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Duke Nukem: Mass Destruction  "All Out Of Gum aka Gearbox foils Interceptor's plan again"

User is offline   xMobilemux 

#271

View PostLunick, on 10 February 2014 - 07:00 PM, said:

I hope the Kyrr will be something interesting to look at.

You can kinda see what the enemy looks like here.
Posted Image
Basically it'll just be Duke Nukem vs The Strogg.
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User is offline   ReaperMan 

#272

Duke Nukem: Quake II.

...... I buy that.
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User is offline   Richard Shead 

  • "Dick Nasty"

#273

View PostELFDICK, on 10 February 2014 - 06:46 PM, said:

Yeah, a guy with a -27 rep has a lot of clout. We can only discern two things from all of his shit disappearing; It was early Sanek-tier shit or it never existed. If you can't prove you were an active member of the community, why bring it up? A few forum posts that lead to some random guy with Denmark in his profile. You know who else was an "active" member of the community that never released anything? Bullis. His project Ultra3D stalled around a decade ago, yet screenshots can still be found round the webs and I'm sure a few people here even remember it. Because that at the end of the day is what makes you an active member, you released enough stuff or were a prominent enough member that people actually remember you. Otherwise you were just some jerk off who played it and occasionally posted on the forums. When I think active members, I think Cyborg, Moloch, Reaper_Man/MSleeper, TerminX, George W. Bernard, Mikko Sandt, Daedolon, the Oostrum Brothers, James Stanfield, Maarten Pinxten, Pascal Rouaud etc. Not some jerk off from Denmark. Active implies activity. In a community that has always centered so heavily around content, if you're not actively creating content, you don't matter. Hell, I made and released a map a decade ago that was so bad nobody liked it and it probably isn't anywhere on the internet. I even lost it for about 8 years, and I have a copy of it right now. He claimed his maps were pretty good and somehow disappeared.



Why does it even matter? Who really cares whether or not fresch mapped 8-10 years ago? Let's focus on the "now", mkay? If he can produce a quality title with DN:MD your accusations towards him are irrelevant, irregardless of their validity. I see no reason for him to lie, but for some reason guys like you seem to feel the need to make a big deal out of it. If you want to keep grasping at straws, be my guest.
2

User is offline   Jimmy 

  • Let's go Brandon!

#274

You're a fucking moron.
-1

User is offline   NUKEMDAVE 

#275

View PostxMobilemux, on 10 February 2014 - 07:20 PM, said:

You can kinda see what the enemy looks like here.
Posted Image
Basically it'll just be Duke Nukem vs The Strogg.


It looks like Duke wearing some kind of robotic exoskeleton to me. Look at the body shape in both of them. They're the same. They both appear to both be wearing gloves, too. I think that's either another outfit Duke will be wearing or it's a robotic clone of Duke.
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User is offline   Doomfrost 

#276

One thing I'm also curious about, when it says:

Quote

But another great force was destined to find them, and with his help, the Kyrr would end their fall from paradise and begin their rise from hell...


The wording confuses me. Is it Duke it's talking about?
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User is offline   HulkNukem 

#277

View PostDoomfrost, on 10 February 2014 - 08:32 PM, said:

One thing I'm also curious about, when it says:



The wording confuses me. Is it Duke it's talking about?


Could mean the aliens from Duke3D, could mean Dr. Proton, could mean something else entirely
It means another force is helping the Kyrr

This post has been edited by HulkNukem: 10 February 2014 - 08:43 PM

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User is offline   Lunick 

#278

I find it funny that the hexagonal ice in the bottom right picture looks like Interceptor's old logo. :(
1

User is offline   Micky C 

  • Honored Donor

#279

I hope it's not Dr Proton. The guy deserves to be the main villain of a proper Duke game. Not in a DLC or spin-off.
1

User is offline   Doomfrost 

#280

Maybe Doctor Proton has the keyy to the Kyrr problem and the only cost is Duke Nukem. Posted Image

sorry
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#281

View PostELFDICK, on 10 February 2014 - 08:01 PM, said:

You're a fucking moron.

Duke Rocks, PikaCommando and DukeNukem64 are all silly DNR/Interceptor fanny boy morons that don't seem to understand that proclaiming to have been an "active member" of the community since 1996 (I never herd of this guy even back on the days of fucking www.totalconversions.com) is a load of crap. It is all about creditability,
This guy called Fresch just comes out of the middle of no where and is all like, "hey I know how to mod and bla bla, I make DN:R" (and that was a fucking failure)
I suspect the team is made up of "xBRYAN2000x" type people.

Even ROTT played bad and who the hell models the main characters after themselves, it seems like Fresch should be into male modeling instead of the gaming industry if he is so in love with himself.

EDIT: What other sites where around back in the days, I can only remember totalconversions.com oddly and there were many geocities fan sites.

