 PM, said:

2.0.4 is up, it

- no longer includes the Lost Levels
- requires the user patch DOOM64.WAD from the official release to run it


Kek. Well at least we have the IA upload.

Quote

muahaha?


muahaha.
1

#4138

Finally a decent DOOM 3 atmosphere themed mod: https://forum.zdoom....hp?f=43&t=72960
http://i.imgur.com/UlOQ4yK.png
http://i.imgur.com/1eq8lax.png
Also:

https://totally-fungal.itch.io/doomori
Those guys ray-traced the Dukeplus alternative shotgun. Convince me of the contrary.
1

User is offline   Outtagum 

#4139





Demo here: https://hellforge-st...the-age-of-hell
3

User is offline   Sanek 

#4140

John Romero is making Sigil 2 with Doom II engine

I'm excited :)
0

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