Meanwhile, I'm sitting here silently, reading the thread but not forming opinions or reacting in any way until I see this game. If I feel I have been misled or something I might then be angry, if I feel the game looks good I may then be like "Cool." - In the meantime, I can't be bothered to waste my time jumping to silly conclusions, yelling at people on the internet and causing a scene.
Still, to each his own I guess.
This post has been edited by High Treason: 13 May 2014 - 06:22 PM
But that is probably me being older than 7 and not feeling personally attacked by the teasing. That happens to minors, only. Yes, I saw their reactions in for example supermarkets when they start to cry and stomp when they didn't get the candy.
High Treason, on 13 May 2014 - 06:22 PM, said:
- Reads last few pages... Sigh.
Meanwhile, I'm sitting here silently, reading the thread but not forming opinions or reacting in any way until I see this game. If I feel I have been misled or something I might then be angry, if I feel the game looks good I may then be like "Cool." - In the meantime, I can't be bothered to waste my time jumping to silly conclusions, yelling at people on the internet and causing a scene.
Still, to each his own I guess.
See, people keep making the mistake that we're angry about the game itself. It really has nothing to do with the game itself. It's the information and media and the PR around the game that has raised issues. We have absolutely no idea what the game is going to be like. It could go either way. I hope it's great. In fact i'm leaning towards it being great.
Knowing what I know now, and no I can't say more, I will say I did indeed have shit wrong. However, there was no way from my point of view at the time to see it any other way. This is the price paid by this franchise for the years of developer nonsense that has shrouded it, and that isn't just DNF. As I have covered previously, pretty much every project since Manhattan Project has turned into an unmitigated disaster. So you see the same patterns emerging, you can't help but think it's the same song and dance all over again.
For some of you I guess you were already all grown up when Duke came into the picture. I know some folks don't come here for Duke specifically, they come for the Eduke32 modding, or just to be part of the community. For the rest of us we literally grew up with this character. At age eight, when other kids were into cartoons or comics or whatever, I was a Duke fan. Now, i'm a couple months from 26. Back then I was buying the Duke games on an allowance, now i'm doing it with my own money. This character is my nerd hobby.
It's not just about whether the companies in question put out a quality product or not. It's about whether they are being disingenuous with their audience. Whether some of you care or not is your choice, and I respect that, but don't sit there tell me or others that we are in the wrong for being upset. This is our money, and if we feel we're being messed with, It is our choice to get angry, and to decide to withhold our currency. I don't exactly make large amounts of it to begin with. Even if a game is good, i'm not about to support shoddy business practices. That teaches developers that it's okay to do those kind of things...
...However, in light of some of the aforementioned revelations, I can now say that I understand exactly where Interceptor/3D Realms is coming from, and I do wish both companies and everyone involved the very best. Hell, I always wished them the best. I wouldn't get upset with other companies like this because frankly none of them matter to me nearly as much. I want to see them bite the ball and hit it out of the park.
So, here it is: I was wrong, and i'm deeply sorry to Frederick, Interceptor, and the reformed 3D Realms. I wish them the best of luck against Gearbox, and I hope they figuratively rip the head off of GBX and sh*t down their necks!
See you folks in 12 hours when the hype train pulls up to platform B.
Duke as the villain isn't a totally ridiculous concept. Don't forget in Duke Nukem 2, the Rigelations or whatever they're called wanted to use Duke's brainwaves to conquer Earth.
Duke as the villain isn't a totally ridiculous concept. Don't forget in Duke Nukem 2, the Rigelations or whatever they're called wanted to use Duke's brainwaves to conquer Earth.
I made a post here a few months ago, and I said that maybe it would be an interesting idea for Duke to be the villian and you would get to play as either Randy Pitchford or as George Broussard and try to ruin his image through any means necessary and the game could actually even double as a documentary.
This post has been edited by Mr.Deviance: 14 May 2014 - 03:05 AM
I made a post here a few months ago, and I said that maybe it would be an interesting idea for Duke to be the villian and you would get to play as either Randy Pitchford or as George Broussard and try to ruin his image through any means necessary and the game could actually even double as a documentary.
Will 3DRealms allow otherkin homosexuals to register on their forums? I'm not sure Facebook's 50 genders have him covered.
Something that popped into my head before this Bombshell stuff drops, was there any significant progress with the Earth No More project?
Oh yeah. Does Interceptor have Earth No More? Is that project moving forward, or is it not going to happen? ENM was heading to Gambitious back in 2012, but it never materialized.