This post has been edited by The Commander: 10 February 2014 - 11:51 PM

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User is offline   Laokin 

#282

It takes a lot to bring me out of the cave these days, but god damn dudes -- lay off interceptor.

RoTT was awesome. It had everything that the AAA gaming houses don't have -- post launch support, mod tools, map maker, et al. Mind you, Interceptor was put together to release Duke 3D reloaded for FREE.99 as a labor of love and when gearbox put a stop to it, they salvaged the team and turned into a full production house. Not only this, but they stayed true to their vision of bringing back one of the founders of FPS games. Fast, slick, fun. Mission accomplished.

This is doubly impressive since they don't have a home base and all the members are scattered throughout the world.

For the person that said RoTT reminded them more of Martyr than RoTT, you're crazy or just never really played RoTT because the RoTT remake was probably about the best and most true remake to date from any production house.

For the people scared about Duke MD being a top down game with RPG mechanics -- I have one thing to say to y'all.

TOMB RAIDER.

So what's the strategy here? The same as it was with the failed series Tomb Raider. After the collapse of nothing but mediocre games, crystal dynamics decided it was time to do other things with Lara. Things that would bring the character back to a mainstream audience, new people, get people to like the branding again before the big reboot. So what did CD do? They release "Lara Croft and the Guardian of Light" a top down twin stick puzzle shooter, fresh off the heels of Tomb Raider Anniversary, which was a mediocre game and they knew it -- hence why they went back to the drawing board and made the fantastic Tomb Raider (2013).

So lets see, how did Lara Croft and the Guardian of Light do?

Quote

Lara Croft and the Guardian of Light was well received by critics. The Xbox 360 version of the game holds an average score of 85/100 and 86.36% on the game aggregate sites Metacritic and GameRankings. Critics felt that the game was an excellent fit for Lara Croft.


And it was, and did exactly what it was supposed to do, prime a new audience for an old character while the big reboot was in production. We can talk about Tomb Raider (2013) until we are blue in the face, but nothing changes the fact that it was an absolutely amazing game, as was Guardian of Light.

So basically, interceptor is doing this with Duke, and it's going to work, and it's going to rock. How do I know this? Interceptors team is made up of industry veterans that went all in because they weren't necessarily happy with the AAA market and how modern games are published. Interceptor is LESS concerned with making booku bucks and more concerned with making fantastic and fun games, and their studio has the chops to prove that they know what "Fun" is. The evidence of this is the sheer fact that Interceptor exists at all. Plus the stellar reboot of Rise of the Triad.

And lets be real about it; RoTT was awesome. The story was intact, the maps were similar if not even the same at times, the speed was on point, the physics were on point, the art style was the same but next gen, if you don't like the new RoTT, quite simple, you don't like the old RoTT.

Furthermore, Jon St. John -- On board, that doesn't mean much, but lets face it, Duke is only the king because of St. John. The best caveat of them all however; Scott Miller, co creator of Duke is also on board. Oh, and lets not forget -- the man who ruined DNF, George B, has no involvement.

Gearbox is pumped right now about Duke MD, why? Because they are opportunists. They take stabs when the setup for easy cake is there. They also have a pretty solid track record when it comes to in house developed games. Aliens:CM was outsourced. This was a mistake, they know it.

Lets look at their in house games, shall we? Half-Life: Opposing Forces -- the chronicles of the most bad ass character in the HL series, Adrian Shepard. The "Brother in Arms" series. Borderlands. Every single one, box office hits. Their only misses are when they choose to outsource projects.

What proves gearbox are opportunists? HL: OP Forces for one. Back then; it was very easy to create new IP and new studios would rather have worked on an IP they own rather than a licensed property, yet -- gearbox KNEW money train, so they hopped on it. Brothers in Arms... They made this game based on the Popularity of the HBO show Band of Brothers. They knew it was another money train for the that time frame, they capitalized and basically made a video game version of the highly successful HBO series. Even more evidence they are opportunists, Aliens: Colonial Marines.

Now you guys go, Hawhat? But this means you don't understand business or strategy. They took this property even though they were overburdened by work on Borderlands and Furious Four, KNOWING they didn't have the capacity to produce it, so they outsourced it, knowing they would make bank because the License was HOT. It didn't matter if the game was any good, and despite the outcry, Aliens:CM was NOT the terrible P.O.S. everyone made it out to be. I bought it, I wasn't as disappointed. The MP was fun as hell even though there wasn't any dedicated servers. The SP A.I. got patched pretty quick, and the final version of the game was a pretty solid Aliens shooter. While it not being the best shooter of all time, it most definitely IS the best licensed Aliens shooter of all time.

More proof that they know how to cash in on a solid opportunity.

Need another example? Duke Nukem Forever. They knew the game was mediocre, at the same time, they saw they could snatch the property out right, so they did. Not only did this finally deliver 3D realms horrible game to the fans that were waiting for it, but it did give them the ability to turn out new Duke games going forward. If you think Randy dropped 20 million on a property and ISN'T going to capitalize on that investment, you're outside of your mind. The history and track record of Gearbox is evidence of the contrary.

