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Doom Corner  "for all Doom related discussion"

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#1741

View PostDrek, on 17 May 2016 - 12:19 PM, said:

I think you are over reacting. You should have lent him the game for the day too, be cool man.

I had a chat with TX and he was able to explain the situation better than what Yatta should have said to me in the first place.
So I have snipped my posts etc.

Phishing is a real issue on Steam and I get a lot of high jacked accounts trying to pull stuff with me.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1742

Personally, I wouldn't give my best friend access to my Steam account.
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#1743

View PostMusicallyInspired, on 17 May 2016 - 11:53 AM, said:

Oooh...never thought about that. That's annoying. Are there even multiple playthrough slots?


Yep, it has three slots. Also you can replay any level whenever you want, keeping your stuff.

I beat the game, loved it! Completely awesome, goods have been delivered!

This post has been edited by PsychoGoatee: 17 May 2016 - 02:17 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#1744

Ah, that's acceptable then. How long would you say the campaign is? Feel like a good length? Let's say in relation to Doom 3 or Half-Life 2.
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User is offline   Jblade 

#1745

View PostMusicallyInspired, on 17 May 2016 - 02:26 PM, said:

Ah, that's acceptable then. How long would you say the campaign is? Feel like a good length? Let's say in relation to Doom 3 or Half-Life 2.

It took me about 10 hours on Ultra-violence, and then about the same (maybe a bit longer) on my Nightmare playthrough after being much more in-depth with my search for secrets. It's extremely rare for me to head straight back into a game and play it on the next difficulty level the day after I beat it - I see that as a big endorsement of the quality. The gameplay is such that there's a lot of replayablity just in picking one of the cool levels (like the Hell ones) and just blasting your way through it.

I would recommend playing on UV for your first time, the game is at its best when your heart is in your throat and you're pulling off a horrible murdererous ballet of carnage killing every enemy but just narrowly avoiding death by the skin of your teeth.
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User is offline   Sixty Four 

  • Turok Nukem

#1746

Snapmap is a bummer imo I mean its cool at least its something and its pretty good if DNF had that it would be cool to. It seems to run even better then udk4 to. But they cut themselves short on what it could have been. First off no hellish themes? So we can't use the coolest things from the game? Secondly you can't even make your own room there is no creativity in it for mappers. There are cool features on it but wow this is not an editor I would put my precious time into like that. Though i would play others levels a lot and maybe make one.

I like everything about the game so far its completely bad ass and totally worth it. I even like the mp actually, I don't know its fun enough to me even know there is stupid things in it like taunts. Taunting just makes Doom feel all giddy and happy (words to express what I really want to say)...No just no. Don't get me wrong I can be the one doing the taunts if I wanted to but i will never do one of those ever.

But other then that I was able to enjoy the mp quite a bit myself. Everything is great except for snapmap but snapmap has its great features also its just not something a level designer would really want to invest much time into from my point of view. I will rather just continue making a map with Doom Builder.

Here is a Doom map i'm making spent about 15 hours in 5 days on it so far. But I never used Doom builder before so day one was kind of learning a lot.
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User is offline   Striker 

  • Auramancer

#1747

View PostCarl Winslow, on 16 May 2016 - 10:46 PM, said:

Anyone who hates All Out War 2 is a big fat dummy and should be thrown off a bridge.

All out War 2 is trash, and originally started by a trash person. It tries hard to be C&C Renegade, but fails on every level. The gameplay and balance is shit, the mixed/conflicting art style in resources is atrocious, and it's just not even fun to play.

View Postdeuxsonic (regarding the UT Alpha), on 17 May 2016 - 04:13 AM, said:

It feels like they really don't know what they want.

It seems to be a middle ground for what the community wants. It's made by the UT community, after all. By the way, UT99 had a bit of a sports theme too, like UT2003/4. Remember the intro?

This post has been edited by StrikerMan780: 17 May 2016 - 03:22 PM

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#1748

View PostxMobilemux, on 16 May 2016 - 03:11 AM, said:

Finally managed to fight the broken and bugged programming and get my map in a playable state.

If anyone wants to check it out it's called "Entrance (Alien Trilogy)", obviously a Snapmap version of the first level from Alien Trilogy, had to make some modifications due to the layout and programming problems but I still think it's pretty good. I'd give the tracking number but I don't know how to find it after leaving the editor.


