
Doom corner "for all Doom related discussion"
#3811 Posted 09 September 2020 - 10:43 AM
Otherwise yeah it's inferior to just about everything (and that was the first time I played Doom, incidentally).
#3812 Posted 09 September 2020 - 11:38 AM
#3813 Posted 09 September 2020 - 12:05 PM
I had an original Doom 2 CD growing up. I also had Duke Nukem 3D. One was infinitely more playable than the other.
I suppose I should clarify: the BFG Edition was the first time I actually bothered to play Doom past the first two minutes.
This post has been edited by Ninety-Six: 09 September 2020 - 12:16 PM
#3814 Posted 16 September 2020 - 09:30 AM
Yeah, this thing ain't quite finished yet. It's probably good enough for the regular campaigns, but that's it. I'll stay with GZDoom/Crispy Doom.
#3816 Posted 17 September 2020 - 04:39 AM
BTW I made a small patch for (G)ZDoom which adds most of the Unity assets (widescreen menu gfx, medpacks with green cross, changed Wolfenstein textures, edited WolfSS sound and secret found sound). Like this you can have most of the visual changes (except for the weapon wheel and autoaim crosshair, even though it could be possible with some ZScript coding) while using original (non-Unity) IWADs. If there is any interest in it, I guess I can upload it here (size is under 1MB). It would work for all Doom-based games (Doom 1+2, Plutonia, TNT).
This post has been edited by NightFright: 17 September 2020 - 04:41 AM
#3818 Posted 17 September 2020 - 05:26 AM
What's included:
Quote
[ALL] STBAR (statusbar), DMENUPIC (BFG Edition menu background, unused)
[DOOM] CREDIT, ENDPIC, HELP1, INTERPIC, PFUB2, TITLEPIC, VICTORY2, WIMAP0, WIMAP1, WIMAP2
[DOOM2] BOSSBACK, CREDIT, HELP, INTERPIC, TITLEPIC
[PLUT/TNT] BOSSBACK, INTERPIC, TITLEPIC
2) Textures
[DOOM2] WOLF2, WOLF3, WOLF4, WOLF6, WOLF7, WOLF17 (Wolfenstein swastika replacements)
3) Sprites
[ALL] MEDIA0, PSTRA0, STIMA0 (Health packs with green cross)
4) Sounds
[ALL] DSSECRET ("Secret found" sound)
[DOOM2] DSSSSIT (Censorship for WolfSS "Schutzstaffel!" sighting sound)
If you don't want the Wolfenstein censorship, feel free to remove the following dirs and their content:
- filter\doom.id.doom2\patches
- filter\doom.id.doom2\sounds
Attached File(s)
-
doom_unity.zip (960.22K)
Number of downloads: 85
This post has been edited by NightFright: 17 September 2020 - 05:27 AM
#3819 Posted 18 September 2020 - 01:18 AM
Attached File(s)
-
doom_unity.zip (933.72K)
Number of downloads: 103
#3820 Posted 21 September 2020 - 07:52 AM
Especially PS5 fans won't be happy with this. On PC however it could mean that the Bethesda launcher finally dies, which can only be a good thing.
This post has been edited by NightFright: 21 September 2020 - 07:59 AM
#3821 Posted 21 September 2020 - 08:06 AM
NightFright, on 21 September 2020 - 07:52 AM, said:
Especially PS5 fans won't be happy with this. On PC however it could mean that the Bethesda launcher finally dies, which can only be a good thing.
I don't like it. More and more we are starting to see console companies acquiring high profile studios, and that can't end well. I think it could lead to the scummy practices that Disney uses to "protect" their IP and the way they release their games (the famous Disney Vault). Also I can see Microsoft cannibalizing devs from Bethesda/iD/whoever to help develop their own first party games like Halo, Fable, etc.
It could be good to PC gamers but on the whole I don't think Console makers should have more power than they already do.
Also I'll take this moment to thank you for the Fullscreen Statusbar Mod. That mod is the tits.
#3822 Posted 21 September 2020 - 08:10 AM
Glad that you like the statusbar mod. Lately it's mostly due to 3saster that the whole project became so versatile and flexible. We will still implement that system clock and Strife support, then it's probably just about getting it to work with as many pwads out there as possible.
This post has been edited by NightFright: 21 September 2020 - 08:12 AM
#3823 Posted 21 September 2020 - 08:47 AM
In regards to Doom my fears lie with microsoft turning it into a "life service". Fuck that. Destiny 1 & 2 were broken because of that idea.
Also very excited for future updates to all the mods you are involved with.
