Doom Corner "for all Doom related discussion"
#3631 Posted 13 April 2020 - 01:39 PM
#3632 Posted 13 April 2020 - 08:15 PM
Fox, on 13 April 2020 - 06:07 AM, said:
No. Dacote was a character who would be talking to one of the four playable survivors via radio (hence why, in the BIGHUD alpha you can see a radio transmission window. He was going to be telling you things, hints, what would be lying ahead.) When you get to the end of the episode you see him getting killed by two giant demons who would later become the Barons of Hell at the end of E1M8.
#3633 Posted 14 April 2020 - 08:09 AM
Commando Nukem, on 13 April 2020 - 08:15 PM, said:
That makes more sense
NightFright, on 13 April 2020 - 01:39 PM, said:
I don't think that story draft has any connection to what happens in the final game
Doom story is given in the text screens at the end of each episode, if you ever took Doom story seriously.
In the first episode, you are a space marine fighting demons from hell who invaded a base on the Phobos moon or Mars, and after cleaning up the base you find yourself transported to the moon of Deimos. At the end of the second episode you discover that Deimos is floating above hell itself. At the end of the third episode, a door opens that leads you back to Earth, but the text implies demons may also come through that door too.
#3634 Posted 14 April 2020 - 10:44 AM
I did some math, it turns out I get 10,500 Event XP for completing level 1 100% without dying. And the level takes about 20 minutes to complete. If the requirements for each level are consistently about 41k Event XP to level up and get the next prize, then I'll need to play about 17 more times for a total of 6 more hours to complete the event. That's if the level up requirements are the same at every level. If it's more, I'll need to grind through it tonight for as long as I can lol.
Anyone else care about these Event prizes? I don't think they're coming back again after they disappear. There's a new event every month. Good excuse to get you playing the game.
This post has been edited by MusicallyInspired: 14 April 2020 - 12:55 PM
#3635 Posted 14 April 2020 - 02:24 PM
#3636 Posted 14 April 2020 - 03:03 PM
#3637 Posted 14 April 2020 - 10:06 PM
#3638 Posted 15 April 2020 - 08:15 AM
https://limitedrunga...news/chex-quest
Pre-orders will start in 2 days and will last for 4 weeks! I guess I will be grabbing a copy of this (the cheaper special edition) like I did with SIGIL (standard box) back at end of 2018. I know that Chex Quest 3 is freeware since it was released back in 2008 but it would be nice to have a physical copy of this in my shelf and considering the fact the original game is rare (I know that it was contained inside Chex cereal boxes back in late 90s) and when it appears on eBay it is quite expensive, so this sounds like a nice deal and it is the chance to finally own this game in physical format!
I'm assuming that it's the original game (the first one) they are selling here according to a comment I read on their Facebook page. We don't know any technical details but I hope the original DOS version is included with its unmodified contents (for historical purposes) and maybe include the second and third game as well which are free anyway (Chex 2 was just a PWAD for Chex 1, while Chex 3 contained the first two episodes updated along with a third brand new episode, bundled with old version 2.3.1 of ZDoom source port). I wouldn't mind seeing a more updated version of Chex Quest 3 being included if they decide to bundle it (running in its own executable, maybe based off the original Chex executable which was based off Ultimate/Final Doom executable rather than that outdated ZDoom executable) for the ultimate experience.
I guess they decided to do this to promote the upcoming Chex Quest HD remake that they announced since a few years ago (looking forward to that as well).
For some Doom related news (although 2 weeks late, wish I posted them earlier), the Bethesda ports of classic Doom games were updated at end of March and aside from some QOL (quality of life) improvements (such as automap stats, glad to see this feature in official Doom ports!), they also included a new community addon: No End In Sight.
This post has been edited by RunningDuke: 15 April 2020 - 08:22 AM
#3640 Posted 15 April 2020 - 02:23 PM
#3641 Posted 16 April 2020 - 07:06 AM
(Sadly, no Dacote. )
EDIT: Chex Quest was something that creator(s?) never thought that will become to an awesome thing, but it end up became a pure awesomeness when released and surprised anybody.