I gotta say, you gave that Hell Knight way way too much health. :) After a while dumping 1000s of damage into a guy who is in no danger of hitting you is just dull. Right when I saw this was possible in the SnapMap demonstrations, I was hoping mappers wouldn't go crazy with that. The combat is pretty well balanced to begin with, so at most I'd give an intended "boss" monster double health, maybe triple. I gave you an upvote for the effort though, and the map had cool atmosphere and nice layout.


View PostSixty Four, on 17 May 2016 - 02:33 PM, said:

Snapmap is a bummer imo I mean its cool at least its something and its pretty good if DNF had that it would be cool to. It seems to run even better then udk4 to. But they cut themselves short on what it could have been. First off no hellish themes?


They say they'll be adding more stuff to SnapMap for free, so hopefully they do include a set of hell stuff, and more room pieces in general for more versatility etc. I haven't messed with it yet myself. Still, considering how great the core game is, everything else to me is a bonus. But it's true that nothing can top Duke 3D / Doom2 mapping.
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#1749

View PostStrikerMan780, on 17 May 2016 - 03:17 PM, said:

All out War 2 is trash, and originally started by a trash person. It tries hard to be C&C Renegade, but fails on every level. The gameplay and balance is shit, the mixed/conflicting art style in resources is atrocious, and it's just not even fun to play.


It's not a serious game mode lol you play it because it's fun and goofy you don't have to even try hard to get good at it anyway. I'd rather play it than any other multi mod cuz it's actually fun vs shotgun arena bullshit.
I bet you're the sort of stick in the mud that thinks Russian Overkill is bad!

This post has been edited by Carl Winslow: 17 May 2016 - 04:46 PM

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User is offline   Sixty Four 

  • Turok Nukem

#1750

View PostPsychoGoatee, on 17 May 2016 - 03:38 PM, said:

They say they'll be adding more stuff to SnapMap for free, so hopefully they do include a set of hell stuff, and more room pieces in general for more versatility etc. I haven't messed with it yet myself. Still, considering how great the core game is, everything else to me is a bonus. But it's true that nothing can top Duke 3D / Doom2 mapping.


Oh my map picture in my post before there is for Doom 64 I decided I would make my Doom map for that :) But it isn't much different at all then the original Doom builders.


I hope so that would make it somewhat interesting. Yeah the game is great everything else is a bonus I also agree with that, and at least there is some sort of way the community can make something for it.

From yesterday when I used snapmap xD
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User is offline   Striker 

  • Auramancer

#1751

View PostCarl Winslow, on 17 May 2016 - 04:45 PM, said:

It's not a serious game mode lol you play it because it's fun and goofy you don't have to even try hard to get good at it anyway. I'd rather play it than any other multi mod cuz it's actually fun vs shotgun arena bullshit.
I bet you're the sort of stick in the mud that thinks Russian Overkill is bad!

You make yourself look like a shit when you make assumptions like that. I actually like Russian Overkill, quite a bit. Now, I wouldn't want to play a PvP gamemode with it, but for singleplayer and CO-OP it's fun. Russian Overkill shines when you are playing CO-OP with some friends on a slaughter megawad.

All out war 2 isn't fun. It tries to be a legit PvP game mode like it was in C&C Renegade, but it completely falls flat when it comes to balancing, or even feeling right. The second someone destroys a building of yours, things just snowball out of control, and you might as well just give up the rest of the game, because once that happens, there's no way to recover, they've won, the rest is just painfully waiting for the match to be over with as your team gets steamrolled. I've never once seen a close match where both sides take a lot of casualties. I've played the mod more than a fair share of times around 2010-2011, tried to like it, but hated it, and never looked back.

This post has been edited by StrikerMan780: 17 May 2016 - 08:24 PM

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User is online   Lunick 

#1752

Doom PS1 Archvile sounds released https://www.doomworl...ch-vile-sounds/

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User is offline   Loke 

#1753

archvile_idle_12.wav is genuinely creepy.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1754

So is anyone else having recurring framerate drop issues in DooM 4? It seems in some cases I get 60 FPS in some of the most graphic-heavy areas of the game, but as soon as I go over to the next level, it plummets to 15-20 FPS on average. I do have the latest drivers, reduced AA and shadowing to its lowest possible, and I even closed the Realtek onboard sound manager.

Yatta's getting higher average FPS than me and he's got a dinosaur of a computer.

Edit: I found some of the classic DooM easter eggs. Yes, they are not graphically identical to the original game, but as far as I'm concerned, they don't have to be. They're amusing little secrets with a nostalgia flair, and honestly most players would have to go out of their way to find them anyway.