So why no new Duke game? Well -- They are most assuredly working on one. However, it's low priority in the pipe for good reason. Their focus right now is on Furious Four. They are also smart to let the wave of DNF's stink fade; which is why they are allowing 3DR, Apogee, and Interceptor to do this new Duke top down spinoff game. They know it's in great hands at interceptor, they know it worked for Tomb Raider, and it gives us something of a fan fare to play around with while the clock ticks on the DNF stink. Expect a 2016 Duke FPS Reboot, which -- mark my words -- WILL be Duke Begins, an origin story of sorts, JUST like Tomb Raider. Guardian of Light hit Market in 2010, Tomb Raider's origin reboot hit three years later in the early back half of 2013. Which was 4 years from anniversary. DNF is Duke's anniversary in this analogy, which dropped in 2010.

The road map is clear, the King is priming for a solid return, and Duke Nukem: Mass Destruction is the first move in the chess game that is Duke's new history.

If you fail to see this; you're blinded by your duke fandom and your hate for George B. You also lack insight into business and how to maximize success of a property in disarray. These types of things are long term solid plans, like the Marvel Universe movies. They are destined to fail without solid planning. Y'all wanna see Duke rocked up and ready to swang his cock out, just be patient, because it WILL be delivered. Jon St. John has a lot of money coming to him in the future, he's just not allowed to tell you that.

Every single one of you needs to chill; it's also not like Duke hasn't been modeled off of Batman and Tomb Raider for his entire modern existence. All those PSX Duke games were Tomb Raider clones, let us not forget that. It's also not like Duke hasn't had spin off games for years and years, this one is no different other than it's following a model that is WAY more solid than the PSX Tomb Raider model.

*Ahem*

So I say again, chill the fuck out.

P.S.

View PostThe Commander, on 10 February 2014 - 11:46 PM, said:

EDIT: What other sites where around back in the days, I can only remember totalconversions.com oddly and there were many geocities fan sites.



This is proof that you need to lay off. I bet you don't remember me either, and I had some premiere maps that were played tons and tons when duke was being played on TeN. [Not the porn channel, but the online gaming tunnel.]

The simple fact that you can only remember totalconversions.com is proof enough that such a long time has passed that 99.9% of the community has been forgotten and lost. You talk about credibility, yet you have NONE.

P.S.S.

This is directed at Frederik Schreiber of interceptor, and I probably don't have to say this, but I feel like it anyway so I'm going to...

Community interaction is important, it's what separates mediocre dev houses from incredible dev houses, but it's still quite important to pick your battles wisely. It's almost never the smart play to feed the trolls. Did you honestly expect them to not attempt rip you to pieces?

I love you guys at interceptor, I'm a proud owner of RoTT, and even though I wasn't the biggest fan of the original, although I had it when it came out, I bought it out of respect for what you guys are trying to do as a studio. You hit all the right notes, perfect key outside of the mildly buggy launch -- but look; you guys turned it around and fixed it up so nice that it shames all these other industry bean bucket houses. You guys really kept your word and made it run like a champion, something blizzard can't even do with Diablo III, something Hideo Kojima hasn't done yet for Metal Gear Rising's PC port. Something Valve has repeatedly dropped the ball on in CS:GO.

You guys even pop in the forums that aren't even affiliated with you to interact with us.

This is exactly why I put my faith in Interceptor. It's so clear to me that you guys are the absolutely PERFECT studio to handle any kind of game, most especially the ones that need some TLC like Duke. Don't worry about these trolls, when MD drops, they'll buy it, play it, love it, complain it's not Duke 3D2, but when the Begins drops they'll lap it up -- it's cyclical. Always remember, you NEVER have to prove your chops, let your games do that for you.

Good day, and massive respect to you and the rest of interceptor. If you guys need a moderator or something for your forums, I'd be honored to help you guys out, just send me a PM or something. The one thing outside of design that I know how to do better than breathing, is Public Relations. I know how to be professional, I can put together the best press releases the industry has ever seen, mark my words on that.

I'm the guy who made Hi-Rez Studio's Tribes: Ascend profitable, btw.

This post has been edited by Laokin: 11 February 2014 - 12:38 AM

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User is online   Hendricks266 

  • Weaponized Autism

  #283

Your post lies somewhere between advertising, hyperventilating, and masturbating.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

RoTT was awesome

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

fantastic Tomb Raider (2013)

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Interceptors team is made up of industry veterans that went all in because they weren't necessarily happy with the AAA market and how modern games are published. Interceptor is LESS concerned with making booku bucks and more concerned with making fantastic and fun games, and their studio has the chops to prove that they know what "Fun" is. The evidence of this is the sheer fact that Interceptor exists at all. Plus the stellar reboot of Rise of the Triad.

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

RoTT was awesome.

