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Doom Corner  "for all Doom related discussion"

User is offline   Lunick 

#301


7

User is offline   OpenMaw 

  • Judge Mental

#302

Nice.

Don't get too excited just yet, though, folks. No orgasms, you hold onto that jizzism.
0

User is offline   Richard Shead 

  • "Dick Nasty"

#303

View PostLunick, on 18 May 2015 - 06:14 AM, said:





I watched about half of it. I'll save the rest for later. :)


View PostCommando Nukem, on 18 May 2015 - 06:24 AM, said:

Nice.

Don't get too excited just yet, though, folks. No orgasms, you hold onto that jizzism.



Too late. :(
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#304

Well, at least clean up and don't leave it all over the forum. :)
0

User is offline   X-Vector 

#305

A plastic Revenant and a new world record in DOF, I'm stoked!
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#306

View PostLunick, on 18 May 2015 - 06:14 AM, said:



12 seconds of video... Two seconds of actual footage, how lame. Reminds me of them lame DNF teasers back in the day.

I have the feeling it's going to "play" something a bit like Wolfenstein... But that's just me.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#307

Remember that trailers come very early in development, and the ones responsible for the trailer are not the ones working on the game. They will use whatever available footage there is combined with a marketing strategy.
0

User is offline   Tea Monster 

  • Polymancer

#308

It's a teaser, not a trailer. Sort of a 'pre-trailer'

Demons - check
Shotguns - check

There may be hope yet.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#309

It's a teaser trailer. Which doesn't change what I said.

This post has been edited by Fox: 19 May 2015 - 04:05 AM

0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#310

A teaser for a trailer... God this stuff is getting annoying.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#311

View PostThe Commander, on 19 May 2015 - 03:51 AM, said:

A teaser for a trailer... God this stuff is getting annoying.


You are wearing a trilby, indoors to boot. Your opinion is invalid.

Quote

It's a teaser, not a trailer. Sort of a 'pre-trailer'

Demons - check
Shotguns - check

There may be hope yet.


When John Carmack made that famous quote, I'm surprised he didn't also say "keycards".

This post has been edited by Comrade Major: 19 May 2015 - 03:56 AM

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User is offline   Player Lin 

#312

View PostThe Commander, on 19 May 2015 - 12:38 AM, said:

I have the feeling it's going to "play" something a bit like Wolfenstein... But that's just me.


More like Rage I guess. :)
0

#313

The Revenant looks badass. And it has the most recognizable weapon in the series (SSG). That's a start.
1

User is offline   ReaperMan 

#314

Doom Nukem Forever is almost here guys!
2

User is offline   Mr. Tibbs 

#315

Do you want to see what Doom 4 looked like in motion before it was rebooted in late 2011? Check out this video. The music is incredible! I wish all themes had this kind of treatment.

http://www.eurogamer...doom-4-revealed

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User is offline   OpenMaw 

  • Judge Mental

#316

It really reminds me of Rage. I guess that would be Willits influence on the design.


I just don't get it. Looking at it, it feels absolutely nothing like a Doom game at all. None of the cornerstones of the franchise or the design ideas really seem to be at play at all. It's just kind of a generic orangey-brown post apocalyptic thing with people wearing raggedy trashy clothing ala Max Max.

I mean, I still don't have high hopes the game will be any good yet, but at least in what we have seen up to this point they're at least staying somewhat true to the audio and visual iconography of the series. Even if that argument can be made that is simply mere fan service.

This post has been edited by Commando Nukem: 19 May 2015 - 11:32 PM

4

User is offline   Mr. Tibbs 

#317

Well, Willits was busy with Rage when this particular incarantion was in the works. This was Kevin Cloud's version of the game, which is kind of baffling because he worked on all the Doom games up to that point. It's clearly going after the Call of Duty crowd. In late 2011, after 3 years of work, Bethesda scrapped the game after Rage shipped. It was then rebooted multiple times before they put together that vertical slice for last years Quakecon. I have a feeling after we see the E3 presentation it'll be clear that id basically gave up and copied Brutal Doom.

http://www.glassdoor...-RVW5567442.htm
http://www.glassdoor...-RVW4012058.htm

Some story boards:
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This post has been edited by Mr. Tibbs: 20 May 2015 - 12:07 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#318

View PostMr. Tibbs, on 19 May 2015 - 11:42 PM, said:

id basically gave up and copied Brutal Doom.

So it's gonna be like the original Doom with more blood and modern weapon handling? How is that a bad thing?

This post has been edited by Fox: 20 May 2015 - 02:35 AM

0

User is offline   xenoxols 

#319

Fatalities are what most people who don't like brutal doom don't like it for. That and it's very buggy.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#320

View Postxenoxols, on 20 May 2015 - 04:20 AM, said:

Fatalities are what most people who don't like brutal doom don't like it for. That and it's very buggy.


You mean the optional fatalities that you don't have to use?
4

User is offline   Tea Monster 

  • Polymancer

#321

Stopping for fatalities in Doom is like calling out the Triple A every time there is a car crash in a Mad Max movie. "Ain't nobody got time for that!!"
4

User is offline   OpenMaw 

  • Judge Mental

#322

Some of them were pretty goddamn amusing to me.


Just as long as, if they even have them in Doom 4, they don't become really silly like in Serious Sam, where you can literally daisy chain an entire group of enemies with fatalities one after the other. That was just dumb.
-1

#323

View PostFox, on 20 May 2015 - 02:34 AM, said:

So it's gonna be like the original Doom with more blood and modern weapon handling? How is that a bad thing?


Maybe because Brutal Doom isn't true Doom?

Brutal Doom has a level of silliness that doesn't belong in Doom IMO.
0

User is offline   Daedolon 

  • Ancient Blood God

#324

Considering how I have no free time, I have too much free time on my hands:

Posted Image


Basically someone on Steam forums asked how to do a translation for Strife and I poked around to see if it would be easy enough. Thanks for MetHy for the quick translation so I could do my proof of concept.
1

User is offline   Jimmy 

  • Let's go Brandon!

#325

Fuck Bethesda and fuck "id Software".
0

User is offline   ReaperMan 

#326

After seeing that leaked video I'm glad Bethesda canned that version of Doom 4.
4

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#327

View PostReaperMan, on 20 May 2015 - 11:51 AM, said:

After seeing that leaked video I'm glad Bethesda canned that version of Doom 4.


While Brutal Doom is probably considered by some or many to not be "true Doom" (I'd argue the same thing about Duke Plus as pertains to Duke Nukem 3D), that leak was as far away from Doom as Doom can get.

This post has been edited by Comrade Major: 20 May 2015 - 11:52 AM

3

User is offline   Jimmy 

  • Let's go Brandon!

#328

Duke Plus blows. It's literally Feature Creep the Game with the ADHD Expansion pack.
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#329

Ugh....that's terrible. Not one demon in sight. Just some generic alien-looking obelisk in the cityscape (like THAT wasn't done before). Does anybody know what they're doing over there?
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#330

View PostDuke of Hazzard, on 20 May 2015 - 11:22 AM, said:

Maybe because Brutal Doom isn't true Doom?

Brutal Doom has a level of silliness that doesn't belong in Doom IMO.

It's a gameplay mod, but 99% of the game is still the same.
0

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