Doom Corner "for all Doom related discussion"
#3811 Posted 04 September 2020 - 04:55 AM
This post has been edited by MusicallyInspired: 04 September 2020 - 04:56 AM
#3812 Posted 04 September 2020 - 03:15 PM
And it's Unity, because of course.
This post has been edited by Lazy Dog: 04 September 2020 - 03:56 PM
#3813 Posted 04 September 2020 - 03:59 PM
#3814 Posted 04 September 2020 - 07:17 PM
#3815 Posted 04 September 2020 - 10:54 PM
This post has been edited by NightFright: 04 September 2020 - 10:56 PM
#3816 Posted 04 September 2020 - 11:48 PM
#3817 Posted 05 September 2020 - 04:09 AM
NightFright, on 04 September 2020 - 10:54 PM, said:
The point is, that the unity port offer some of the stuff you can get with source ports on PC since more than two decades. So, on pc the unity ports are kind of "overhyped", but on all other platforms they are pretty unusual in what they offer.
Plus, some of the custom wads are not PWADs anymore, at least BTSX is an IWAD.
#3818 Posted 06 September 2020 - 01:34 AM
Could be interesting to try new maps/projects with this: Painkiller in the Doom!
Edit: It works too, but it feels a bit out of place lol.
Anyways is nice to see normal fire, secondary fire and special fire (left click+ right click with some weapons).
This post has been edited by The Battlelord: 06 September 2020 - 02:36 AM
#3819 Posted 07 September 2020 - 04:31 AM
https://twitter.com/...820468819288066
Boy, girl, or cacodemon
There are no words ... but I'm sure the community will find some
#3820 Posted 08 September 2020 - 04:11 AM
good for
+ novices and casual players who just want to play Doom
+ anyone who wants to conveniently play some selected addons through an ingame downloader/launcher
+ anyone who doesn't know how to get widescreen mods working in other ports
+ those who need minor convenience features like a crosshair with autoaim indicator
not good for
- more experienced users who either want a 100% vanilla experience or lots of visual bonus features
- MIDI synth lovers (OPL, wavetable)
- modders and anyone who wants to experience the entirety of the Doom user addon arsenal
- those who want to play more id tech 1 games with the same executable (such as offered by GZDoom)
I see how this can be appreciated by players in general, but in its current form, I wouldn't be able to use this port as my primary or even only way to play classic Doom. I can live without bling-bling graphics, but if I can't have my good old MIDI music with tons of addons to choose from whenever I want, plus being able to play a round of Heretic, Hexen or Strife whenever I want, I need to say thanks but no thanks.
If you think this Unity port is the best invention since sliced bread - by all means, knock yourselves out, enjoy it. As far as I am concerned, I will keep using GZDoom. Even if Graf Zahl is a strange personality with ethically questionable attitude at times.
This post has been edited by NightFright: 08 September 2020 - 04:14 AM
#3821 Posted 08 September 2020 - 11:26 AM
NightFright, on 08 September 2020 - 04:11 AM, said:
- more experienced users who either want a 100% vanilla experience or lots of visual bonus features
- MIDI synth lovers (OPL, wavetable)
- modders and anyone who wants to experience the entirety of the Doom user addon arsenal
- those who want to play more id tech 1 games with the same executable (such as offered by GZDoom)
- People who use a 4:3 resolution.
#3822 Posted 08 September 2020 - 05:29 PM
#3823 Posted 09 September 2020 - 12:05 AM
1) you can get such recordings elsewhere, too (e.g. from your website, as a matter of fact)
2) looping doesn't work (which could be fixed, I guess)
3) what about addons using their own soundtracks? You can't create SC-55 recordings for everything. MIDI has advantages, especially when it comes to preserving disk space.
This post has been edited by NightFright: 09 September 2020 - 12:05 AM
#3824 Posted 09 September 2020 - 04:26 AM
#3825 Posted 09 September 2020 - 04:29 AM
#3826 Posted 09 September 2020 - 06:16 AM
#3827 Posted 09 September 2020 - 07:15 AM
#3828 Posted 09 September 2020 - 10:43 AM
Otherwise yeah it's inferior to just about everything (and that was the first time I played Doom, incidentally).