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Aliens:CM was NOT the terrible P.O.S. everyone made it out to be. I bought it, I wasn't as disappointed. The MP was fun as hell even though there wasn't any dedicated servers. The SP A.I. got patched pretty quick, and the final version of the game was a pretty solid Aliens shooter. While it not being the best shooter of all time, it most definitely IS the best licensed Aliens shooter of all time.

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Need another example? Duke Nukem Forever. They knew the game was mediocre, at the same time, they saw they could snatch the property out right, so they did. Not only did this finally deliver 3D realms horrible game to the fans that were waiting for it, but it did give them the ability to turn out new Duke games going forward.

This makes sense.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

The road map is clear, the King is priming for a solid return, and Duke Nukem: Mass Destruction is the first move in the chess game that is Duke's new history.

Grandiose metaphor aside, this much is true.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Y'all wanna see Duke rocked up and ready to swang his cock out,

Posted Image

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

I had some premiere maps that were played tons and tons when duke was being played on TeN.

Maybe you could revive them?
4

User is offline   ---- 

#284

View PostELFDICK, on 10 February 2014 - 03:12 PM, said:

I like how Fresch is like "I did a bunch of stuff nobody remembers and I can't prove ever existed."


I am a little lost here. Why would someone need to prove something to totally unimportant forum users?


View PostThe Commander, on 10 February 2014 - 11:46 PM, said:

... and who the hell models the main characters after themselves,


... those who remake a game where all characters looked like the devs? Like Siegler for example was one of the bosses in ROTT. That was the reason behind it.

C'mon Commander, you might have some valid points here and there, which you weaken yourself by desperately attemting to put the down Interceptor with stupid reason everywhere. Coz, people don't take haters seriously.

Also, thatt would be like me saying you have not the slightest clue about Duke Nukem 3D because you didn't even know that Warp Factor was designed after the Enterprise, which was one of the most prominent facts about the game.

This post has been edited by fuegerstef: 11 February 2014 - 12:33 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#285

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

This is proof that you need to lay off. I bet you don't remember me either, and I had some premiere maps that were played tons and tons when duke was being played on TeN. [Not the porn channel, but the online gaming tunnel.]

The simple fact that you can only remember totalconversions.com is proof enough that such a long time has passed that 99.9% of the community has been forgotten and lost. You talk about credibility, yet you have NONE.

Posted Image

View Postfuegerstef, on 11 February 2014 - 12:23 AM, said:

C'mon Commander, you might have some valid points here and there, which you render invalid yourself by desperately attemting to put the down Interceptor with stupid reason.

I dont have to put them down, just look at the history.

View Postfuegerstef, on 11 February 2014 - 12:23 AM, said:

Thatt would be like me saying you have not the slightest clue about Duke Nukem 3D because you didn't even know that Warp Factor was designed after the Enterprise, which was one of the most prominent facts about the game.

But that was done in a way that it was awesome.

This post has been edited by The Commander: 11 February 2014 - 12:33 AM

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#286

Delete me

This post has been edited by The Commander: 11 February 2014 - 12:34 AM

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User is offline   Lunick 

#287


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User is offline   Doomfrost 

#288

Should it really matter what perspective someone is viewing Duke in or what genre it is? As long as the game is fun right? Shouldn't that be the utmost goal?
3

User is offline   Jimmy 

  • Let's go Brandon!

#289

View PostThe Commander, on 10 February 2014 - 11:46 PM, said:

What other sites where around back in the days, I can only remember totalconversions.com oddly and there were many geocities fan sites.

Major hubs for Duke3D, over time, have been DukeWorld, PlanetDuke, Total Conversions, Alejandro's Mapping Center (AMC), Duke Repository, 3D Realms, and DukeSpana for a little international flavour.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

The best caveat of them all however; Scott Miller, co creator of Duke is also on board. Oh, and lets not forget -- the man who ruined DNF, George B, has no involvement.

Not really. Scott Miller's only job at 3D Realms was making sure his company was successful. That's it. DNF was a management problem. You can't blame it all on George just like you can't blame a ten year old for playing with a handgun and shooting himself in the foot. Who gave the kid the gun? Scott did a shitty job managing his company's crown jewel because he couldn't tell his friend to back off and allow someone else to manage the project. That's it. George kept moving the goal post, and Scott let him do it every time.

View Postfuegerstef, on 11 February 2014 - 12:23 AM, said:

I am a little lost here. Why would someone need to prove something to totally unimportant forum users?

Because he brought it up.

This post has been edited by ELFDICK: 11 February 2014 - 01:00 AM

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User is offline   Laokin 

#290

View PostThe Commander, on 11 February 2014 - 12:30 AM, said:

Posted Image


I dont have to put them down, just look at the history.

But that was done in a way that it was awesome.



Their history?

Interceptor has one entry in it's history, and that's Rise of the Triad. It was a massive success. It held pole position on steam for quite a while too, as well as received stellar reviews.