Even if they do have the rights to ENM, i'd guess that whatever comes of that will be entirely different from what was initially being worked on... I mean, it's been how many years now? How many years since we heard anything at all?
Kristian Joensen, on 10 June 2014 - 10:04 AM, said:
Well they are a virtual team so you don't have to live in Denmark.
That's it - I'm applying
Oh wait, I crapped on their Bomb Shell game... Well, I also hired people in the past, and I know exceptional talent comes with brutal honesty and an inflated ego and I'd rather have that than a yes-man that is afraid to confront you about the crappiness of your project so you're forced to sell it to gearbox after 14 years and... Oh wait.
BTW, Hi Kristian! (I remember you from the 3DR UBB)
EDIT: Little known fact, I applied for DNF back in the day. I was 16 and George said he'd hire me if: A. I didn't live over seas (bad experience) and B. I wasn't under age (Bad experience). And if he did hire me, I'm sure I would have gone "You're doing it wrong" on him after the first 4 years passed and all we had was a tech demo of ancient technology. I by myself could have done better in 100 times less time than what I've seeing from the early DNF. (this was after 3 weeks of work, and I even upgraded my 3D Engine to OpenGL 3.0 in the process and added FBX support: )1472949_613069772074358_649646264_n.jpg(33.85K) Number of downloads: 2181456591_611171915597477_481156072_n.jpg(37.47K) Number of downloads: 195jpg]1450678_610165489031453_289815720_n.jpg(48.22K) Number of downloads: 188969829_538219329559403_1721927388_n.jpg(12.82K) Number of downloads: 113jpg]. I once built a complete game 30 hours (http://en.wikipedia..../Snowden_Run_3D)
It makes me sad to think what I could have done if only I was older at the time and lived in the US...
This post has been edited by iTech: 10 June 2014 - 11:03 AM
Now that 3DR is under new management, is iOS finally going to get a decent Duke 3D port? Hopefully by general arcade. I cannot imagine a smoother, more natural control scheme and overall polished 90's game port than SW for iOS. Duke 3D iOS is incredibly slow (both in gameplay and rendering speed), and is full of bugs by comparison.
There's been a lot of effort put into Duke 2 and Manhattan Project for iOS in recent times while what's essentially Duke's flagship title is being brushed under the rug. If there is going to be some more work, please start it from scratch (with JFDuke3D). The current implementation has way too many problems.
Now that 3DR is under new management, is iOS finally going to get a decent Duke 3D port? Hopefully by general arcade. I cannot imagine a smoother, more natural control scheme and overall polished 90's game port than SW for iOS. Duke 3D iOS is incredibly slow (both in gameplay and rendering speed), and is full of bugs by comparison.
There's been a lot of effort put into Duke 2 and Manhattan Project for iOS in recent times while what's essentially Duke's flagship title is being brushed under the rug. If there is going to be some more work, please start it from scratch (with JFDuke3D). The current implementation has way too many problems.
I'm learning iOS development for my job, so there's definitely a possibility that we can adapt the work on the Android port and combine stuff from the SW-iOS source release.
Shareware are very different, they're like big demos. You still have to pay for the full game.
'Free' games nowadays are either full of in-your-face ads, or have 'optional' paying content, which is even fucking worse because the games are designed to make you hooked while having a system where you can pay real money to be stronger in the game (which completely destroys the entire point of the gameplay, especially if it's multiplayer games).
Here is how it could have been if you applied this to Doom :
>full game is free
>the health-packs are Dr Pepper cans
>Replace between half of all ammo packs by ammo pickups that only give you 5 bullets or 1 shell, but you have the option to use real money to get much bigger ammo packs that you can use when needed. You can also use them in Deathmatch.
I should make a casual "FREE TO PLAY" arena FPS like this. People would love it....
Spoiler
oh wait, TF2 already exists
This post has been edited by MetHy: 19 August 2014 - 03:33 PM
>full game is free
>the health-packs are Dr Pepper cans
>Replace between half of all ammo packs by ammo pickups that only give you 5 bullets or 1 shell, but you have the option to use real money to get much bigger ammo packs that you can use when needed. You can also use them in Deathmatch.
I should make a casual "FREE TO PLAY" arena FPS like this. People would love it.... ]oh wait, TF2 already exists
Except TF2 is none of the above... except for being free (and even then it was initially released at a retail price).