#3829 Posted 09 September 2020 - 11:38 AM
#3830 Posted 09 September 2020 - 12:05 PM
I had an original Doom 2 CD growing up. I also had Duke Nukem 3D. One was infinitely more playable than the other.
I suppose I should clarify: the BFG Edition was the first time I actually bothered to play Doom past the first two minutes.
This post has been edited by Ninety-Six: 09 September 2020 - 12:16 PM
#3831 Posted 16 September 2020 - 09:30 AM
Yeah, this thing ain't quite finished yet. It's probably good enough for the regular campaigns, but that's it. I'll stay with GZDoom/Crispy Doom.
#3833 Posted 17 September 2020 - 04:39 AM
BTW I made a small patch for (G)ZDoom which adds most of the Unity assets (widescreen menu gfx, medpacks with green cross, changed Wolfenstein textures, edited WolfSS sound and secret found sound). Like this you can have most of the visual changes (except for the weapon wheel and autoaim crosshair, even though it could be possible with some ZScript coding) while using original (non-Unity) IWADs. If there is any interest in it, I guess I can upload it here (size is under 1MB). It would work for all Doom-based games (Doom 1+2, Plutonia, TNT).
This post has been edited by NightFright: 17 September 2020 - 04:41 AM
#3835 Posted 17 September 2020 - 05:26 AM
What's included:
Quote
[ALL] STBAR (statusbar), DMENUPIC (BFG Edition menu background, unused)
[DOOM] CREDIT, ENDPIC, HELP1, INTERPIC, PFUB2, TITLEPIC, VICTORY2, WIMAP0, WIMAP1, WIMAP2
[DOOM2] BOSSBACK, CREDIT, HELP, INTERPIC, TITLEPIC
[PLUT/TNT] BOSSBACK, INTERPIC, TITLEPIC
2) Textures
[DOOM2] WOLF2, WOLF3, WOLF4, WOLF6, WOLF7, WOLF17 (Wolfenstein swastika replacements)
3) Sprites
[ALL] MEDIA0, PSTRA0, STIMA0 (Health packs with green cross)
4) Sounds
[ALL] DSSECRET ("Secret found" sound)
[DOOM2] DSSSSIT (Censorship for WolfSS "Schutzstaffel!" sighting sound)
If you don't want the Wolfenstein censorship, feel free to remove the following dirs and their content:
- filter\doom.id.doom2\patches
- filter\doom.id.doom2\sounds
This post has been edited by NightFright: 17 September 2020 - 05:27 AM
#3836 Posted 18 September 2020 - 01:18 AM
#3837 Posted 21 September 2020 - 07:52 AM
Especially PS5 fans won't be happy with this. On PC however it could mean that the Bethesda launcher finally dies, which can only be a good thing.
This post has been edited by NightFright: 21 September 2020 - 07:59 AM
#3838 Posted 21 September 2020 - 08:06 AM
NightFright, on 21 September 2020 - 07:52 AM, said:
Especially PS5 fans won't be happy with this. On PC however it could mean that the Bethesda launcher finally dies, which can only be a good thing.
I don't like it. More and more we are starting to see console companies acquiring high profile studios, and that can't end well. I think it could lead to the scummy practices that Disney uses to "protect" their IP and the way they release their games (the famous Disney Vault). Also I can see Microsoft cannibalizing devs from Bethesda/iD/whoever to help develop their own first party games like Halo, Fable, etc.
It could be good to PC gamers but on the whole I don't think Console makers should have more power than they already do.
Also I'll take this moment to thank you for the Fullscreen Statusbar Mod. That mod is the tits.
#3839 Posted 21 September 2020 - 08:10 AM
Glad that you like the statusbar mod. Lately it's mostly due to 3saster that the whole project became so versatile and flexible. We will still implement that system clock and Strife support, then it's probably just about getting it to work with as many pwads out there as possible.
This post has been edited by NightFright: 21 September 2020 - 08:12 AM
#3840 Posted 21 September 2020 - 08:47 AM
In regards to Doom my fears lie with microsoft turning it into a "life service". Fuck that. Destiny 1 & 2 were broken because of that idea.
Also very excited for future updates to all the mods you are involved with.