Duke 3D Reloaded was not a failure -- it never happened. It was also the smart business move to put the axe in it, in the grand scheme of things.

Why?

Well quite simply put, if Gearbox had allowed them to actually finish the project and release it, it would have dropped way earlier than RoTT. Which popped out of the oven on July 31st of 2013. So lets say, since they were working on it before DNF actually came out, that they stayed course towards a release target, that would have put it late 2011, first quarter 2012, which would have seriously damaged the sales of DNF [which was already projected at a loss against a $20 million dollar investment], which was against the better interest of Gearbox Software and Triptych. If you notice, Gearbox, AFTER the release of Rise of the Triad [a commercial product] gave interceptor the green light to release. Knowing that if they chose to do so, it would still be free, which would have been down right silly for Interceptor, and would have pushed the release back passed Duke Nukem: Mass Destruction, as they essentially would have to start over coming off the heels of a hot commercial product. The quality bar would have had to be raised, which would require more labor than had it had released with it's original intention. This would have been a negative for everyone except Gearbox Software. Either way, it was a smart move, and a brilliant strategy by Gearbox. If Interceptor decided to actually release D3DR, they would have given gearbox the reboot necessary to prime their next commercial duke game, with nothing to show for it. That's bad business. Gearbox obviously didn't actually expect interceptor to do this, which is why it was a brilliant PR move. Instead, they went back to the drawing board and decided it should be mutually beneficial to release a commercial product that didn't tread in the same territory and build expectations for Gearbox's debut in house duke game.

It would have also been free, which means interceptor, while having a solid example of their ability to produce, would have made ZERO profit, which would have made interceptor a one and done studio.

So basically what you demonstrate, is you lack knowledge on how a business operates, and have no clue on how, or why, decisions are made in the industry.

P.S.

We still don't know what project pathfinder is. It could be that Gearbox outsourced Duke to interceptor. If we're going by code names, Project Ascender being top down, one could logically conclude that Project Pathfinder is first person. This is consistent with the original design style of classic FPS games, that were built in maze like fashion. In which case, Interceptor could be launching it's own Guardian of Light to build hype for it's own Tomb Raider (2013).

Read as Duke Nukem: Mass Destruction is to Lara Croft and the Guardian of Light, as, Duke Nukem (2016) is to Tomb Raider (2013).

At this point we can only play the "wait and see" game.
2

User is offline   xMobilemux 

#291

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Duke Nukem (2016) is to Tomb Raider (2013).



Duke going TR2013 is like saying you want Duke to be worse than Forever Critical Mass.

This post has been edited by xMobilemux: 11 February 2014 - 01:16 AM

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User is offline   Laokin 

#292

View PostELFDICK, on 11 February 2014 - 12:57 AM, said:

Major hubs for Duke3D, over time, have been DukeWorld, PlanetDuke, Total Conversions, Alejandro's Mapping Center (AMC), Duke Repository, 3D Realms, and DukeSpana for a little international flavour.


Not really. Scott Miller's only job at 3D Realms was making sure his company was successful. That's it. DNF was a management problem. You can't blame it all on George just like you can't blame a ten year old for playing with a handgun and shooting himself in the foot. Who gave the kid the gun? Scott did a shitty job managing his company's crown jewel because he couldn't tell his friend to back off and allow someone else to manage the project. That's it. George kept moving the goal post, and Scott let him do it every time.


Because he brought it up.



Wrong. There were 4 people quintessential to the original creation of the character Duke Nukem. Scott Miller, George Broussard, Todd Replogle, [For Duke Nukem I&II] and later the staple voice of Duke Nukem, Jon St. John.

DNF WAS a management problem, but who was the manager? George Broussard. It was George who kept saying; add this feature, cut that feature, scrap the engine, add this feature, scrap the engine again, halo did this right, so lets conscript that feature. It is SOLELY his fault, as he was the game director, lead designer, and manager of 3DR. Scott let him, reluctantly, sure -- but it's not like Scott could overrule George, Scott was the main at Apogee, while George was the main at 3DR. This is why we see Apogee moving again, while 3DR is virtually dead in the water.

Interceptor has 2 of the 4 people responsible for making Duke Nukem, Duke Nukem. Todd retired in 1997 and moved to Thailand, George is a fuck up, so they scooped up the two winners that know how to do their jobs and brought them on board for Duke Nukem: Mass Destruction. I'm sure if Todd was interested, they would have brought him on board too, because interceptor puts love into the projects they choose to make.

It is important to note, that Duke Nukem: Mass Destruction sports the 3DR logo on it's teaser website alloutofgum.com So, even though George dropped the ball hard on DNF, they didn't cut him out completely, they just limited his power and influence, but assuredly, he's speaking with interceptor about his thoughts and feelings of Duke's future.

This is showing that interceptor is doing everything they can to make a fun and true to the king Duke Nukem game. Why the faith is shaky is mind boggling to say the least.