#3826 Posted 21 September 2020 - 12:35 PM
jkas789, on 21 September 2020 - 08:06 AM, said:
Most often, in other creative fields than gaming, when that type of behavior manifests itself (a handful of entities enforcing a monopoly of sorts on a market by purchasing every recognizable, established productive outlet), the direct consequence is the independent scene blowing up to the point of becoming a legit parallel industry (while on their end, the old timers fossilize), eventually resulting in a renewal of the scene, as though such situations allow some leeway for the passing of the torch. Hopefully, I guess in the relatively long term, that means more shine for indie developers with new games good enough for their quality to do all the talking.
This post has been edited by ck3D: 21 September 2020 - 12:37 PM
#3827 Posted 21 September 2020 - 12:44 PM
I don't see good things in this future, and probably after the two Eternal DLCs come out I expect id, its super pro-consumer attitude and lack of fear to experiment with their games to be stamped out in favor of the usual focus group bullshit and live service crap, so I hope everyone liked Doom 4's multiplayer because that's probably going to be Doom's future from now on.
hip hip hooray
This post has been edited by Ninety-Six: 21 September 2020 - 12:46 PM
#3828 Posted 21 September 2020 - 01:26 PM
Hard to tell if Doom will thrive under MS supervision, but things for Quake can only improve. Even if they just kill it off and put it out of its misery.
#3829 Posted 21 September 2020 - 01:40 PM
I can't comment on Champions itself, but as far as the brand being a confused mess, that was a mistake id made long before Bethesda bought them.
This post has been edited by Ninety-Six: 21 September 2020 - 01:41 PM
#3830 Posted 21 September 2020 - 02:28 PM
I legitimately don't see this working out in anyone's favor, except for the people who'll get a nice paycheck out of this.
#3831 Posted 21 September 2020 - 10:00 PM
This post has been edited by NightFright: 21 September 2020 - 10:01 PM
#3832 Posted 21 September 2020 - 10:13 PM
NightFright, on 21 September 2020 - 10:00 PM, said:
It's more likely that there will be a console exclusivity window, which will still help XBox sales a lot but not deprive ID of all other console revenue.
#3833 Posted 21 September 2020 - 11:16 PM
#3834 Posted 21 September 2020 - 11:26 PM
Danukem, on 21 September 2020 - 10:13 PM, said:
Square Enix typically does this because console sales usually yield alot more profit for them then pc due to playerbase (jrpg gamers are mainly console gamers)
and also pc sells decrease naturally due to pirating.
Square has proven itself more then capable of releasing pc games on time if they choose to but for their main titles almost never.
I could very well see microhard-on doing the very same with timed exclusivity deals and not give the time and release it two years later for money
as that somehow works for square enix.
#3835 Posted 23 September 2020 - 02:17 AM
I don't know how I feel about REKKR quality-wise as I haven't played it yet, but in my experience the TCs of the Doom community have a slightly better track record when it comes to being fair.
#3836 Posted 23 September 2020 - 02:25 AM
#3837 Posted 23 September 2020 - 02:59 AM
ck3D, on 21 September 2020 - 12:35 PM, said:
Counter argument: The only industry that has happened successfully is the comics industry.
#3838 Posted 23 September 2020 - 04:08 AM
jkas789, on 23 September 2020 - 02:59 AM, said:
I don't think that's true, I can think of several examples in music, cinematography and several more niche art forms I dabble in, some professionally (just to say it's something I've actually studied). It just takes different forms, but the process is the same, I think it's a general pattern. Shop windows are only so attractive to people looking for something sincere, they'll make do with it for the lack of anything else under their radar but as soon as something actually substantial comes up that resonates with their needs, most often they will go that way. Regardless of context, the key is getting their attention, something damn near impossible in a world clouded with commercial bullshit but that tends to be made easier in times of deep cultural crisis.
This post has been edited by ck3D: 23 September 2020 - 04:28 AM
#3839 Posted 23 September 2020 - 07:23 AM
jkas789, on 23 September 2020 - 02:59 AM, said:
>comics
>successful
I mean maybe 30 years ago. The movies have all but killed comics.
#3840 Posted 25 September 2020 - 03:55 PM
NightFright, on 18 September 2020 - 01:18 AM, said:
I have been using the mod in vanilla doom on LZDoom and there seems to be a weird graphical glitch in the level end slides. Got no ideea whats going on there but the widescreen pictures looks so good compared to the ones in vanilla Doom.
Quote
The movies didn't killed comics. I don't want to get political but woke comic writers killed comics. The amount of thrash they have produced over the years has being incredible to watch. EG: Gotham High.
It's come to the point thata all my favourite comic book heroes have been neutered, and the art is something that you only saw on tumblr some 10 years ago.
Truly manga is the spiritual successor to the comic industry. Now if only twitter could keep their dirty hands off it that would be nice.
This post has been edited by jkas789: 25 September 2020 - 03:56 PM