This post has been edited by Inspector Lagomorf: 18 May 2016 - 07:30 AM

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User is offline   Striker 

  • Auramancer

#1755

View PostInspector Lagomorf, on 18 May 2016 - 05:22 AM, said:

So is anyone else having recurring framerate drop issues in DooM 4? It seems in some cases I get 60 FPS in some of the most graphic-heavy areas of the game, but as soon as I go over to the next level, it plummets to 15-20 FPS on average. I do have the latest drivers, reduced AA and shadowing to its lowest possible, and I even closed the Realtek onboard sound manager.

Yatta's getting higher average FPS than me and he's got a dinosaur of a computer.

Edit: I found some of the classic DooM easter eggs. Yes, they are not graphically identical to the original game, but as far as I'm concerned, they don't have to be. They're amusing little secrets with a nostalgia flair, and honestly most players would have to go out of their way to find them anyway.


Reset your NVidia Control Panel's settings to default (some modified settings will royally fuck with IDTech 5 and 6). Also, how much VRAM does your card have?
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User is offline   Yatta 

  • Pizza Lawyer

  #1756

View PostInspector Lagomorf, on 18 May 2016 - 05:22 AM, said:

Yatta's getting higher average FPS than me and he's got a dinosaur of a computer.




It's true! If it helps, here are my specs and in-game settings and Nvidia settings. I get 40-60 fps.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1757

View PostStrikerMan780, on 18 May 2016 - 09:22 AM, said:

Reset your NVidia Control Panel's settings to default (some modified settings will royally fuck with IDTech 5 and 6). Also, how much VRAM does your card have?


2GB, and I did a clean install, so that should have erased all the control panel modifications (I don't even play with the control panel anyway).

I know the game calls for 4GB, but that really should not make much of a difference.

This post has been edited by Inspector Lagomorf: 18 May 2016 - 09:43 AM

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#1758

View PostInspector Lagomorf, on 18 May 2016 - 09:39 AM, said:

2GB, and I did a clean install, so that should have erased all the control panel modifications (I don't even play with the control panel anyway).

I know the game calls for 4GB, but that really should not make much of a difference.

If the game calls for 4gb of vram you need to have 4gb of vram :). Otherwise the driver will try to page data in and out of vram from main ram, and that requires a bus transfer which leads to hitches.

This post has been edited by icecoldduke: 18 May 2016 - 09:46 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1759

View Posticecoldduke, on 18 May 2016 - 09:45 AM, said:

If the game calls for 4gb of vram you need to have 4gb of vram :). Otherwise the driver will try to page data in and out of vram from main ram, and that requires a bus transfer which leads to hitches.


That shouldn't make a difference if Yatta also has a 2GB card and it's running fine on his. I'm not going out and buying a 980Ti after I just upgraded my current card last year.
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User is offline   Striker 

  • Auramancer

#1760

The only other suggestions I have are verifying your cache on Steam, closing background processes, and docking the screen resolution or percentage down a little.

In the end, Doom 4 is a VRAM hog (largely thanks to MegaTexturing). 2gb is the bare minimum for 1280x720 play.

This post has been edited by StrikerMan780: 18 May 2016 - 10:00 AM

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#1761

View PostInspector Lagomorf, on 18 May 2016 - 09:47 AM, said:

That shouldn't make a difference if Yatta also has a 2GB card and it's running fine on his. I'm not going out and buying a 980Ti after I just upgraded my current card last year.

Is Yatta running Doom on the highest possible settings? I have no doubt if you drop the graphics quality you can possibly get under the 2gb of vram limit. I'm just telling you if a app requests more memory then whats aval in vram, swap between vram and main ram happens to handle the overflow. This does cause nasty hitches to happen, because it takes longer for data to move into the L2 caches for each wavefront. The L2 cache on the wavefronts is designed to prefetch data that the L1 cache will eventually need. The L1 cache is what each shader unit reads from when it needs to pull data. If the L2 cache is stuck waiting on data to pull from ram, you get a stall, because if the data isn't in the L2 cache by the time the data is needed, it obviously isn't in the L1 cache.

So instead of essentially doing vram -> l2 cache -> l1 cache, your doing main ram -> bus -> vram -> l2 cache -> l1 cache. You added another transfer. Main ram is always a lot slower then vram is, then you add on top how ever fast the bus is on your motherboard to move that data into vram, which would then be on top of the normal vram -> l2 cache -> l1 cache transfer speeds, your going to hitch because the instruction won't move forward until the data is in the L1 cache.

It's possible the drivers have gotten better and managing all this mess, its also possible Doom doesn't use 4gb of vram; I don't know. but you can't ignore how GPU's work, this type of thing does cause hitches :).