Duke is in the best hands possible right now, so either you support Interceptor, or you wish Duke's death.

What would make you guys happy? Color me curious, because I don't think you'll ever be happy. Duke has the brightest future he's had in the longest time, and you guys are still hating, but you call yourselves fans of Duke -- it's illogical.

View PostxMobilemux, on 11 February 2014 - 01:12 AM, said:

Duke going TR2013 is like saying you want Duke to be worse than Forever Critical Mass.



How so? Tomb Raider 2013 was the best Tomb Raider ever made, the only thing missing was dinosaurs and the horrible vehicle sequences. The mysticism was intact. Lara was on point, the dame design was solid, she had everything that was a staple of Tomb Raider with the exception of fighting wild animals as the primary source of enemies. The reviews are telling enough.

Tomb Raider (2013) Metacritic

Sporting an 86 out of 100 based on 18 major critics, scoring an 8.4 out of 10 based on 2,560 independent ratings.

As of August 23rd 2013 it has sold more than 4,000,000 copies worldwide. This doesn't count the definitive version, or any sales in the last 6 months.

Seems like the world disagrees with you.

This is exactly what Duke Nukem needs to do to be relevant again.

P.S.

This isn't saying that in terms of game design, Duke is going to be transformed into a 3rd person platform shooter. Although, I like many, wouldn't mind seeing a Duke Nukem Time to Kill/Land of the Babes 2, which were absolutely vintage Tomb Raider clones, so if they did make a spin off completely modeled after the design of Tomb Raider 2013, it would still be a pretty solid game, one that is not unfounded or totally out of precedence -- and one a ton of Duke fans would most definitely appreciate.

All though, that's not what I had in mind when I made the comparison, I was strictly talking from a business point of view.

Duke Nukem is like a video game actor, he is what Matt Hazzard tried to be, he is what Lara Croft is. He's been in loads of titles that have all had completely difference genres. He was in Death Rally, a top down isometric racing game the old one and the Reboot made by Remedy, original creators of Max Payne, he had Duke Nukem: Balls of Steel, a pin ball game, he was in Side scrollers such as Duke Nukem I&II, as well as Duke Nukem: Manhattan Project, he was in 3rd person platformer Tomb Raider Clones, Duke Nukem: Time to Kill and Duke Nukem: Land of the Babes, as well as being in first person shooters like Duke Nukem 3D/64 and Duke Nukem Forever, he was also in 3rd person gears of war style cover shooters on handhelds, Duke Nukem Trilogy, which contains Critical Mass.

So you guys ask "Why a Top Down shooter?" I ask, "Why not?" It's not like we're not getting more FPS games in the future... Or do you think Randy likes to flush tens of millions down the toilet on bad investments? As if.


P.S.S.

The entire duke family is all working together. 3D Realms has NO RIGHTS to NEW Duke Nukem games and only holds the rights to TWO vintage games, Duke Nukem 3D and MP. Apogee holds Duke 1&2 and the Handheld Trilogy. So to see involvement from Apogee, 3DR, and Interceptor [Who only had the rights for a non-profit remake of Duke 3D] on Mass Destruction, PROVES that Gearbox is ALSO on board.

So I repeat again, how would you guys have it done, if not the above scenario?

Y'all getting so upset for no reason, when the dream duke team assembles to create new entries into the series.

Is all the hate seriously over them making a top down duke game? If so, why is that? Is it because you feel like we won't get a proper first person game in the future? Because I assure you, that's incorrect.

This post has been edited by Laokin: 11 February 2014 - 02:03 AM

0

User is online   Hendricks266 

  • Weaponized Autism

  #293

View PostLaokin, on 11 February 2014 - 01:14 AM, said:

because interceptor puts love into the projects they choose to make.

That is not a falsifiable assertion. (If you even know what that means.) Putting "love" into their projects is irrelevant to whether they do them right or not.

Case in point: regardless of whatever "love" and "nostalgia" was put into this, it is still a piece of shit and a disgrace to Lee Jackson's [EDIT: and Bobby Prince's] original:



>Hay guyz! I luv this game so I'mma mock the triumphant fanfare and put in one power chord instead. Fuck yeah electric guitars!!!!1111

This post has been edited by Hendricks266: 11 February 2014 - 11:10 AM

8

User is offline   Jimmy 

  • Let's go Brandon!

#294

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Their history?

Interceptor has one entry in it's history, and that's Rise of the Triad. It was a massive success. It held pole position on steam for quite a while too, as well as received stellar reviews.


You obviously don't browse the forums. They bullshitted their way into something other people had been barred from for ages. Look, I can understand if you don't know your history, but don't act like you do when it's obvious you don't.

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Duke 3D Reloaded was not a failure -- it never happened.

That's the definition of failure, you shill.

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Gearbox obviously didn't actually expect interceptor to do this, which is why it was a brilliant PR move.