This post has been edited by Player Lin: 16 April 2020 - 07:12 AM
#3642 Posted 18 April 2020 - 11:00 PM
https://twitter.com/...593814944428039
On a separate note, recently did another playthrough of Doom 64 and the newly released Lost Levels. Managed to find all the secrets (bar one) and all the Demon Keys for the upgraded Unmaker, only using hints for how to get to the secret levels. A really fun game to play and it's nice to see it getting some appreciation with the new release.
#3643 Posted 21 April 2020 - 03:04 AM
https://www.pcgamer....d-you-can-tell/
#3644 Posted 21 April 2020 - 04:13 AM
How in the world are they gonna do another one without Mick? You're shooting yourself in the foot. I feel sick about it.
This post has been edited by MusicallyInspired: 21 April 2020 - 04:16 AM
#3645 Posted 21 April 2020 - 04:44 AM
#3646 Posted 21 April 2020 - 10:30 AM
This post has been edited by NightFright: 21 April 2020 - 10:31 AM
#3647 Posted 21 April 2020 - 02:01 PM
RADAЯ, on 21 April 2020 - 04:44 AM, said:
It wasn't just a crummy mastering job, it was the piecing together of various stems used from the game. Mick had no control over this. No say in how his music should be pieced together to form a coherent musical piece that's worth listening to on its own outside of the game. Some idiot in marketing with no musical knowledge threw it all together. I wouldn't take another job with them either. They did him dirty.
Here's the full story:
https://www.reddit.c..._didnt_mix_the/
The BFG Division 2020 remix specifically, you can tell based on listening to it and the original Doom OST version that it's way inferior. There's noticeable heaving and clipping and it just sounds bad. The guy even put the introduction section at the end of the track and there's a noticeable slight extra pause in timing as he attempted to combine it with the ending stem the closes off the theme. Nothing follows a steady tempo. Overall it's just incredibly shoddy shoddy work. Ugh.
This post has been edited by MusicallyInspired: 21 April 2020 - 02:23 PM
#3648 Posted 23 April 2020 - 07:35 AM
He again says that he's going to try to get them up soon. Sounds like he doesn't have the ability/permission right now but he's going to do everything he can to get it out. I'll pay for that one.
#3649 Posted 24 April 2020 - 06:47 PM
#3650 Posted 29 April 2020 - 09:55 PM
Well, it meant to be played with any Doom weapon/monsters mod, so you can even run it with "Duke3D" mods (which is pretty strange for this map, but still funny).
The map also uses some content from Ion Fury and Duke Nukem Alien Armageddon, everyone are credited.
#3651 Posted 30 April 2020 - 07:25 PM
That broke my brain
This post has been edited by Ninety-Six: 30 April 2020 - 07:26 PM
#3652 Posted 01 May 2020 - 11:27 AM
This post has been edited by RADAЯ: 01 May 2020 - 11:27 AM
#3653 Posted 02 May 2020 - 06:42 AM
#3655 Posted 03 May 2020 - 09:20 PM
Well, I just bought a key on GAMIVO for the Rip And Tear Pack bonuses and redeemed it on the Bethesda Launcher. I DID NOT pre-order the game (to my regret). Turns out it totally unlocks for not only my Steam copy, but also my PS4 copy! This has allayed my fears that items aren't tied to accounts! I don't think it matters what you play Doom Eternal on, if you connect to your Bethesda account you get all skins you've ever redeemed! Time will tell if the Season Pass DLC is also crossplatform...
I don't think I've seen this level of generosity from a developer for keeping all your stuff wherever you go to play it for a AAA top-dollar single and multiplayer game. I even got Doom 64 on the Bethesda launcher now out of it! (I can live with that)
#3656 Posted 04 May 2020 - 04:16 PM
A shame on all sides. It seems like everyone's enthusiasm is to blame; id's, Mick's, and the fans'. Having a complete proper OST ready by the time the game launched was just never going to happen and everyone should have known that. Just one of those things...
https://www.reddit.c...st_open_letter/
Full letter:
This post has been edited by MusicallyInspired: 04 May 2020 - 04:16 PM
#3657 Posted 05 May 2020 - 12:45 AM
#3658 Posted 05 May 2020 - 03:12 PM
#3659 Posted 05 May 2020 - 09:15 PM
Info and download: https://turoksanctum...you-doom-64-ex/