This post has been edited by icecoldduke: 18 May 2016 - 10:03 AM

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User is offline   Yatta 

  • Pizza Lawyer

  #1762

View Posticecoldduke, on 18 May 2016 - 09:58 AM, said:

Is Yatta running Doom on the highest possible settings? I


Actually, I almost am.

Here are my specs and in-game settings and Nvidia settings. I get 40-60 fps.

On my PC, tt doesn't look too different from gameplay videos of people playing it maxed.
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#1763

View PostYatta, on 18 May 2016 - 10:04 AM, said:

Actually, I almost am.

Here are my specs and in-game settings and Nvidia settings. I get 40-60 fps.

On my PC, tt doesn't look too different from gameplay videos of people playing it maxed.

It's possible then Doom doesn't need 4gb of vram then. You would know if it needed it, because you would get hitches.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1764

Here's a link that features various comments of people with all sorts of different GPUs and specs (including an Intel HD CPU!) all reporting framerates as high as 70FPS on average, and as low as 10FPS, regardless of VRAM, regardless of GPU, regardless of CPU, etc.. There seems to be almost no linking factor. I can only assume it's an issue specific to the game.

This post has been edited by Inspector Lagomorf: 18 May 2016 - 10:12 AM

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#1765

View PostInspector Lagomorf, on 18 May 2016 - 10:11 AM, said:

Here's a link that features various comments of people with all sorts of different GPUs and specs (including an Intel HD CPU!) all reporting framerates as high as 70FPS on average, and as low as 10FPS, regardless of VRAM, regardless of GPU, regardless of CPU, etc.. There seems to be almost no linking factor. I can only assume it's an issue specific to the game.

I have a i7 3.4ghz with a NVIDIA 970 4GB GPU and 32gb of DDR4 ram, I haven't fallen below 55fps through out the entire singleplayer campaign with everything maxed out. Its possible there preset settings don't scale properly between different GPU's. I would suspect the performance deltas have something to do with amount of VRAM and how fast your GPU is, combined with how fast your CPU is. This seems very deterministic to me :).

This post has been edited by icecoldduke: 18 May 2016 - 10:24 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1766

It does nothing to explain why someone else on the aforementioned thread with an i7 core and a 980 Ti is struggling to run the game above 40 FPS. I know you feel like this is clear cut, but the issue of low framerate should not be occurring even if I crank the settings down to low/medium!!!

This post has been edited by Inspector Lagomorf: 18 May 2016 - 10:34 AM

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#1767

View PostInspector Lagomorf, on 18 May 2016 - 10:33 AM, said:

It does nothing to explain why someone else on the aforementioned thread with an i7 core and a 980 Ti is struggling to run the game above 40 FPS. I know you feel like this is clear cut, but the issue of low framerate should not be occurring even if I crank the settings down to low/medium!!!

Do they have the latest NVIDIA drivers installed(specifically the NVIDIA drivers released just for Doom)? What OS are they running? Do they have AV running in the background?

This post has been edited by icecoldduke: 18 May 2016 - 10:39 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1768

Let me just quote from that particular thread:

Quote

I7-4790K MSI GeForce GTX 980TI 16GB DDR3 1080p display

I get no more than 40FPS on the Ultra preset. I've done a clean driver install, uninstalled and reinstalled the game, and generally just checked everything on my rig thrice over, and nothing has gotten any better.

I keep seeing people say their 970s are pulling off Ultra with Nightmare at ridiculous resolutions and framerates. How the fuck?

Any suggestions?





I can also tell you I have the latest drivers.
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#1769

View PostInspector Lagomorf, on 18 May 2016 - 10:40 AM, said:

Let me just quote from that particular thread:

I can also tell you I have the latest drivers.

Have you tried turning down/off various settings?
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#1770

OK, let me put everything to you in one post, icecoldduke, so that you know exactly what I've tried and haven't tried:

  • Adjusted global GFX settings to medium, then to low.
  • Adjusted resolution to 1280x720.
  • Adjusted virtual paging cache manually to low/medium.
  • Disabled anti-aliasing.
  • Restarted game with these new settings.
  • Installed new graphics driver.
  • Reinstalled new graphics driver, with clean install to erase prior NVIDIA profile.
  • Closed Realtek audio manager.
  • Closed all other background apps.
  • Rebooted.
  • Verified local cache/game integrity.
  • Checked game performance metrics to determine source of load. CPU (all 8-cores) and GPU are running on full load even on low settings.


This post has been edited by Inspector Lagomorf: 18 May 2016 - 11:01 AM

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