Nobody in the community thought it was a brilliant PR move. No one. It was obvious to EVERYONE that Gearbox was giving both the community and Interceptor the run-around. Stop being a shill.

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

So basically what you demonstrate, is you lack knowledge on how a business operates, and have no clue on how, or why, decisions are made in the industry.

That has nothing to do with it. Commander is obviously more concerned with content. That's what the Duke Nukem 3D community has always been about. That's why it's survived, that's why it's tight-knit. That's why shit-heads really piss us off. Content talks, shit walks.

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Read as Duke Nukem: Mass Destruction is to Lara Croft and the Guardian of Light, as, Duke Nukem (2016) is to Tomb Raider (2013).

Those games suck, especially GoL. Go back to the Steam Forums.

View PostLaokin, on 11 February 2014 - 01:14 AM, said:

Wrong. There were 4 people quintessential to the original creation of the character Duke Nukem. Scott Miller, George Broussard, Todd Replogle, [For Duke Nukem I&II] and later the staple voice of Duke Nukem, Jon St. John.

Nothing I stated was wrong, because I never addressed the creation. Learn to read, Shillstein.

View PostLaokin, on 11 February 2014 - 01:14 AM, said:

DNF WAS a management problem, but who was the manager? George Broussard. It was George who kept saying; add this feature, cut that feature, scrap the engine, add this feature, scrap the engine again, halo did this right, so lets conscript that feature. It is SOLELY his fault, as he was the game director, lead designer, and manager of 3DR. Scott let him, reluctantly, sure -- but it's not like Scott could overrule George, Scott was the main at Apogee, while George was the main at 3DR. This is why we see Apogee moving again, while 3DR is virtually dead in the water.

Apogee Software, Ltd. and 3D Realms were the same company, dumbass. 3DR was a DBA for Apogee, and they abandoned usage of Apogee in 1996 when 3D games started to take off. A new company established in 2008 by Broussard and Miller was called Apogee Software LLC and is an entirely separate entity. Apogee Software, Ltd.'s name and back catalog are licensed to the new company. The new company appears to be run by Terry Nagy, and has minimal involvement from Scott and none from George. George and Scott ran 3DR as partners, and in the DNF years their roles became more apparent; Scott managed the company/business, and George managed projects (primarily DNF.) This business model did not work and is ultimately why they failed.
1

#295

View PostDuke Rocks, on 10 February 2014 - 06:49 AM, said:

The DVD was simply the 2001 trailer on a DVD. Many fans made it out to be way bigger of deal than it was. Yes, it had its own cover art('Duke Carey' for those who remember), so I guess that made it somewhat of a collector's item. But it featured no exclusive bonus content or gameplay footage.

Pictures of the DVD case and the DVD itself can be found here.


The E3 2001 DNF event was when 3D Realms showed the 2001 trailer at E3. They had a back lot setup with the trailer looping on a big screen along with strippers/exotic dancers and a guy dressed up as Duke. And no, the game was not playable nor were any VIP previews given(a la E3 1998). The only thing shown to anyone there was that trailer which most of us are all too familiar with.

There were plenty of photographs from the event that Joe Siegler took, but upon quick glance they appear to have been taken off of 3DR's website(along with all the other albums), but I'm sure that some- if not all- can be still be found elsewhere.


Oh boy, that DVD seems awesome. Would love to own it. Also, that cosplay and strippers you were talking sound just like DNF's E3 1998. Are they basically the same thing with different trailers?


Also the name of the game worries me. Sounds like certain DN fans seems to be rather fascinated with the word "mASS".

EDIT: Why was the cover art called Duke Carey though? Do you know anywhere that have the most complete set of E3 1998 and 2001 DNF event pics?

This post has been edited by PikaCommando: 11 February 2014 - 01:48 AM

0

User is offline   xMobilemux 

#296

View PostLaokin, on 11 February 2014 - 01:14 AM, said:

How so? Tomb Raider 2013 was the best Tomb Raider ever made, the only thing missing was dinosaurs and the horrible vehicle sequences. The mysticism was intact. Lara was on point, the dame design was solid, she had everything that was a staple of Tomb Raider with the exception of fighting wild animals as the primary source of enemies. The reviews are telling enough.

Tomb Raider (2013) Metacritic

Sporting an 86 out of 100 based on 18 major critics, scoring an 8.4 out of 10 based on 2,560 independent ratings.

As of August 23rd 2013 it has sold more than 4,000,000 copies worldwide. This doesn't count the definitive version, or any sales in the last 6 months.

Seems like the world disagrees with you.

No it was a horrendous piece of garbage and anyone with a functioning brain or good taste in gaming knows it.

Reviews mean nothing, Call of Duty gets high scores and sells out the ass, does that mean it's the best FPS series ever made?

