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Doom Corner "for all Doom related discussion"
#1021 Posted 25 February 2016 - 09:09 PM
#1022 Posted 26 February 2016 - 07:04 AM
The only thing I don't like is that the shrinker sprite is the one from DNF, which looks out of place when you compare with the rest weapons that use sprites from Duke3D and Duke64.
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#1023 Posted 27 February 2016 - 10:12 PM
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Collectors edition I can't resist that statue and box plus I played the mp already and had fun got it Thursday
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This post has been edited by Sixty Four: 27 February 2016 - 10:13 PM
#1024 Posted 27 February 2016 - 10:19 PM
FistMarine, on 26 February 2016 - 07:04 AM, said:
The only thing I don't like is that the shrinker sprite is the one from DNF, which looks out of place when you compare with the rest weapons that use sprites from Duke3D and Duke64.
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I strongly dislike the engine it uses. Wish it was in any other
#1025 Posted 27 February 2016 - 10:57 PM
Sixty Four, on 27 February 2016 - 10:12 PM, said:
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Collectors edition I can't resist that statue and box plus I played the mp already and had fun got it Thursday
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I'm pumped for it too, I'll definitely play it day one no doubt. Gonna be DOOMtastic!
#1026 Posted 28 February 2016 - 12:05 AM
HulkNukem, on 27 February 2016 - 10:19 PM, said:
What's wrong with 3DGE engine, mind to tell me? Since the latest version has ported everything from EDGE 1.35 and still updates.
(Unless you don't like EDGE engine at all...
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This post has been edited by Player Lin: 28 February 2016 - 12:06 AM
#1027 Posted 28 February 2016 - 12:54 AM
#1028 Posted 28 February 2016 - 06:05 AM
#1029 Posted 28 February 2016 - 07:58 AM
#1030 Posted 28 February 2016 - 10:31 AM
Player Lin, on 28 February 2016 - 12:05 AM, said:
(Unless you don't like EDGE engine at all...
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Its mostly the movement, theres a certain weight to it I don't like and choppiness when moving up and down stairs, for instance.
I also just strongly prefer ZDoom over it.
#1031 Posted 28 February 2016 - 10:58 AM
Sixty Four, on 27 February 2016 - 10:12 PM, said:
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Collectors edition I can't resist that statue and box plus I played the mp already and had fun got it Thursday
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PsychoGoatee, on 27 February 2016 - 10:57 PM, said:
I pre-ordered mine from Amazon.com! Sixty Four what platform did you got it on? PS4, Xbox One or PC? I got it for PS4.
#1032 Posted 28 February 2016 - 11:59 AM
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#1033 Posted 28 February 2016 - 12:44 PM
#1034 Posted 28 February 2016 - 02:25 PM
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I think not.
Check and mate.
#1036 Posted 29 February 2016 - 05:54 AM
Commando Nukem, on 28 February 2016 - 12:44 PM, said:
Come on! Are you implying it doesn't take a whole lot of effort to program that one setpiece that blows up in that one cutscene in that one level?
#1037 Posted 01 March 2016 - 05:37 PM
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#1038 Posted 01 March 2016 - 07:50 PM
DustFalcon85, on 28 February 2016 - 10:58 AM, said:
Got it for PC
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#1039 Posted 03 March 2016 - 03:06 AM
Anyone here even interested in attending QuakeCon as a Doom 4 tournament contestant? Quake Live is too saturated by untouchables who've been competitive for a decade, and they'll probably flock to Doom 4. Would newcomers even stand a chance?
#1040 Posted 03 March 2016 - 09:24 AM
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You can vote on them here:
https://twitter.com/...424052358418432
Both look absolutely fantastic.
In my opinion, B should have been the actual cover, and A the reverse, but that might very well be out of the developers' power to decide.
This post has been edited by Doom64hunter: 03 March 2016 - 09:24 AM
#1041 Posted 03 March 2016 - 11:01 AM
They should have read this.
#1042 Posted 03 March 2016 - 11:45 AM
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PikaCommando, on 03 March 2016 - 11:01 AM, said:
I agree it has a bit to much saturation on the red and strains the eyes. I know they were probably going for the old "colorful" feeling but they didn't really pull it off perfectly. It makes me squint but its lovely art.
I decreased the red here for fun its not as colorful but certainly easier on the eyes imo
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#1044 Posted 03 March 2016 - 12:21 PM
Sixty Four, on 03 March 2016 - 11:45 AM, said:
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I agree it has a bit to much saturation on the red and strains the eyes. I know they were probably going for the old "colorful" feeling but they didn't really pull it off perfectly. It makes me squint but its lovely art.
I decreased the red here for fun its not as colorful but certainly easier on the eyes imo
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Wow, that looks tons better already. Feels more "natural" now without that shit red filter. In fact, it looks even more colorful now because colors other than red can be seen more clearly. You should tweet this to them for the heck of it :V
EDIT: Too late, someone did it first already.
This post has been edited by PikaCommando: 03 March 2016 - 12:24 PM
#1046 Posted 03 March 2016 - 05:09 PM
#1047 Posted 03 March 2016 - 05:14 PM
#1048 Posted 03 March 2016 - 05:43 PM
Lunick, on 03 March 2016 - 05:09 PM, said:
Not necessarily. It's iconic and its art was used in Doom too.
Also according to Final Doom manual, its name is "Baphomet".
#1050 Posted 03 March 2016 - 08:37 PM
Lunick, on 03 March 2016 - 05:09 PM, said:
Last month's GameInformer talked about giant demons called Titans (the giant demonic skeletons you see in backgrounds). Perhaps the Icon of Sin would be one of the Titans, and it would be fought as the final boss. Maybe at last we will finally fight true 3D full body Icon of Sin.
Also, while I'm pretty hyped about that since it means the fight might be pretty different than it was in Doom 2 (assuming they're not going for nostalgia fuel), sometimes I wish they would go for more original ideas that don't suck. A good example would be the Maledict from Resurrection of Evil, who is probably the only final boss in the series that isn't a (complete) pushover, probably because it had more than one attack. What were they smoking when they designed the Cyberdemon boss fight for Doom 3?
This post has been edited by PikaCommando: 05 March 2016 - 11:03 AM