TR2013 was a dumbed down bore with nearly every possible modern gameplay cliche in the book, the exploration, puzzle solving, level design, difficulty and enemy variety of past games were all traded in for cover shooting, linear set pieces, non existent survival features, useless XP crap, QTEs, scripted events, cutscenes, regen health, hand holding, tacked on multiplayer and even repeating the same mistake that Alien Colonial Marines made, generic human enemies.
What was the innovation? What was SO great that gave the game it's acclaim?

I know the exact answer because every single TR fanboy/fangirl I've met has given me the same answer. It's "Story and Character development" :huh: :blink: :huh:

TR2013 is Uncharted with sex change surgery.

This post has been edited by xMobilemux: 11 February 2014 - 02:00 AM

4

User is offline   Lunick 

#297

View PostxMobilemux, on 11 February 2014 - 01:56 AM, said:

Reviews mean nothing, Call of Duty gets high scores and sells out the ass, does that mean it's the best FPS series ever made?


CoD: Ghosts begs to differ.
0

User is offline   Doomfrost 

#298

View PostHendricks266, on 11 February 2014 - 01:28 AM, said:

That is not a falsifiable assertion. (If you even know what that means.) Putting "love" into their projects is irrelevant to whether they do them right or not.

Case in point: regardless of whatever "love" and "nostalgia" was put into this, it is still a piece of shit and a disgrace to Lee Jackson's original:

http://www.youtube.c...h?v=F1ZO7Qxvpc8

>Hay guyz! I luv this game so I'mma mock the triumphant fanfare and put in one power chord instead. Fuck yeah electric guitars!!!!1111


The Apogee fanfare has had many versions in the past. This is no different and feels more like a homage than an insult.
0

User is online   Hendricks266 

  • Weaponized Autism

  #299

View PostBaconBaconBacon, on 11 February 2014 - 01:45 AM, said:

dumbass.

Look, shithead. Even if they consulted with Lee (which, legally speaking, could have been as little as getting permission to use his original compositions), he wasn't the one making the decisions. You know how I know that? The video I linked above is nothing like LJ's entire corpus of work. ROTT, Duke 3D, SW, Stargunner. Listen to them sometime. They kick ass. Liberal use of layering and harmony.

Interceptor's Apogee logo can best be described as guitarded. It throws away what made the original great and replaces it with the amped-up overdriven guitar bullshit that has become so popular among the 18-30 y/o basement dweller gamer demographic. I think the same of the new Goin' Down the Fast Way.

View PostLaokin, on 11 February 2014 - 01:05 AM, said:

Duke 3D Reloaded was not a failure -- it never happened.

DNR was the turd Duke picked up in DNF. The Duke community is all about content, and Reloaded did not come close to what a remake of the game should be. Do I need to put this fucking thing in my sig?

View PostTerminX, on 23 January 2013 - 07:53 PM, said:

The build I got a copy of was promising in terms of the graphical resources (the models and textures and what was finished of the one map were all very nice), but it was pretty clear that nobody had put much effort into actually programming the thing. They claimed publicly that they were 90%+ finished with a multiplayer beta, but even basic stuff like firing weapons was pretty badly broken. I have a feeling that they knew DN:R wasn't going anywhere and started working on ROTT quite a while before any mention of DN:R never actually coming out was made anywhere.

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User is offline   movento 

#300

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Not only this, but they stayed true to their vision of bringing back one of the founders of FPS games. Fast, slick, fun. Mission accomplished.

I find it more cringeworthy then fun tbh, with those awful sounds when you pick up health

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

the RoTT remake was probably about the best and most true remake to date from any production house.

Hi

Posted Image



View PostLaokin, on 11 February 2014 - 12:03 AM, said:

So basically, interceptor is doing this with Duke, and it's going to work, and it's going to rock. How do I know this? Interceptors team is made up of industry veterans

As far as i know, it is quite the opposite. For most of them, if not all (besides the Apogee people from the original) this was their first game (If this mobygames page is correct http://www.mobygames...e-triad/credits )
And quite frankly, it shows =/

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Plus the stellar reboot of Rise of the Triad.

....That runs at 15 fps and crashes all the time.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

the art style was the same but next gen

It might be true to the original, but that doesn't mean they couln't have improved it.
As of know, it looks like 20 other UE3 "gritty FPS games"
A missed opportunity IMO.

View PostLaokin, on 11 February 2014 - 12:03 AM, said:

Aliens:CM was NOT the terrible P.O.S. everyone made it out to be. I bought it, I wasn't as disappointed. The MP was fun as hell even though there wasn't any dedicated servers. The SP A.I. got patched pretty quick, and the final version of the game was a pretty solid Aliens shooter. While it not being the best shooter of all time, it most definitely IS the best licensed Aliens shooter of all time.

All three AVP games are better then ACM, unless you don't count AVP as "real" Aliens games


I don't "hate" Interceptor or anything, but i think ROTT could have benefited from having a more/more experienced dev team, especially in the programming department.
I know they had good intensions and all, but when the game is so buggy, it makes it kinda hard to like the game as much as you wanted.

That being said, i am looking forward to their new game.
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